Thought this would be interesting as it has lots of tradeskill stuff in it.
Its posted on the Eq Live boards in the Testing section.
http://eqforums.station.sony.com/eq/...essage.id=4796
- The /autofire command should work for non-GM clients now and various bugs related to it have been fixed.
- Added code to check and validate specialization skills. If the values are not legal, the player informed why they are not legal and they are reset.
- Added popup confirmation dialog when you attempt to give an augmented item to an NPC.
- Added chat message when submitting a /bug as feedback to let you know if it was submitted or cancelled.
- No-rent containers no longer poof on login if they contain items. They instead change into an unenchanted container with the same number of slots, and a chat message notifies the player.
- The Tradeskill window will now allow up to 500 total favorites (up from 100) across all tradeskills.
- Added optional parameters to /book command -- /book open, /book close
- Fixed a bug with haste items and haste augments. Their effects were stacking when they shouldn't have. It will now only take the greatest haste effect from the item including augments.
- Fixed bug where a player that has over 2 million plat in his inventory was unable to purchase anything from a vendor or trader.
- /yell messages are no longer displayed if the yelling player is in your ignore list
- /Melody should now be working properly.
- Some models that were scaled dramatically could cause the collision system to fail, resulting in warps to ceiling and other strange side effects. In particular the vases in dranikcatacombsa at 1000,-1011, 0.
- Players standing on the lip of an edge should now slide off them more smoothly. This should dramatically reduce how often players experience 20k fall bug (which is still being looked into) and also make it much easier to get out of the water in many situations.
- There have been some optimizations to the collision system. You may see improved performance in zones with very large stationary objects (potimea, bloodfields, etc).
- Fixed problem with the Beastlord AA Bestial Alignment where if you had maxed buffs this AA would not reset if it did not take.
- Duration enhancement focuses and AAs should now increase the duration of pet buffs.
- The spell Nature's Blight was not increasing the damage as stated and should be working as intended now.
Discuss.
Its posted on the Eq Live boards in the Testing section.
http://eqforums.station.sony.com/eq/...essage.id=4796
- The /autofire command should work for non-GM clients now and various bugs related to it have been fixed.
- Added code to check and validate specialization skills. If the values are not legal, the player informed why they are not legal and they are reset.
- Added popup confirmation dialog when you attempt to give an augmented item to an NPC.
- Added chat message when submitting a /bug as feedback to let you know if it was submitted or cancelled.
- No-rent containers no longer poof on login if they contain items. They instead change into an unenchanted container with the same number of slots, and a chat message notifies the player.
- The Tradeskill window will now allow up to 500 total favorites (up from 100) across all tradeskills.
- Added optional parameters to /book command -- /book open, /book close
- Fixed a bug with haste items and haste augments. Their effects were stacking when they shouldn't have. It will now only take the greatest haste effect from the item including augments.
- Fixed bug where a player that has over 2 million plat in his inventory was unable to purchase anything from a vendor or trader.
- /yell messages are no longer displayed if the yelling player is in your ignore list
- /Melody should now be working properly.
- Some models that were scaled dramatically could cause the collision system to fail, resulting in warps to ceiling and other strange side effects. In particular the vases in dranikcatacombsa at 1000,-1011, 0.
- Players standing on the lip of an edge should now slide off them more smoothly. This should dramatically reduce how often players experience 20k fall bug (which is still being looked into) and also make it much easier to get out of the water in many situations.
- There have been some optimizations to the collision system. You may see improved performance in zones with very large stationary objects (potimea, bloodfields, etc).
- Fixed problem with the Beastlord AA Bestial Alignment where if you had maxed buffs this AA would not reset if it did not take.
- Duration enhancement focuses and AAs should now increase the duration of pet buffs.
- The spell Nature's Blight was not increasing the damage as stated and should be working as intended now.
Discuss.





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