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Skill mods with skill at 300

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  • Skill mods with skill at 300

    I've seen people confirm that the 5% geerloks and trophies increase skill to 315 when raw skill is 300. But, has anyone with one of the 10% or 15% mods gotten to 300 yet? What's the effective skill there

    If 315 is a cap, then 10% people would only need to get to 287, with 15%, then only 274.
    -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
    try: Inventory/Flags/Spells tracker program - (sample output)

  • #2
    Won the 15% Smith Hammer from ssra Sunday (Woot ME)... dont have 300 yet... but at 278 I think and it showed 317 skill... will keep posted

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    • #3
      Originally posted by Oldewanderer
      Won the 15% Smith Hammer from ssra Sunday (Woot ME)... dont have 300 yet... but at 278 I think and it showed 317 skill... will keep posted
      Hmmmm...15% at 278 should be 319. So...is 317 the cap, or are you perhaps at 276 instead?

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      • #4
        i was asleep writing.. figured someone would correct.. but now at 280 and mod still going up... making in what ... 322... forgot to look.. had raid starting just as i finished that set

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        • #5
          ive got a 15% hammer myself, 263 (302 modified) but work/play time makeing it hard to skill up, curious what the cap is myself (hopeing for 345)

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          • #6
            well, im now showing 267 / 307 modified, going slowly but surely

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            • #7
              276/317mod now

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              • #8
                278/319, will work more next weekend

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                • #9
                  after 120 sickles with 1 skill up I took a break... got back into it last couple days... smith at 300... with 15% hammer does show in UI at 345

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