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  • Imperfect pearl of something or another

    Yesterday I was on my first ldon and we happened to come accross an imperfect pearl (forgot the rest f the name) it said in the description that it was an augmentation and that it could fit in all slots.

    I was wondering if somebody could breifly tell me what an augment is and how to use it.

    Thank you very much

    P.S. i didnt knw what board to post this on, so felt safe posting it here. Thanks again
    I knew i shouldnt have lit that match....

  • #2
    In the adventure camps you will find a stationary item called an "augment distiller" (People affectionately call it "The bird bath" because that is what it lloks like)

    Open it like any other tradeskill container. Take an item of yours that can take augmetns (examine the item, it should be obvious) put it in. Put in the augment. Click combine. Viola, you have an item that has been augmented (the original items with augment stats added to it)

    I have not tried to remove an augment yet, so someone with experience in that should answer it first.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #3
      For removing augs, there are 2 main types of potions you can use to remove it. 1 will remove and DESTROY costs a lil less than 11p, the other (and there's alot of this type) if you look at the augment, it will tell you which one to buy.. recently I bought my first type of these, and it was 500P I don't know about the others.. but I was trying to save a regen aug, so it was worth it to me.

      Alliance Artisan
      Proud owner of Artisan's Prize.

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      • #4
        can you only have 1 augmentation per item?
        I knew i shouldnt have lit that match....

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        • #5
          It depends on the item - many pieces of equipment that can be purchased from the Adventure Merchant in the LDoN camps have more than one Augment slot. The smithed weapons from GoD expansion havbe both type 4 and type 7 slots. Most dropped equipment, and so far cultural armor, has one Type 7 slot available. If you place one of the dropped Augments from a dungeon into a multi-slot item, it will insert itself into the very first slot of that item.
          Aleksandros Baelmah
          70 Arch Magus, Infinite Jest
          Green Lantern, Felwithe Sector, Norrath, Xegony
          Journeyman Artisan
          Expert Smith (266)
          Spell Research (197)
          Journeyman Fletcher, Baker, Brewer, Jeweller, Potter, Fisherman (200), Tailor (212)

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          • #6
            Augmentation 101

            Here's the lowdown for first-time augment users.

            The concept is very basic, with some twists, so I'll start with the simplest scenario. Augmentation items are labelled as such, and are used to "boost" other items by adding stats or functions or such to them. If you right-click an augmentation, it'll give you all the information you need to use it. On the other side, virtually every item in game has augmentation slots. If you right-click the item, you'll see one or more slots available for augmentation. There are three things of importance:

            Slot: Every augmentation will specify what slots it will fit. Your particular augmentation fits in any slot, but some augmentations are slot-restricted, such at "fits type 4 slot" or such. If your augment and your item have at least one slot type in common, you can use it (assuming it matches the other conditions below). If an item has more than one slot that matches a particular augment, you can choose which slot it goes in when you insert it.

            Gear type: Augmentations are sometimes limited as to which gear types they can augment. If an augment has something like "BACK HEAD NECK WRIST" listed, only gear that fits those gear types can hold the augment. In my example, even if your augment fits a type 7 slot, you couldn't augment a type 7 slot on a breastplate with it since "CHEST" isn't in the gear type list. Both the slot and gear type must match to use it.

            Distiller type: This will tell you what grade of distiller you need to use to remove the augment safely from your gear. More below on that.

            Using your augments

            To "use" an augment, simply take it to the stationary container at any of the LDoN camps (like the House Ogre said, it looks like a rectangular birdbath). Open it like any stationary container, and put in the gear you're augmenting. On the right, you'll see a list of available slots. Drop your augment in the container, click to select the slot if there's more than one, and click "Insert" (and confirm). You'll get your gear back on your cursor, with the augment installed. At this time, all augments once installed are nodrop, so the gear you put it on will be nodrop while it's augmented. If it's not normally nodrop, it'll become tradeable again once the augment is removed.

            Removing augments

            When you decide it's time to remove your augment, you have two options. If you wish to destroy the augment to remove it, then you'll need an augmentation solvent. Each Magus at the LDoN camps sells augmentation solvent, for about 11 pp. Be warned, using the solvent will eliminate the augment. You'll get the unaugmented gear back, but the augment is gone when you're done. Very few people choose this option any more, but it's here in case you decide to do it.

            The other, more favorable option, is to remove it with a distiller. As stated above, every augment specifies which distiller will remove it. For your Imperfect Pearl, it's probably a class I distiller, but it varies by augment. The only source for distillers is a gnome in the Butcherblock LDoN camp named Mimzit Furnov. Check the augment, and buy the appropriate distiller from him (the lower-end ones are quite cheap, but the top-end distillers can cost up to 4000 pp so be aware that it may be costly). Open the birdbath, put your augmented gear in one slot, and the proper distiller in the other. Click "Remove" and confirm, and you'll get your gear and the augment stacked on your cursor. If you used a solvent, you'll just get your gear back.

            That's all there is. Happy augmenting!

            Silverfish

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            • #7
              Sticky this please

              Could someone please sticky Silverfish's lovely, clear explanation of how to use augments? Thank you!
              Melloree
              Druid
              Lanys T'vyl
              Playing EQ since 6/22/04

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              • #8
                Rather than add a sticky to the already too-numerous stickies, how about this?

                Silverfish, if you would like to expand this some, I'll add it to the site in the guides section.
                Lothay retired from EQ in 2003
                EQ Traders - Moderator - MySpace or LiveJournal

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                • #9
                  Thanks to Silverfish, the basic information on augments is now available on the main EQTC site, Augments, What They Are & How To Use Them.
                  Lothay retired from EQ in 2003
                  EQ Traders - Moderator - MySpace or LiveJournal

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