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Salvage or Mastery AA's?

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  • Salvage or Mastery AA's?

    Cleric is 250 smith with trophy. I used to do mainly hurricane chain and tae ew for guildies/sale, now I hope to make some of the new OoW armour. Which is more likely to be of help in the long run, salvage aa's or mastery aa's?


    With my chanter, who is still skilling up tailoring and smithing, I'm going to go the salvage route, to try and make it a little cheaper.

    Thanks!
    Ilona - Gwenae - Amarantha - Deandra - Minim

  • #2
    In my opinion, it would be better to succeed more often at the final combine, rather than get *one* item back. Save time, aggravtion and supplies more often if you just didn't fail as much.

    That is just my gut talking I have no numbers to back that up and dont ask me cause school is not til tonight


    So in long and short, I would work mastery THEN salvage
    Last edited by Maisie; 11-04-2004, 12:17 PM. Reason: forgot something!

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    • #3
      Agree that Mastery is a better first choice than Salvage. I'm actually collecting a ream of data on both Mastery and Salvage by brewing Kaladim Constitutionals.

      I've still got a long way to go, but my preliminary results show that I have a 24% chance of recovering a component with Salvage 3 after a failed combine. Sample size is still quite small, consisting of 216 combines. 89 of the combines were failures. I recovered 151 components with Salvage 3. Since there are seven potential component recoveries per failed combine, this equates to a 24% recovery.

      Since I don't yet have my Brewing Mastery AAs, I only have base-line data for evaluating Mastery. At 252 skill (with Geerlok), I have a 59% success rate on the final KC combine. I expect this to go up significantly when I get the Mastery AA (I'll post results on this board).

      For those that are wondering why I seemed to have gotten Salvage before Mastery, it's because I have Smithing Mastery AAs for the awesome OoW augment combines.

      Thicket
      Thicket Tundrabog
      Heroes Unlimited
      Povar

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      • #4
        I would say get mastery before salvage in your case. You aren't doing massive combines to skill up.

        I got salvage right before I did my tailoring skill up run. I think salvage is very valuable when doing the skill ups. Mastery is more valuable when you have the skill and are going to be doing combines for specific items.

        Aalar

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        • #5
          Also keep in mind that Salvage works for all skills and mastery only works for 1. So if you're doing lots of combines across several different tradeskills where you might fail a lot I would go Salvage.

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          • #6
            Think of where your time/plat is invested too.. if you're doing combines that cost you 5 plat to fail in most tradeskills and 75k to fail for smithing, do smithing mastery.

            -Bolas
            Buy My Stuff!

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            • #7
              I do a lot of combines from the different trades and I decided to do Salvage first - and am I glad I did!! I LOVE Salvage 3 I do plan on eventually getting all the other masteries though, I have JCM and its been worth it. BUT I can't brag enough about Salvage 3. A few examples... I have done at least 50 combines of magnetic armor repair. Out of these I have had like 6 failures and out of this Salvage 3 saved the item I was attempting to repair 3 times! Yesterday I did 4 Stonewood bow combines, 1st was a sucess, 2nd failed BUT I got back the stonewood bow staff AND the vegerog vine string, 3rd and 4th success. I did a big run of making Blessed Mithril Plate the other day and Salvage 3 was working to return 2 items on every fail... its great. If you do more than one trade I would strongly recommend getting the Salvage 3 asap.
              Baltazor Goldsinger
              Enigma - Fennin Ro

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              • #8
                Salvage is good if you are skilling up since you end up with more skillup attempts.
                Mastery is good if you already have the skill and are trying make something meaningful since you have a better chance of success.
                Thorvari - Walkers
                Feral Lord - Vazaelle

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                • #9
                  One unusual consequence that a friend ran into. If you're doing tailoring skillups on Solstice robes, do NOT get Tailoring Mastery. This is the one skillup combine where you actually WANT to fail a lot (since the very expensive chain is used up on a success but returned on a fail). Once you're done with Solstice robes, then you can get tailoring mastery.
                  Sir KyrosKrane Sylvanblade
                  Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                  Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                  Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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