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  • Best shot at OoW augments?

    I'm interested in getting some augments made and I thought I'd do a little research on increasing my chances of sucess.

    For the ethching and inlaying there are two skills that can be used, alchemy or poison making. Let me compare the two, tell me if I'm mistaken somewhere:

    Poison Making
    • Skill capped at 250
    • Hard capped at 252 (modified) like all tradskills
    • Trivials for etching and inlaying are 327


    Alchemy
    • Skill capped at 200
    • Hard capped at 252 (modified) like all tradskills
    • Trivials for etching and inlaying are 271
    • Umbracite Swarm Orb Will boost a shaman with a 200 alchemy skill to 230 modified skill


    So, to me it seems like a shaman with that VT item has by far the best chance of suceeding these combines since they will only be 41 away from trivial while a rogue will be 75. This sound correct?

  • #2
    Poison making : Success chance = 58.25%
    Alchemy: Success chance = 78.25%

    in this situation with this very rare item... yes (this assumes no AA)

    with the max AA:

    Poison Making:Success chance = 79.125%
    Alchemy: Success chance = 89.125%

    A more marginal difference (but still there)
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #3
      Originally posted by Ngreth Thergn
      Poison making : Success chance = 58.25%
      Alchemy: Success chance = 78.25%

      in this situation with this very rare item... yes (this assumes no AA)

      with the max AA:

      Poison Making:Success chance = 79.125%
      Alchemy: Success chance = 89.125%

      A more marginal difference (but still there)
      The only AA which applies in these combines is salvage. How are you computing the increases in percent chance of success? If the combine fails but salvage suceeds what do you get back?

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      • #4
        Random.
        You could get back the flask of water.
        Splunge the Insane - Former Test Server Inmate
        Splunge (Reborn) - Hunter of Lightbringer

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        • #5
          Originally posted by dhamaestro
          The only AA which applies in these combines is salvage. How are you computing the increases in percent chance of success? If the combine fails but salvage suceeds what do you get back?
          Poisonmaking Mastery and Alchemy Mastery affect the chance to succede, so Salvage isn't the only aa that effects the combines. Salvage returns a random item that was used in the combine, that was not normally a returned item via the recipe.

          You also can't get alchemy to the 252 cap.. a 15% modifier will only raise it to 230.

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          • #6
            Originally posted by Moraganth
            You also can't get alchemy to the 252 cap.. a 15% modifier will only raise it to 230.
            This is basically the point to my first post. A rogue only gets 2 extra skill points with modifiers above their respective soft cap of 250. Contrast this to a shaman who gets 30 points with that VT item. Thats a pretty big difference.


            Originally posted by Moraganth
            Poisonmaking Mastery and Alchemy Mastery affect the chance to succede, so Salvage isn't the only aa that effects the combines. Salvage returns a random item that was used in the combine, that was not normally a returned item via the recipe.
            I'm glad you brought this up. When I originally started looking into this I spoke to a shaman that I consider pretty knowledgeable (he has aid grimmel earring). He informed me that the alchemy mastery AA has been proven bugged by shaman and that it provides no benefit. I just assumed he knew what he was talking about, but if he was wrong then that is important as well.

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            • #7
              I think the way the trivials were done is that, a maxed skill poison maker with a geerlok and a maxed skill alchemist with a geerlok have roughly the same chance of success.

              But since an alchemist with the VT item can get his skill way beyond max+geerlok, and a poison maker cant advance any further with any item, an alchemist with that item is your best bet.

              Unfortunately they are rare.
              Splunge the Insane - Former Test Server Inmate
              Splunge (Reborn) - Hunter of Lightbringer

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              • #8
                Originally posted by dhamaestro
                I'm glad you brought this up. When I originally started looking into this I spoke to a shaman that I consider pretty knowledgeable (he has aid grimmel earring). He informed me that the alchemy mastery AA has been proven bugged by shaman and that it provides no benefit. I just assumed he knew what he was talking about, but if he was wrong then that is important as well.
                To tell you the truth... we are not real sure about the buged or not bugged nature of it.

                The majority of the time, we see results that indicate it is working, but from time to time... we see results that indicate it is not working... so I would not guarantee that it is not bugged... but it seems to be working the majority of the time.
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  Im not sure that Alchemy mastery is bugged but I also dont think it will reduce the failure rate below the stock 5%. During the course of over 1000 gate potion combines at 210 skill, and no AA I averaged that 5% failure rate. Of course that meant doing on average 100 combines at a time, I had as few as 2 failures, and as many as 11 out of 100

                  Since getting Alchemy Mastery 3 the failure rate on those same combines doesnt seem to have changed. Although I increased my worst case to 13 in 100 one night I havent been keeping actual records, started a few times but keep lossing the scraps of paper I was writing on.

                  Of course then there is the whole question of if skill above the max obtainable from Geerlocks and such, even has an effect. The only way to really prove it would be doing a thousand or 2 combines of something that has a trivial over 200 or 250 and no one can really afford to do that just to test.
                  Khabok Khabonk
                  60 Warlord
                  Tarew Marr

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