Top 10 List
Well, it's that time again. We didn't get an update on the top 10 list on the 8th, but (IMO) that was largely because the developers were focussing on getting OOW out the door, and then taking some much needed time off. Maddoc, however, has addressd issue #10: New Tradeskill Titles so we can submit a replacement for that issue. (also note that issue #2: Bag Tokens has been partially implemented.) We should also be getting some feedback on Friday on the other issues in the list.
Below is a list of the other issues that we had (still categorized by the number of votes they received last time.) If you could choose one (and only one), which would it be (or is there something new that we should add?) I need to submit this to Ash by Friday, so if there is no consensus by then, I will choose one to add (likely the Ghoul of Takish-Iz.)
I will also submit the spiderling silk data that Raienya put together, as a follow up (additional information) on that issue.
This is the next, with two votes each:
10) Disparity in component requirements between Plate and Chain/Leather for PoP armors
The devs agreed that there is no in-game or game balance reasons for plate armor to require so much more by way of tempers and bricks than chain or leather. I posted a detailed analysis and proposal on my site here and linked it at this EQTraders thread and this EQLive thread for discussion.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
11) Cultural armor review
The devs indicated that they would be willing to review and (if need be) overhaul cultural armors, but they noted that this would take lots of time.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
12) Mid-to-high tailoring bridge recipes
Maddoc mentioned that he would consider new recipes to bridge the gap between 190 and 240 in tailoring, but most likely that would be part of a future expansion.
QUESTION: Did OOW address this concern?
One vote each:
Excessively low drop rates for PoP temper components
On a similar note, the drop rate for temper components (used for plate, chain, and leather armors) compared to saps for silk armor appear severely out of balance. As Chenier noted in the EQTraders thread linked above, it's all but impossible for even an elemental guild to gather enough supplies to make a reasonable number of plate, chain, and leather armor pieces. The general consensus appears to be that the drop rates on temper components should be raised, though to my knowledge no one has posted an analysis proposing a new rate. To pull a number out of thin air, I would say the rates need to be doubled or tripled, but again, I just made that up.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
Maddoc said he would look at adding an alternate reward for melees who wish to do this quest, since they cannot use the Grand Robe/Tunic. Discussions included either adding a new reward for melees or making the Token of Service tradable.
This is probably something that's very easy to do, and again one of the easiest things to do which will get done before any of the others.
Changes to the tradeskill UI
OK, these are some things I've noticed and decided would be nice to have included as part of the Tradeskill UI for sake of less moving the mouse all over to get things done.
Add a destroy button on the TS UI. Most people mass skilling (pottery for example) will simply destroy or drop the items resulting from certain combines. Add a destroy button so we don't litter Norrath and have to work like dogs to click destroy My actual beef here is the annoyance of it switching active windows in the interface when I click destroy, then having to click the other window, and click the inventory window... repeat until nausea occurrs.
Stack of items in your inventory are represented with a small number ranging from 1-20 in one of the lower corners. In the UI, add a *total* number to the items listed in the same manner as inventory stacks, so that we know when making fish rolls that we have exactly 102 bat wings left, instead of having toopen every bag we have and count the total number of bat wings. Many tradeskillers budget items for a series of combines that need the same item in each, thus knowing how many we have left will help this budgeting process.
This one is more related towards game code than the UI suggestions. Make tradeskill messages and text go into a separate log file than the rest of EQ's clutter. Many people like to parse the tradeskill runs and results to see exactly how many combines were done, how many per skillup, the fail to success ratio, wether the skillup was on a fail or success...etc etc.
Zero votes each:
Making quest recipes learnable
Maddoc asked for a list of quest recipes that have secondary uses and are made often. To my knowledge, no such list was compiled; only Enchanted Velium Bits was mentioned. Does anyone know of such a list?
According to Maddoc, no list has ever been compiled or given to him, so he's not done much on this. I suggest that we compile a list, and I'll forward it on.
Ghoul of Takish-Iz broken, very frustrating!
I have killed the Ghoul of Takish-Iz more than 30 times in the last 2 months - he is supposed to drop the last piece I need for the phylactery quest - the spiritual anchor. I know for a fact as recently as late April/early May he was still dropping the anchor. By all accounts the Anchor is a 1/4 to 1/5 drop so the odds of me not getting one in 30 kills are bordering on impossible .... in an ongoing discussion on EQtraders, if you factor in two other player's experiences in the last month we have killed the Ghoul 41 times with 0 drops.
The amount of time I have spent on this quest now vastly exceeds the amount of time it took me to get my epic or do anything else ever in this game - hundreds of hours, at least a hundred just on the ghoul..... somethin' ain't right about that.
Please look into this SoE ..... please, please....
Foraging Filter
I am a 200 forager and have my forage hotkey tied to my forward movement arrow so that I pretty much automatically forage without thinking about it. The problem is that it is quite annoying to constantly forage stuff that I don't want and then I have to take the time to either drop it or destroy it. I was even killed once when I tried to zone to escape death but just before clicking on the zone, I foraged a no-drop item when my inventory was full and died before I could destroy the item and zone.
Therefore, what I would like to see is a foraging filter. And it could possibly work something like this: When you enter a zone for the first time, your foraging filter for that zone is empty. The first time you forage an item in that zone, that item is permanently added to your foraging filter for that zone. Once an item is on your filter for that zone, you can put a check in the box next to that item if you don't want to forage it. Once checked, you will never forage that item in that zone until you uncheck it.
REMOVED ITEMS (See Note under each for the reason.)
13) Poison Mastery AA Bugged
Howdy. Can you ask one of the guru's to look into the poison mastery AA. People are reporting that buying the AA will reduce your success rate, not increase it. If I recall correctly, the JCM AA had a similar problem in the past. This also may be affecting the Alchemy Mastery AA.
NOTE: I did submit this one recently, outside of the Top 10 List, and it was looked in to, based on some data that someone from The Safehouse came up with. The developer checked it out, and said it was working correctly.
Necromancer research: Servent of Bones
According to many posts on EQTC (thread link: http://mboards.eqtraders.com/eq/showthread.php?t=16141), the Necro level 56 pet spell Servant of Bones, listed as researchable in a book called "Fecae's Animation" purchasable off Alviarik in Gunthak, does not combine.
The recipe, as listed in the in-game book, is:
Words of Apparition, Words of Revenant, Words of Tenancy, A Piece of Parchment, A Quill
NOTE: According to the last patch message, this was fixed. Can someone please verify?
Well, it's that time again. We didn't get an update on the top 10 list on the 8th, but (IMO) that was largely because the developers were focussing on getting OOW out the door, and then taking some much needed time off. Maddoc, however, has addressd issue #10: New Tradeskill Titles so we can submit a replacement for that issue. (also note that issue #2: Bag Tokens has been partially implemented.) We should also be getting some feedback on Friday on the other issues in the list.
Below is a list of the other issues that we had (still categorized by the number of votes they received last time.) If you could choose one (and only one), which would it be (or is there something new that we should add?) I need to submit this to Ash by Friday, so if there is no consensus by then, I will choose one to add (likely the Ghoul of Takish-Iz.)
I will also submit the spiderling silk data that Raienya put together, as a follow up (additional information) on that issue.
This is the next, with two votes each:
10) Disparity in component requirements between Plate and Chain/Leather for PoP armors
The devs agreed that there is no in-game or game balance reasons for plate armor to require so much more by way of tempers and bricks than chain or leather. I posted a detailed analysis and proposal on my site here and linked it at this EQTraders thread and this EQLive thread for discussion.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
11) Cultural armor review
The devs indicated that they would be willing to review and (if need be) overhaul cultural armors, but they noted that this would take lots of time.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
12) Mid-to-high tailoring bridge recipes
Maddoc mentioned that he would consider new recipes to bridge the gap between 190 and 240 in tailoring, but most likely that would be part of a future expansion.
QUESTION: Did OOW address this concern?
One vote each:
Excessively low drop rates for PoP temper components
On a similar note, the drop rate for temper components (used for plate, chain, and leather armors) compared to saps for silk armor appear severely out of balance. As Chenier noted in the EQTraders thread linked above, it's all but impossible for even an elemental guild to gather enough supplies to make a reasonable number of plate, chain, and leather armor pieces. The general consensus appears to be that the drop rates on temper components should be raised, though to my knowledge no one has posted an analysis proposing a new rate. To pull a number out of thin air, I would say the rates need to be doubled or tripled, but again, I just made that up.
Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.
Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
Maddoc said he would look at adding an alternate reward for melees who wish to do this quest, since they cannot use the Grand Robe/Tunic. Discussions included either adding a new reward for melees or making the Token of Service tradable.
This is probably something that's very easy to do, and again one of the easiest things to do which will get done before any of the others.
Changes to the tradeskill UI
OK, these are some things I've noticed and decided would be nice to have included as part of the Tradeskill UI for sake of less moving the mouse all over to get things done.
Add a destroy button on the TS UI. Most people mass skilling (pottery for example) will simply destroy or drop the items resulting from certain combines. Add a destroy button so we don't litter Norrath and have to work like dogs to click destroy My actual beef here is the annoyance of it switching active windows in the interface when I click destroy, then having to click the other window, and click the inventory window... repeat until nausea occurrs.
Stack of items in your inventory are represented with a small number ranging from 1-20 in one of the lower corners. In the UI, add a *total* number to the items listed in the same manner as inventory stacks, so that we know when making fish rolls that we have exactly 102 bat wings left, instead of having toopen every bag we have and count the total number of bat wings. Many tradeskillers budget items for a series of combines that need the same item in each, thus knowing how many we have left will help this budgeting process.
This one is more related towards game code than the UI suggestions. Make tradeskill messages and text go into a separate log file than the rest of EQ's clutter. Many people like to parse the tradeskill runs and results to see exactly how many combines were done, how many per skillup, the fail to success ratio, wether the skillup was on a fail or success...etc etc.
Zero votes each:
Making quest recipes learnable
Maddoc asked for a list of quest recipes that have secondary uses and are made often. To my knowledge, no such list was compiled; only Enchanted Velium Bits was mentioned. Does anyone know of such a list?
According to Maddoc, no list has ever been compiled or given to him, so he's not done much on this. I suggest that we compile a list, and I'll forward it on.
Ghoul of Takish-Iz broken, very frustrating!
I have killed the Ghoul of Takish-Iz more than 30 times in the last 2 months - he is supposed to drop the last piece I need for the phylactery quest - the spiritual anchor. I know for a fact as recently as late April/early May he was still dropping the anchor. By all accounts the Anchor is a 1/4 to 1/5 drop so the odds of me not getting one in 30 kills are bordering on impossible .... in an ongoing discussion on EQtraders, if you factor in two other player's experiences in the last month we have killed the Ghoul 41 times with 0 drops.
The amount of time I have spent on this quest now vastly exceeds the amount of time it took me to get my epic or do anything else ever in this game - hundreds of hours, at least a hundred just on the ghoul..... somethin' ain't right about that.
Please look into this SoE ..... please, please....
Foraging Filter
I am a 200 forager and have my forage hotkey tied to my forward movement arrow so that I pretty much automatically forage without thinking about it. The problem is that it is quite annoying to constantly forage stuff that I don't want and then I have to take the time to either drop it or destroy it. I was even killed once when I tried to zone to escape death but just before clicking on the zone, I foraged a no-drop item when my inventory was full and died before I could destroy the item and zone.
Therefore, what I would like to see is a foraging filter. And it could possibly work something like this: When you enter a zone for the first time, your foraging filter for that zone is empty. The first time you forage an item in that zone, that item is permanently added to your foraging filter for that zone. Once an item is on your filter for that zone, you can put a check in the box next to that item if you don't want to forage it. Once checked, you will never forage that item in that zone until you uncheck it.
REMOVED ITEMS (See Note under each for the reason.)
13) Poison Mastery AA Bugged
Howdy. Can you ask one of the guru's to look into the poison mastery AA. People are reporting that buying the AA will reduce your success rate, not increase it. If I recall correctly, the JCM AA had a similar problem in the past. This also may be affecting the Alchemy Mastery AA.
NOTE: I did submit this one recently, outside of the Top 10 List, and it was looked in to, based on some data that someone from The Safehouse came up with. The developer checked it out, and said it was working correctly.
Necromancer research: Servent of Bones
According to many posts on EQTC (thread link: http://mboards.eqtraders.com/eq/showthread.php?t=16141), the Necro level 56 pet spell Servant of Bones, listed as researchable in a book called "Fecae's Animation" purchasable off Alviarik in Gunthak, does not combine.
The recipe, as listed in the in-game book, is:
Words of Apparition, Words of Revenant, Words of Tenancy, A Piece of Parchment, A Quill
NOTE: According to the last patch message, this was fixed. Can someone please verify?
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