I'm a GM brewer, but before I was really just interested in skill-ups, not the actual items made from brewing. Now though, I want my trophy.. and there are a few things I want answered. I looked around for answers to my question, but.. couldn't find most of them. Can someone explain to me how a success or failure is determined? The parts that require jewel crafting all become trivial at 16, does that mean that someone with 16 skill will have the same success rate as someone with maxed skill? And does int/wis affect success rate at all, or just skill-ups? Thanks..
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Did that answer your question? I deleted the post thinking you wanted success rate, not.. Skill ups. Unless the link I gave showed success rate too? Hehe. I'm pretty ditsy.
Attaching the same link here, just in case.
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I found a post in announcements that answered one of my questions, but now I'm still wondering if someone with 16 skill would be just as successful at having a.. successful combine as someone with max skill. Ah, all the math in these posts is confusing me.
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95% is no longer a hardcap. The success rate slowly increases as your skill gets above the trivial (in 50-point increments?) to where at 200 points above the trivial the combine should be nofail.Originally posted by EldeenNo. A person with more skill is more effective up to a 95% success cap.
Also, at such a low point of trivial 16, the 95% success point is significantly above the trivial. Playing around with the calculator (which is only a rough estimator - the EQTC success rate formula is still player-data-based, not SOE based), you'd need a skill in the mid-40s to get to the 95% success point. Edit - so I'm agreeing with Eldeen on this 2nd point
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