SOE has alredy stated that the RNG, while being streaky at time, is random over the long haul.
Consider the massive amounts of random events EQ does in a single day:
Every Spell cast has to be checked for fizzle, against skill, specialization, skill up, resists, to actually determine its effectivness.
Every melee event has to be checked also, comparing skill, to AC, avoidence, skill, to determine how many HP to remove.
Characterd doing tradeskills, and /randoms.
This is for every character every second.
The NPC's path have a randomness built in, what will spawn next, will it be a named? What loot will spawn with it, etc.
Then consider the randomness of EACH character performing their own mental calculation to defeat the randomness of the RNG. Every person will decide to do something different based on the results of the random events above.
Something as simple as replying to a tell, l before your next combine, changes the current state of the RNG.
Stopping to buff someone before your next combine, may be the difference between a success and a fail (and it could go either way)
With the RNG being streaky, you do have a chance, if you detect it early, to change YOUR actions for a more desirable result.
Bottom line, its random in the VERY long term, so every period of faliures, time without skill ups, low /random results, will, eventually be balanced by a period of unusually high successes, skill ups, and high /random results.
WHEN this will happen ... is random.
Consider the massive amounts of random events EQ does in a single day:
Every Spell cast has to be checked for fizzle, against skill, specialization, skill up, resists, to actually determine its effectivness.
Every melee event has to be checked also, comparing skill, to AC, avoidence, skill, to determine how many HP to remove.
Characterd doing tradeskills, and /randoms.
This is for every character every second.
The NPC's path have a randomness built in, what will spawn next, will it be a named? What loot will spawn with it, etc.
Then consider the randomness of EACH character performing their own mental calculation to defeat the randomness of the RNG. Every person will decide to do something different based on the results of the random events above.
Something as simple as replying to a tell, l before your next combine, changes the current state of the RNG.
Stopping to buff someone before your next combine, may be the difference between a success and a fail (and it could go either way)
With the RNG being streaky, you do have a chance, if you detect it early, to change YOUR actions for a more desirable result.
Bottom line, its random in the VERY long term, so every period of faliures, time without skill ups, low /random results, will, eventually be balanced by a period of unusually high successes, skill ups, and high /random results.
WHEN this will happen ... is random.
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