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October 13th Patch Message

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  • October 13th Patch Message

    October 13th, 2004
    -----------------------
    - Summoned pets no longer vanish when their owner turns invisible
    - Froglok animations are now fixed, seriously, no really we mean it this time.
    - Continue the Adventure! Read the first in the new series of EQ Novels.



    Warrior Epic
    -----------------------
    - Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.
    - Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.

    Bard Epic
    -----------------------
    - Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.
    - The Kithicor Forest encounter should now reset properly.

    Ranger Epic
    -----------------------
    - Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.
    - It should no longer be possible for a ranger with Senvial’s Blessing to get the reward for the Senvial event.

    Druid Epic
    -----------------------
    - Corrected an issue with the Coven spawn in South Karana.
    - The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.
    - Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.
    - More than one Druid can now summon and talk to the Compelled Spirit.
    - We have increased the drop rate of the carved Prexus totem.

    Magician Epic
    -----------------------
    - The Path for finding the air essence should last a bit longer.
    - Magicians will now receive a message when the air essence is not available.

    Gates of Discord
    -----------------------
    There’s a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.

    Tradeskills
    -----------------------
    - Alchemists can now create Amber Resin.
    - The Feran Glove and Boot recipes will now combine and return their intended items.
    - The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.
    - The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.

    Items
    -----------------------
    - Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots
    - Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.
    - Bone Plated Sledge - This item now has 36% haste instead of +36 atk.
    - Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.
    - Zulaqua's Cloak - Added 30 AC to this item
    - Crystal Dagger - This item now has a +12% backstab mod.
    - Tome of New Beginnings - Berserkers now can equip this item.
    - Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.
    - Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.

    AAs
    -----------------------
    Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.
    - Flame of Redemption
    - Hawk Strike
    - Fateseer’s Boon
    - Protection of the Eye
    - Savage Wildcaller’s Blessing
    - Flames of the Valiant
    - Falcon Strike
    - Prophet’s Gift of the Ruchu
    - Aegis of Abstraction
    - Might of the Wild Spirits
    Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.
    - Harmonic Balance
    - Divine Balance


    Misc
    -----------------------
    - Added a new option to turn off the loading screen when zoning. You will still see the progress bar.
    - Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow
    - Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.
    - Hide / Sneak will now remain active across zone lines.
    - All NPCs in Omens of War expedition zones are now KOS. Beware!
    - Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!
    - Vallon Zek should no longer assist Tallon Zek.

    The Rogues Hour!
    -----------------------
    RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue’s Hour, available in stores soon.

    -- The EverQuest Team





  • #2
    "- Summoned pets no longer vanish when their owner turns invisible"

    !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    WHEEEE!!
    *Sanna's beastlord and necro do little dances*


    - All NPCs in Omens of War expedition zones are now KOS. Beware!

    This makes me sad... but I guess it's for the better.

    -- Sanna
    Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
    Gneehugging Chantaranga of the 66th Mez Break - AA:59
    Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
    Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
    [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
    Icon by Kenshingentatsu

    Comment


    • #3
      I don't know whether to be awed or horrified.

      I'll reserve some discretion and not post my opinions in the general forum...


      Visit my signature gallery!

      Comment


      • #4
        Originally posted by Sanna
        "- Summoned pets no longer vanish when their owner turns invisible"

        !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
        WHEEEE!!
        *Sanna's beastlord and necro do little dances*

        -- Sanna
        And enchanters scream in frustration!!

        There is now no way to get rid of an Animation except to camp or hope what you use to kill it does not kill you.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

        Comment


        • #5
          or use the leetle spell Reclaim Animation.

          Tink is fortunate enough to have (and crazy enough to carry around with her) the Thurg bracer that clicks this. Tis useful.

          Tho I see what you mean... invis was a useful way to get rid of it... although if you're going to mem and cast invis to get rid of a pet, memming and casting RecAnim is the same?

          -- Sanna
          probably does not pet up enough on Tink to have similar frustrations.... well, um, it took me 64 lvls to use up the stacks of tiny daggers I bought at birth, so no, I probably don't.
          Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
          Gneehugging Chantaranga of the 66th Mez Break - AA:59
          Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
          Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
          [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
          Icon by Kenshingentatsu

          Comment


          • #6
            Originally posted by Ngreth Thergn
            There is now no way to get rid of an Animation except to camp or hope what you use to kill it does not kill you.
            Actually, they enabled the /pet get lost button for enchanters, so you can just punch that down, and he goes poof.




            Comment


            • #7
              Originally posted by Ngreth Thergn
              And enchanters scream in frustration!!

              There is now no way to get rid of an Animation except to camp or hope what you use to kill it does not kill you.

              Some said 'Reclaim Animation'.....

              The spell is actually 'Reclaim Energy'

              It's a Level '1' spell.....

              It actually returns a portion of the mana used to cast the Animation,
              which can be significant on higher level ones.
              Tomojo Wizard of the 67th house of the Seventh Hammer

              Comment


              • #8
                another hidden change

                This wasn't listed in the patch notes, but you can now select augmentations to look for in the Bazaar search window. Finally!

                Comment

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