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Stacking of haste items aug'd with haste augs!?!

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  • Stacking of haste items aug'd with haste augs!?!

    I saw a VERY interesting link.... it was a tradeable haste mask aug'd with an attuneable haste aug. It was a 31% haste mask with a 20% haste aug... which ended up showing the resulting 51% haste mask.

    Is this intentional? Is it a bug?

    I've seen where you have a +3 mana regen item that gets aug'd with a +2 mana regen aug, resulting in a +5 mana regen item... so that's not too unreasonable to think that if you aug a haste item with a haste aug, you could concievably end up with an insane haste item.

    I'm considering aug'ing a 41% haste bracer with a 40% haste aug, resulting in a theoretical 81% haste bracer... has anyone tried anything like this? Has anyone parsed it to see if it's a faster swing rate?

    -Bolas
    Buy My Stuff!

  • #2
    You just made me totally rethink my augment plans (as well as choke on my soft drink. )

    Hopefully we can get confirmation on this soon (both the actual effect and intended effect.)

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    • #3
      Soemhow that seems slightly broken. Imagine putting a 20% haste aug in your already 41% haste item....

      It may show that the hastes stack, but soemone might want to parse the data to see if they stacked, since we know that regular haste items don't stack.

      Mana regen is a different story. Remember that without AA's, you can have up to 15 worn mana regen. Adding a mana regen aug to an existing mana regen item seems logical, although useless if you're already at the cap. Sort of like stacking regen or DS augs on LDoN stuff that already has those properties (which works).

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      • #4
        I don't think of it so much as "broken" as I do "desireable tradeskill gear" *grin*

        -Bolas
        Last edited by Lothay; 10-15-2004, 03:31 PM.
        Buy My Stuff!

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        • #5
          Out of curiosity what is the haste cap for melee? Assuming there is one =P

          I'm a caster through and through, melee stuff boggles me =/


          My Stuff

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          • #6
            100% is the haste cap (which effectively halves their weapons' delay), though there is a hard cap at a delay of 10, so even a weapon with delay less than 20 cannot go below delay 10. Some bard songs can "overhaste," above the 100% cap, I'm not sure what the highest it can go with these is.

            Boomlaor Immolatus

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            • #7
              The 100% haste cap is correct, as is the comment about bard overhaste. However, the idea that there is a minimum delay has been repeatedly disproven through extensive parsing of log files on melee discusion boards.
              Master Artisan Taadieri
              Sanctus Arcanum - Drinal (formerly Tarew Marr)

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              • #8
                Im sure that one of 2 things is going on/will happen.

                1. You put a 40% haste aug on a 40% haste item and it *SAYS* 80% haste but if you parse it, you only get 40% haste.

                2. Same as above but you really do get 80% haste and it will be 'fixed' faster then you can blink.

                In either case, its probably not a good idea to waste good augments on this.
                Splunge the Insane - Former Test Server Inmate
                Splunge (Reborn) - Hunter of Lightbringer

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                • #9
                  Tried to see if Magelo might show what would happen if you added a haste augment to an item with existing haste, but didn't show anything out of the ordinary. If it does end up being that haste augments add additional haste to an item, I expect it to change real quick. I highly doubt anyone was meant to have upto 86% permanent haste merely through wearing an item.

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                  • #10
                    I'm meant to have 86% permanent haste. I'm sure of it.

                    -Bolas
                    Last edited by Lothay; 10-15-2004, 03:32 PM.
                    Buy My Stuff!

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                    • #11
                      Most upper end people hit the haste cap easily anyway. Why not allow people to get 3 very rare drops, make 3 very difficult combines (which take nearly 7K assuming no failures), and acquire a normally-hasted item to make the haste better?

                      I just don't see how this is broken. A single high end bard can cap a whole group's haste.

                      Is it nice? Heck ya! It is overpowering? No more so than Time gear that is mostly unattainable by the masses. No more so than an entire expansion full of gear that is more unattainable.

                      Oh...and it's not "merely" through wearing an item. These items are NOT easy to obtain...and they are selling for prices that put them out of reach of all except the uber and the buyer/seller (who won't be using the haste in the bazaar, anyway.)

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                      • #12
                        I doubt they actually stack in effect.

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                        • #13
                          I'm considering aug'ing a 41% haste bracer with a 40% haste aug, resulting in a theoretical 81% haste bracer... has anyone tried anything like this? Has anyone parsed it to see if it's a faster swing rate?
                          Considering the tradeskilled augments can't go on wrists, that would be quite interesting to see

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                          • #14
                            Sodalite is wrist slot.

                            So, a Radiant Sodalite of Pure Haste...

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                            • #15
                              Bards can overhaste with about 6 different songs, ranging from 5% to 30% (possibly more with OOW songs, but I quit playing bard mostly, so I don't know).

                              I believe it to be broken, however, I'm sure that any haste augs that you use will be refunded if this is indeed a non-intended "feature".

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