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  • Update to the Top 10 Issues.

    Top 10 List

    Well, it's that time again. We didn't get an update on the top 10 list on the 8th, but (IMO) that was largely because the developers were focussing on getting OOW out the door, and then taking some much needed time off. Maddoc, however, has addressd issue #10: New Tradeskill Titles so we can submit a replacement for that issue. (also note that issue #2: Bag Tokens has been partially implemented.) We should also be getting some feedback on Friday on the other issues in the list.

    Below is a list of the other issues that we had (still categorized by the number of votes they received last time.) If you could choose one (and only one), which would it be (or is there something new that we should add?) I need to submit this to Ash by Friday, so if there is no consensus by then, I will choose one to add (likely the Ghoul of Takish-Iz.)

    I will also submit the spiderling silk data that Raienya put together, as a follow up (additional information) on that issue.

    This is the next, with two votes each:

    10) Disparity in component requirements between Plate and Chain/Leather for PoP armors
    The devs agreed that there is no in-game or game balance reasons for plate armor to require so much more by way of tempers and bricks than chain or leather. I posted a detailed analysis and proposal on my site here and linked it at this EQTraders thread and this EQLive thread for discussion.
    Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.

    11) Cultural armor review
    The devs indicated that they would be willing to review and (if need be) overhaul cultural armors, but they noted that this would take lots of time.
    Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.

    12) Mid-to-high tailoring bridge recipes
    Maddoc mentioned that he would consider new recipes to bridge the gap between 190 and 240 in tailoring, but most likely that would be part of a future expansion.

    QUESTION: Did OOW address this concern?

    One vote each:

    Excessively low drop rates for PoP temper components
    On a similar note, the drop rate for temper components (used for plate, chain, and leather armors) compared to saps for silk armor appear severely out of balance. As Chenier noted in the EQTraders thread linked above, it's all but impossible for even an elemental guild to gather enough supplies to make a reasonable number of plate, chain, and leather armor pieces. The general consensus appears to be that the drop rates on temper components should be raised, though to my knowledge no one has posted an analysis proposing a new rate. To pull a number out of thin air, I would say the rates need to be doubled or tripled, but again, I just made that up.
    Very time consuming to evaluate -- I'd like to do it, but it's not on the radar for the next few months at least.

    Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees
    Maddoc said he would look at adding an alternate reward for melees who wish to do this quest, since they cannot use the Grand Robe/Tunic. Discussions included either adding a new reward for melees or making the Token of Service tradable.
    This is probably something that's very easy to do, and again one of the easiest things to do which will get done before any of the others.

    Changes to the tradeskill UI
    OK, these are some things I've noticed and decided would be nice to have included as part of the Tradeskill UI for sake of less moving the mouse all over to get things done.

    Add a destroy button on the TS UI. Most people mass skilling (pottery for example) will simply destroy or drop the items resulting from certain combines. Add a destroy button so we don't litter Norrath and have to work like dogs to click destroy My actual beef here is the annoyance of it switching active windows in the interface when I click destroy, then having to click the other window, and click the inventory window... repeat until nausea occurrs.

    Stack of items in your inventory are represented with a small number ranging from 1-20 in one of the lower corners. In the UI, add a *total* number to the items listed in the same manner as inventory stacks, so that we know when making fish rolls that we have exactly 102 bat wings left, instead of having toopen every bag we have and count the total number of bat wings. Many tradeskillers budget items for a series of combines that need the same item in each, thus knowing how many we have left will help this budgeting process.

    This one is more related towards game code than the UI suggestions. Make tradeskill messages and text go into a separate log file than the rest of EQ's clutter. Many people like to parse the tradeskill runs and results to see exactly how many combines were done, how many per skillup, the fail to success ratio, wether the skillup was on a fail or success...etc etc.

    Zero votes each:

    Making quest recipes learnable
    Maddoc asked for a list of quest recipes that have secondary uses and are made often. To my knowledge, no such list was compiled; only Enchanted Velium Bits was mentioned. Does anyone know of such a list?
    According to Maddoc, no list has ever been compiled or given to him, so he's not done much on this. I suggest that we compile a list, and I'll forward it on.

    Ghoul of Takish-Iz broken, very frustrating!
    I have killed the Ghoul of Takish-Iz more than 30 times in the last 2 months - he is supposed to drop the last piece I need for the phylactery quest - the spiritual anchor. I know for a fact as recently as late April/early May he was still dropping the anchor. By all accounts the Anchor is a 1/4 to 1/5 drop so the odds of me not getting one in 30 kills are bordering on impossible .... in an ongoing discussion on EQtraders, if you factor in two other player's experiences in the last month we have killed the Ghoul 41 times with 0 drops.

    The amount of time I have spent on this quest now vastly exceeds the amount of time it took me to get my epic or do anything else ever in this game - hundreds of hours, at least a hundred just on the ghoul..... somethin' ain't right about that.

    Please look into this SoE ..... please, please....

    Foraging Filter
    I am a 200 forager and have my forage hotkey tied to my forward movement arrow so that I pretty much automatically forage without thinking about it. The problem is that it is quite annoying to constantly forage stuff that I don't want and then I have to take the time to either drop it or destroy it. I was even killed once when I tried to zone to escape death but just before clicking on the zone, I foraged a no-drop item when my inventory was full and died before I could destroy the item and zone.

    Therefore, what I would like to see is a foraging filter. And it could possibly work something like this: When you enter a zone for the first time, your foraging filter for that zone is empty. The first time you forage an item in that zone, that item is permanently added to your foraging filter for that zone. Once an item is on your filter for that zone, you can put a check in the box next to that item if you don't want to forage it. Once checked, you will never forage that item in that zone until you uncheck it.

    REMOVED ITEMS (See Note under each for the reason.)

    13) Poison Mastery AA Bugged
    Howdy. Can you ask one of the guru's to look into the poison mastery AA. People are reporting that buying the AA will reduce your success rate, not increase it. If I recall correctly, the JCM AA had a similar problem in the past. This also may be affecting the Alchemy Mastery AA.

    NOTE: I did submit this one recently, outside of the Top 10 List, and it was looked in to, based on some data that someone from The Safehouse came up with. The developer checked it out, and said it was working correctly.

    Necromancer research: Servent of Bones
    According to many posts on EQTC (thread link: http://mboards.eqtraders.com/eq/showthread.php?t=16141), the Necro level 56 pet spell Servant of Bones, listed as researchable in a book called "Fecae's Animation" purchasable off Alviarik in Gunthak, does not combine.

    The recipe, as listed in the in-game book, is:

    Words of Apparition, Words of Revenant, Words of Tenancy, A Piece of Parchment, A Quill

    NOTE: According to the last patch message, this was fixed. Can someone please verify?





  • #2
    http://mboards.eqtraders.com/eq/show...ighlight=Ghoul

    Second page, fourth post down. Elieah (forgive me if I spelled your name wrong) pointed out that the Ghoul may now be working correctly. We may want to get some verification one way or another before chosing that as the next one to go on the list.

    Comment


    • #3
      Originally posted by Akishka
      http://mboards.eqtraders.com/eq/show...ighlight=Ghoul

      Second page, fourth post down. Elieah (forgive me if I spelled your name wrong) pointed out that the Ghoul may now be working correctly. We may want to get some verification one way or another before chosing that as the next one to go on the list.
      Excellent. Thanks very much for pointing that one out. I hadn't seen it before. Can anyone confirm this one? If it's fixed, I'll move it to the "Removed Items" section. I sent a note along to see if I can confirm this as well.
      Last edited by Nolrog; 10-18-2004, 03:01 PM.




      Comment


      • #4
        As I posted on the Sony site...

        12) Mid-to-high tailoring bridge recipes

        Really should be removed from the list. The question was brought up regarding Gates recipes, and those recipes are there, and in great abundance. I am unsure why the original poster of that request thought otherwise.

        Personally, I vote for

        Balancing the Grand Robe / Grand Tunic / Phylactery quest for melees

        I am in progress of working on my 2nd phylactery, and it would be nice to have an actual award that I can use the 2nd time around.
        Turlo Lomon
        Deceiver of Drinal
        "Ah, but you HAVE heard of me."

        Comment


        • #5
          Originally posted by Nolrog
          11) Cultural armor review
          I'd most like to see a review of cultural armor. Its a very broad spread of recipes, effecting most races/classes in some form and hopefully when fixed effecting every race/class to some degree. It's also a personal favorite, as I've greatly enjoyed the work with old cultural and blue diamond cultural, since I was one of the lucky races with a better starting set. Any global improvement, or filling in the gaps to spread the joy, or any other of the "fixes" desired seem likely to be a strong general issue impacting a decently broad chunk of people.

          However, due to the incredibly time-intensive nature of any such review, I figure it has an extremely low probability of getting any progress, even if it did manage to be the "#1 tradeskill issue" as voted by reading the thoughts of all EQ players with an opinion
          (note: I don't mean that as a slight to SOE - this item has very high labor costs, for a debatable benefit, and many other things would reasonably have much better playerHappinessGain:timeInvestedToDo ratios)

          Comment


          • #6
            Originally posted by Turlo Lomon
            As I posted on the Sony site...

            12) Mid-to-high tailoring bridge recipes

            Really should be removed from the list. The question was brought up regarding Gates recipes, and those recipes are there, and in great abundance. I am unsure why the original poster of that request thought otherwise.
            Um, having lots of recepies and having VIABLE skillup methos are TOTALLY different.

            Theres 2 kinds of tradeksill combines. Combines for useful items and combines for skillups.
            A couple items fall into both categories (Sickles and Solstice robes for example) but they suffer from way way overproduction and flooding of the markets, making them pretty much only skillup combines.

            Combines for skillups: Items are not terribly hard to get, usually farmable/buyable off of vendors. Rarely have to go veey far out of your way and the parts are not rare.

            Combines for useful items: Items are usually harder to come by, rarer, drop off of higher level mobs. Prices for components are high in the bazaar.

            Guess which one of these catgories the OOW tailoring falls under.

            The blood is CRAZY rare, and not worth wasting on the low 200 trivial items. If you have 4+ blood and the appropriate skins to do some combines, you are FAR better off letting a 250+ tailor making a robe/leggiings and selling the profits to buy Arctic Wyvern hides and Cobalt Cod to skill up.

            OOW tailoring is NOT a viable skillup path for tailoring.
            Splunge the Insane - Former Test Server Inmate
            Splunge (Reborn) - Hunter of Lightbringer

            Comment


            • #7
              Intoxication

              The Intoxication effects on the OoW brewing recipes actually slow you down instead of adding to your run speed (tested with Alc tolerance of 200, Intoxication II caused a 33% decrease in run speed).

              Comment


              • #8
                Originally posted by feressa
                The Intoxication effects on the OoW brewing recipes actually slow you down instead of adding to your run speed (tested with Alc tolerance of 200, Intoxication II caused a 33% decrease in run speed).
                That's because they do not stack with the run AAs we get. When intoxicated, you get the Intoxication speed effect, but not the run AA one, hence the reason you slow down.




                Comment


                • #9
                  <cough>
                  Well, silly me for looking at the (extremely modest) run speed enhancement on those effects and thinking that SoE had decided to put in something to make brewing interesting.

                  Comment


                  • #10
                    Originally posted by feressa
                    <cough>
                    Well, silly me for looking at the (extremely modest) run speed enhancement on those effects and thinking that SoE had decided to put in something to make brewing interesting.
                    hehe...

                    Well, think of it this way, it IS an enhancement to those who have no SoW spells, jboots, access to SoW buffs or potions, or runspeed AAs.... ie: they are probably more useful to lower levels, non-SoWing classes, out in the wilderness where they can't get a SoW unless they port back to 'civilization' (PoK). And since brewing is easy to skill up and relatively inexpensive, anyone who can brew can make these, ingredients are usually pretty cheap in the bazaar.

                    ps: My level 20ish necro has a 10-shot cask of something-or-other with Intox. effect, which I'm proud to say I brewed myself (on my main character). I had fun vendor mining the ingredients and even got some skillups since my brewing was not maxxed at the time, and it was something different from the usual skillup path, so IMHO it was definitely an interesting addition. Interesting != super-powerful, Interest=different, out of teh ordinary.
                    Last edited by Maevenniia; 10-20-2004, 01:32 PM.
                    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                    Silky Moderator Lady
                    Beneath the silk, lies a will of steel.

                    Comment


                    • #11
                      Enchanted Velum Bits are now learnable on Test Server. Wheeee!

                      Just did it 2 mins ago with my shaman.

                      And immediately thereafter i got 3 skillups in 10 combines
                      A 4th one 10 combines later
                      And ding Blacksmithing(200) 35 combines later. Heh.
                      Last edited by splunge; 10-21-2004, 07:23 AM.
                      Splunge the Insane - Former Test Server Inmate
                      Splunge (Reborn) - Hunter of Lightbringer

                      Comment


                      • #12
                        Base Prototype and Advanced Propulsion Unit are combines I'm hoping can be made learnable.
                        The Sprog

                        Comment


                        • #13
                          Originally posted by splunge

                          OOW tailoring is NOT a viable skillup path for tailoring.
                          I'll second that. I've only ever seen a single blood drop. Murkglider tailoring is even less of a viable skill up method than shaded hide armor is.

                          What I would most like addressed is the abysmally low drop rates for PoP temper components (heck, let's throw murkglider/feran blood in that category) or the not-listed suggestion to enable us to break up velium weapons to get bricks.
                          Last edited by Sharrien; 10-21-2004, 08:27 AM.
                          Savage Spirit Sharrien Dreamstalker the Kraftin Kitty, Master Artisan
                          Primal Elementalist Ravingronn Blazewarden, Master Artisan, Master Researcher
                          Celestial Navigators, Maelin Starpyre

                          Comment


                          • #14
                            Ghoul of Takish-Iz broken, very frustrating!

                            I read the post where someone found the Ghoul twice (and got the drop twice). This has NOT been my experience.

                            I've been chasing the Ghoul for over the last week and have killed all the placeholders I can find (undead like 'a ghoul' and 'a zombie') as well as anything else that moves just to get things going.

                            I've likely went thru about 14 full game nights (6pm - 7am or so) in Oasis and have not found the Ghoul. Since I'm a necro my plan has been to kill all the undead and use the spell 'sense undead' to track down undead as they spawn.

                            Anyway, I haven't found any Ghoul of Takish-Hiz spawns during that time...
                            What day is it anyway?

                            Fesc - Necro - Fennin Ro Server

                            Comment


                            • #15
                              Originally posted by splunge
                              Enchanted Velum Bits are now learnable on Test Server. Wheeee!

                              Just did it 2 mins ago with my shaman.
                              Of course this happens right after I hit 222. /sigh
                              Oh well, definately a needed change.

                              Boomlaor

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