First of all wanted to ask if anyone has seen a type 12 augment yet? Also wanted to point out in case people may have not noticed, I just made a full set of the tier 2 augments for smithing and tunare. The augments say "can be used in tradeskills". So keep a look out for any lore or books that has more augment recipe information in it.
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Augments used in tradeskills!!!
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Many of the Omens tradeskill augments have had type 12 added to them, if memory serves.Sir KyrosKrane Sylvanblade
Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
Lightbringer, Redeemer, and Valiant servant of Erollisi Marr
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Yep, OoW tradeskill made augs are 7,8 and 12 now.
Yes, the "can be used in tradeskills" flag on the augments is perplexing. My guess is it is in error.
Master Artisan Xulan Du'Traix
Dark Elven Scourge Knight
Sanctus Arcanum
Drinal
My Tradeskill Services
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In all reality there are no type 12 augs though, Since none of the OOW augs fit into any of the cultural armor due to slot restrictions.
I find it intresting that the Don augs are tagged tradeskill, I would however bet thats a soon to be fixed bug.
Tind
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Sodalite fits in the head and wrist slots, tourmaline is head and titanite is chest but for the most part the augments fit nonvisible slots.In all reality there are no type 12 augs though, Since none of the OOW augs fit into any of the cultural armor due to slot restrictions.Kornaena D'Lez
Mithaniel Marr
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Kyanite is Hands, Arms, Feet. All of which are visible.Master Artisan Kahmon
100 Iksar ShadowKnight on Veeshan(Luclin)
First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
Kroger - 98 Rogue - Poison Making (300), Research (needs work)
Shazbon - 96 Shaman - Alchemy (300)
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That's what augment means. However, tradeskill-usable means that you can use them in a tradeskill combine to make something else. The raw augments, for example, are TS flagged. You can cut them three different ways using jewelcrafting, to make a better augment, which is still TS flagged, because it could still be etched and inlayed. However, you could "seal" that augment onto your gear at any time, even when it was the raw drop.Originally posted by CerpicioAre other Augs flagged as tradeskill-usable? I just thought that meant you could put them in a "bird bath" and hit combine to attach them to your gear.
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The fine print. This is a research and information site. All of the information on this site has been gathered and submitted by the players and Niami Denmother. While we try our best to keep the information here as accurate and up to date as possible, rely upon it at your own risk. By submitting information and graphics to this site, you are granting us permission to use the materials in any way that we deem appropriate. EverQuest is a registered trademark of Sony Online Entertainment LLC. Except as is disclosed on the "about" page, this site has no official connection with EverQuest or Sony Online Entertainment LLC. All information, articles and graphics on this site are the copyright of EQ Traders Corner, its owners and/or Sony Online Entertainment LLC and may not be copied or reprinted without the express written approval of the copyright holder. This site is not meant to represent official EverQuest (SOE) policy, and we are not responsible for errors and/or omissions that occur due to changes in EverQuest trade skills or information that we recieved from the community that is in error.
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