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Skillups and AA Mastery

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  • Skillups and AA Mastery

    If you have an AA Mastery does that make it easier to skillup? Since it reduces your failure rate and you skill up faster on successes, then it would seem that AA mastery is a big part of getting past that 180+ plateau. Anyone have any experience with this?


    Tillinghast
    Vendor Mule
    Ignorant Savant

  • #2
    That's an interesting theory. If I had enough AAs I'd bye Tailoring Mastery (1,2,3) since I am at 192 Tailoring and definitely frustrated at my slow skillup rate.

    Someone gimme 18AA so I can test this
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

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    • #3
      Don't get tailoring mastery till you're done with the solstice robes. Two failures at robe cost less than one sucess and give better chance of skill up. From the 180s to 210, the failure rate on solstice robes actually make it more cost effective than most of the other options. But from 212 and up, it's only viable if you've got the plat to burn on sucesses. And you'd need even more burnable plat if you buy Tailoring Mastery points.
      -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
      try: Inventory/Flags/Spells tracker program - (sample output)

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      • #4
        Eww, good point.

        I really should start using up all those silk swatches, I guess. (Hmm, will have to chain a Tunare worshipping priest-type up in the basement to imbue emeralds first, though )
        Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
        Silky Moderator Lady
        Beneath the silk, lies a will of steel.

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        • #5
          Send me tells if you are on Quellious, I had my son start up a Tunare druid for exactly that reason.

          Tillinghast
          Vendor Mule
          Secret Identity for Flatley Riverdancer (so don't tell anyone!)

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          • #6
            Hehe, I'm on Rodcet unfortunately. Thanks though!

            No worries, there are some tunare priest-types in my guild....of course, now they are gonna run for the hills
            Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
            Silky Moderator Lady
            Beneath the silk, lies a will of steel.

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            • #7
              if i'm understanding what you are saying then what would be the best way to skillup with tailoring3 from 180 and above mewkus? i'm personally at that point right now and wouldn't mind a quicker skillup. if the AA is quicker then why not avoid a geerlok on recipes that are easy to make but more time farming(phase spdiers) and the likes? maybe i'm reading all this wrong

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              • #8
                His point was that the soltice robe are the only recipe all tailors are hoping to fail alot at. This is because you need to use a Gem Studded Chain that cost alot to make and is an 335 JC trivial item. But if you fail a robe you get the chain back to use it in the next try.

                Bottomline, if you are planing to use Soltice Robes for skill ups: Dont get the Tailoring AAs. Get them after you reach 250
                Expert Artisan Secone Iceskimo of Antonius Bayle
                70 Paladin of Tunare
                My Complete Tradeskill Guide 3.0
                (300 Brewer +15%) (300 Jewler+12%) (300 Baker) (300 Potter+12%)
                (286 Fletcher, Mastery1+8%) (300 Smith, Mastery3+12%) (253 Tailor+8%) (200 Fisher)
                Salvage3
                Fumlefingre (286)+8% Tinker
                Snigemorder (300)+15% Poisonmaker

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                • #9
                  well if you do the solstice robes you forgo the tailoring AA. what if you get them what recipe would you sue to skillup then?

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                  • #10
                    /agree with Secone.....i did Sols robes to 210.....thought i was gonna go broke cause i was using too many chains so stopped making them.......

                    But yes, i woulnd't do Tailoring aa untill you hit a higher lvl, if you plan on doing Sols robes as a path to skill up, make sure you have like oodles of PP to burn.
                    Or just stick to farming velious/luclin stuff for the path....WAY cheaper, but time comsuming.
                    Last edited by Lenwu; 01-26-2005, 04:58 PM.
                    Lenwu De'Wise
                    70 Mindbreaker of Maelin

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                    • #11
                      Originally posted by mewkus
                      Don't get tailoring mastery till you're done with the solstice robes. Two failures at robe cost less than one sucess and give better chance of skill up. From the 180s to 210, the failure rate on solstice robes actually make it more cost effective than most of the other options. But from 212 and up, it's only viable if you've got the plat to burn on sucesses. And you'd need even more burnable plat if you buy Tailoring Mastery points.
                      This is the exact reason that I'd have nearly a 100% success rate in making the robes.




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                      • #12
                        Originally posted by YurienStonebow
                        well if you do the solstice robes you forgo the tailoring AA. what if you get them what recipe would you use to skillup then?
                        If you have already bought the tailoring AAs, then your options for the 180-210 range are somewhat narrower. You can make platinum ribbons till 187 at 105pp per attempt (plus dropped/foraged component) - any race can make the ribbons. Acrylia armor trivials at 188 (required acrylia drop and rockhopper hide drop). If you are a race that can make the LoY robes (any race that has int casters), you can make the silver ribbon robes. If cultural tailoring isn't available, then velious tailoring will have to carry you the rest of the way. At 210, go get your two free points, then back to cultural/velious.
                        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                        try: Inventory/Flags/Spells tracker program - (sample output)

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                        • #13
                          There's also Acrylia Reinforced to 242. Less velium, but the rarer flawless hides. So you aren't restricted to only velious armor after 187, regardless of your race. The new cultural armors mentioned in the developer chat may also provide a bridge here in the future.
                          Celestya
                          66 Druid
                          The Rathe
                          Expert Artisan (1750 Club Member)
                          Chanthira - 245 Tinkertot
                          Serenity - 190 Alchemist-in-training

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                          • #14
                            Get the tailoring mastery aa around 210-220

                            by this time youre already making robes 80% - 90% of the time, and 90%-95% wont really matter much.

                            I have 0 tailoring mastery aa and just went from 208 to 220 on about 80 chains worth. I failed like 9 of them. So 89 combines on 80 chains.
                            Vidyne

                            Mastery3 in all
                            300 Chef(12% trophy)
                            300 Smith(12% trophy)
                            260 Tailor
                            257 Brewer
                            252 Jeweler
                            250 Fletcher
                            222 Potter
                            75 Arch Animist of Erollisi Marr

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                            • #15
                              My opinion

                              For Skilling, get the Salvage AAs first. Salvage applies to all skills, and the cost is 15aa, compared to 18aa for Mastery 3 for one skill.

                              I have Salvage 3 and Tailoring Mastery 3. While working on skill up combines, I hope for failures. I often get one -sometimes many- of the items back on a failure. After a few failurs, I would have enough components for a an extra click, which is another chance at a skill up.

                              Having Tailoring Master 3 was great when the max skill was 250 and the majority of my combines were for very good gear to sell, or for friends. Now, having it really stinks for skilling up. I would love to fail 100% of the skilling combines, seriously. The items are very time consuming to farm, if I could stretch my stack through failures I would in a heartbeat.
                              Sunburnt Dmize - 80 Druid - D-Ro
                              300 - Tailor +15%, Smith +12%, Fletcher +12%, Brewer +12%, JC +12%, Potter +12%, Baker +12%

                              Phrump Eatsogres - 32 Gnome - D-Ro
                              300 - Tinker +15%
                              300 - Researcher +12%
                              300 - Tailor +12%

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