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  • 200+ above triv failure rate question

    I see Frizz's statement in the FAQ section about items 200 points triv below a person's skill become no-fail for that person, but I'm wondering if this is still in effect or if it doesn't affect all combines. I've got a pal claiming that he is failing crab meat conversions (triv 16) at a 221 skill (unmodified). I'm not 200 points above that one in baking yet, so I can't verify myself.

    So, is the 200 above triv rule still in effect and if so, does it just not work on everything? Can someone point me to a patch message or some such where this was put in?

    Thanks.
    Stugein
    66 Grave Lord of Innoruuk
    Fennin Ro

    Why did the ranger cross the road?
    Because the chicken had him at 10%.

  • #2
    Honestly, I personally don't think of it as 100% guaranteed no fail EVER, if I am 200 points above the trivial....because the RNG is just that - random - I figure every once in a while I may fail on a really low trivial item, sort of like an expert chef having a moment of carelessness.
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

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    • #3
      to my knoweldge, only silk swatchs are no fail combines. So expect a failure every now and then, even with 200+ trivials things.

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      • #4
        At the time it was announced, it was stated as an absolute. Further, at the April 2004 Fan Faire, Tanker confirmed for us (while discussing the success formula) that it is a reduction of 25% in the chance to fail for each 50 points over trivial. In theory, if you are more than 200 points above a combine's trivial, you cannot fail it, period. To my understanding, being able to fail such a combine would be a bug.

        This change arose from a discussion at a yet-earlier Fan Faire where one of the devs was astonished that a baker with max skill could fail at slicing a cake.

        EDIT: I'm not quite correct. The patch message simply called it a reduction in the chance to fail. However, both Frizznik's comment and Tanker's explanation suggest that once you're 200 over trivial, the chance to fail is zero.

        Note also that it may "kick in" at 201 over trivial, so if an item is trivial at exactly 50, it may still be possible to fail it.
        Last edited by KyrosKrane; 01-06-2005, 09:52 AM.
        Sir KyrosKrane Sylvanblade
        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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        • #5
          Originally posted by Deedolith
          to my knoweldge, only silk swatchs are no fail combines. So expect a failure every now and then, even with 200+ trivials things.
          I assume ye mean with a skill 200 points over silk swatches. At low tailoring, they definately are failable.
          Celestya
          66 Druid
          The Rathe
          Expert Artisan (1750 Club Member)
          Chanthira - 245 Tinkertot
          Serenity - 190 Alchemist-in-training

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          • #6
            NO. silk swatches are no fail. Someone with a skill of 0 cannot fail them.
            Liwsa 75 Druid Prexus - Retired


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            • #7
              Originally posted by Deedolith
              to my knoweldge, only silk swatchs are no fail combines. So expect a failure every now and then, even with 200+ trivials things.
              There are a few other things that are no fail. They usually have a trivial level of 15. Once you hit trivials of 16, then they are no longer no fail.




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              • #8
                THere may jsut be some code weirdness in their code where certain randomly generated numbers slip through and still fail.

                the intention for sure is that 200 over is no fail.

                just like I swear that one time, I failed a silk swatch but in thousands of other silk swatch combines I never have There are just some excedinly intermittant bugs that may never be fixed because they happen so rarely they may just be ghosts in the machine.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

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                • #9
                  hehe. I know you can fail silk swatches. Just did it last week on my wee shammy. *scowls* Evil things. I'd farmed just enough for my run at wu's, because, like you, I don't recall ever having failed them before. So it definately IS a possibility. Just insanely rare (*smirks* perhaps as rare as tailoring skillups post 200 ).
                  Celestya
                  66 Druid
                  The Rathe
                  Expert Artisan (1750 Club Member)
                  Chanthira - 245 Tinkertot
                  Serenity - 190 Alchemist-in-training

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                  • #10
                    Artisan Seal, all combines related to it are 16's and I'd estimate there being a 1% chance of failure. It's been forever since I failed mounting gems (250 skill & jcm3) but have failed at least 1 out of the last wheel and 2 of the last 100 firings at 168+5% skill.
                    Xanafeldier, 65 enc, Saryrn

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                    • #11
                      my search didn't turn up any newer threads on this topic, so i'll post here.

                      brewing skill is 261 unmodified, using brewing geerlok it's 274

                      101/102 yew leaf tannins, trivial 68, the fail happened, i unequipped and re-equipped my geerlok, no more fails (had used bandolier to load the geerlok before opening the brewing station in Kelethin, it showed my skill as 274)

                      40/40 cobalt cod, trivial 68, as expected no fails

                      17/20 lichen dye, trivial 127, annoying =p but that's my luck with the RNG

                      so my reason for posting is: when i use the bandolier to load my geerlok/trophy, with a tradeskill container open, it doesn't seem to recognize the added points until i unequip/re-equip manually by clicking. so perhaps there is a bug with the bandolier.

                      then again it could just be my luck. just a few more data points if anyone cares!


                      Falcon’s Pride @ The Nameless



                      Destiny of the Free @ the Oasis

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                      • #12
                        The no-fail code looks only at your unmodified skill. If your raw skill is 261 and you're doing a combine with trivial 68, you still have a 1% chance to fail. That's why you saw a failure on your tannins.
                        Sir KyrosKrane Sylvanblade
                        Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                        Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                        Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                        • #13
                          Originally posted by Ngreth Thergn
                          they may just be ghosts in the machine.
                          Which would be fitting, considering it's Haloween.




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                          • #14
                            ah, thanks kyroskrane, i did not know it looks only at unmodified skill. good to know! =)


                            Falcon’s Pride @ The Nameless



                            Destiny of the Free @ the Oasis

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                            • #15
                              In hundreds of of deep trivial combines (baking and brewing mainly) i have never failed to make a combine where my raw skill was 200 above the trivial.

                              Just keep some pictures of brand new comps around to show yours what it will be replaced with if it doesn't behave and a boxed Version of WoW to show to the RNG and deep trivial will work every time.

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