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  • Skills after 250

    Hello all!

    When I watched the recipes I found some with a skill of 335 trivial!! But how can I craft these things, if my skill is capped at 250 or 252 with a geerlok??

    Can anyone answer me this question?

    Thx,

    Thara.

  • #2
    Don't need to be trivial to succeed on combines.
    Having a higher skill helps you succeed more, though if you're too far under it don't expect to get anything soon.
    Not sure exactly but at 252 it's 40% or so chance to succeed on a 335 combine.
    The Sprog

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    • #3
      The items with a triv over 252 were intended to be extremly difficult, so difficult no one can truly master it, and ensured that at least half of your combines would be failures.

      Of course, with tradeskill mastery AA, it's far less painful than it used to be.

      edit: tradeskill mastery AA... not skills

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      • #4
        I've seen this stat of 40% success rate on 335 trivs with max skill a number of times. Where does that come from. I'm maxed in baking with my trophy, and I have a success rate of 54% on Misty Thickets (that's on 1070 combines).

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        • #5
          It varies from about 45-55% for crafting things at 335 trivial with 252 skill. At least that's what I've noticed in various runs of Misty Thicket Picnics.

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          • #6
            Originally posted by Sanadila
            I've seen this stat of 40% success rate on 335 trivs with max skill a number of times. Where does that come from. I'm maxed in baking with my trophy, and I have a success rate of 54% on Misty Thickets (that's on 1070 combines).
            We are going off of formulas given us by SOE.

            But since a random number generator is involved, even very large samples can be off by a certain percentage
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

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            • #7
              My success rate on 335 trivial items at 252 skill level in smithing has been right at 50 percent. It's almost uncanny how close it has stayed to 50 percent.
              Last edited by Mahrk_Lonefeather; 11-27-2004, 02:27 PM.

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              • #8
                Originally posted by Genella
                Not sure exactly but at 252 it's 40% or so chance to succeed on a 335 combine.
                Hmmm, by the formula provided to this website by the dev from SOE, a 335 trivial item attempted by a 252 tradeskill level, will always have a 52 percent chance of success.

                75 percent of 335 = 251.25. 252 - 251.25 = .75. .75 + 51.5 = 52.25. Chance of success = 52%.

                Now that doesn't mean that you will actually succeed on 52 percent of your combines. Percentage chance of success is not the same as percentage rate of success. Even though you always have a 52 percent chance of success, you could actually have a 100 percent success or failure rate on your combines; astronomically unlikely, but possible, because of the random number gererator.

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                • #9
                  Skill Mod Items

                  I think we should keep asking developers to allow our item bonuses to fully add to skill even when we GM a skill at 250. I hate having GM trophy or +15% smithing hammer and not be able to fully use that item. At 250, that 15% hammer is giving me 2 skill points instead of 37.... 287 skill opposed to 252 skill would be a HUGE difference for combines. Of course, I started tradeskilling on Tunare because the denmother (bless/curse her lil furry heart) did some combines for me in the past and got me hooked... Still haven't GM'd that tailoring yet.

                  Pisaster Sunfyre
                  Tunare
                  250-fletcher, 245-smith, 240-tailor, 240-brewer, 235-baker, 232-potter, 230-jeweler, 200-fisherman

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                  • #10
                    Yes,

                    Lets give raiding guilds one more advantage over the casual or family guild player, go ahead and add that 15% extra for em.
                    Yitara

                    241 Brewing, 241 Smithing, 243 Pottery, 233 Tailoring, 250 Jewel Crafting

                    200 - Baking, Research, Fletching

                    Comment


                    • #11
                      Originally posted by Yitara
                      Yes,

                      Lets give raiding guilds one more advantage over the casual or family guild player, go ahead and add that 15% extra for em.
                      Hmmmm, I think Shei and XTC are both pretty killable by a family guild at this point. Neither require extensive keying (just need the 1 key for xtc for the whole raid). Also, geerloks would continue to have value to any player, making a 250 TS'er a 262. I like the idea.
                      Xodar - Tribunal server
                      Bhur Gcairde
                      Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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                      • #12
                        Originally posted by Mahrk_Lonefeather
                        Now that doesn't mean that you will actually succeed on 52 percent of your combines. Percentage chance of success is not the same as percentage rate of success. Even though you always have a 52 percent chance of success, you could actually have a 100 percent success or failure rate on your combines; astronomically unlikely, but possible, because of the random number gererator.
                        However, as the number of attempts gets larger and larger (and approaches infinity in the mathematical sense) your success rate will get closer and closer to 52%.




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