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Attunable combine question....

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  • Attunable combine question....

    If anyone is feeling adventurous, I have an experiment designed to answer a question. With the stones, like 'Tourmaline', etc. they are attuneable and combinable. After being used to augment an item, they become No Drop instead of Attuneable. I'm assuming this is a permanent change, even after being removed with a distiller. Now my real question is this; if you augment an item, then remove the aug with a distiller and try the combine to upgrade the stone to the next level augment (radiant cut tourmaline, etc) does it become Attuneable again? If anyone is feeling daring enough, please try this. I have yet to see any drop to have the chance to try myself. Thanks bunches!

  • #2
    I was more wondering if the Magnetic armours, once equipped, can still be upgraded to Charged Magnetic armours.
    Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
    Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
    Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
    Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

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    • #3
      yep

      My roomate accidentally equipped a mudflow stone instead of the no-drop stone from the ukon gutfeaster. He happened to be a gm jeweler, when he made the combine it became a radiant, and was once again atuneable and he sold it in the bazaar

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      • #4
        This does not belong in the data-only submissions forum. Kicking this outta here.

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