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  • Another question about OoW Aug's

    OK. I'm really confused by all of this. I was lucky enough to get one of the Tourmaline aug's (FT 1). I didn't know about all the tradeskill aug's at the time, so I put it in my helm. I do have a high JC skill since I've worked towards the Grimel earring. If I remove the augment, and try to 'cut' the gem like the guides state, will it improve it to FT 2, or 3, etc? Or would I have to use a shaman/rogue to get it past FT1? I checked the site to see what it would turn to, but it shows class/race: NONE so I was afraid that if I tried to cut the Tourmaline, it would basically give me an aug that was useless unless I had a rogue or shaman to upgrade it. Is this right?

    Basically I am wondering if I am able to upgrade my Tourmaline FT1 aug anymore, just by using my own JC skill? EDIT: Been reading thru alot of different msgs and I've found that the trivials are pretty high. And I assume that at least for the JC part, if you fail the attempt you lose the aug entirely, correct?

    Thank you for your help.
    Last edited by Jameline; 09-20-2004, 02:08 AM.

  • #2
    Yes, you can attempt with your own JC skill, but like you mentioned, the trivial is VERY high. And yes, you lose the aug on failure.

    ~ Niellya Lovestead ~
    (Retired)




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    • #3
      Ok, thank you Is the trivial still as high even if you just do the first upgrade (I think it's the polished version)? I have about 220 skill, I was hoping at least the first version would be trivial somewhere around the 220-250 range. I will probably just leave it for now and maybe try to upgrade it later on when I have some free aa's to spend and can buy the 50% less JC failure aa.

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      • #4
        drop

        Hey Jameline, where did your tourmsline aug drop and what monster?

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        • #5
          Off a random trash mob in Noble's Causeway. I forget the exact name, but it's like 'dragoarn arch prelate.' Was a white con to a 65. I was going to submit it so that they could update the Tourmaline page, but I forgot the exact wording of the name and Allakhazam's didn't have the mob listed yet. But it's basically an arch prelate in Noble's. I assume it's probably a very rare random drop off any trash mob, but who knows. I've gotten a few aug's off the mobs in there. That was by far the nicest, then 1 SVD and 1 SVC.

          Also in that zone, I got some trean flies and dust of discord >< But again I knew nothing about all this aug stuff so I sold them to a vendor, doh! They were pretty rare. Seen 1 of each in about hmmm ... probably over 14 hrs camping in that spot ><

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          • #6
            For that particular aug, polishing does not help it (the lowest) so you would need one of the other 2 steps to make it better :/ (brilliant for ft2, radiant for ft3) THere are a few others like that that the polishing step does NOT inmprove it... BUT is necessary for the next step.

            *if* you try it... can you let us know if it will even let you do the combine with the attunable flag gone?
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

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            • #7
              Sure, will do. Unfortunately someone will probably let you know before me, since I don't plan on messing with it until I get JC up to 250 (from 220), and probably get the 15 aa's to buy the OoW JC aa's. It seemed like an enc with 252 modified skill + the JC aa's seemed to have no problem upgrading the aug's, so I'm hoping if I get up to that skill and buy the aa's I shouldn't have a hard time upgrading it either.

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              • #8
                I have one other question. I believe I read it somewhere, but unless I overlooked it in the guide, I didn't see it there. For the JC part, if you fail, you lose the aug. But for the next two parts, the Alchemy / Poison Making, if you fail, do you lose the aug as well? I thought I read in one of these msg's that you only lose the ingredients outside of the aug, is this correct?

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                • #9
                  Originally posted by Jameline
                  Sure, will do. Unfortunately someone will probably let you know before me, since I don't plan on messing with it until I get JC up to 250 (from 220), and probably get the 15 aa's to buy the OoW JC aa's.
                  IIRC, it's 18 AAs that you need to buy the mastery 3, not 15 (3+6+9). One other thing, is that there are no OOW JC AAs. If you want JCM3, you have to be a chanter.

                  I think the radiant cut has a trivial of 335, so using the calculater (my new favorite toy), I came up with a success rate of 76.125% with 250 skill, a geerlok and JCM3.




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                  • #10
                    You can polish it to make it FT2, or cut and polish it to make it FT3, the part with the dust of discord and slugworm acid is if you want to add an additional effect to it, like if you wanted to make it extended enhancement 4 or whatever. You do that by etching it the mark, which would give it extended enhancement 3 (or whatever the first level is for your particular chosen mark). You can either set it with white gold or black gold inlay, to make it the next two levels, which would be extended enhancement 4 and extended enhancement 5. I think people are really confused by this but it's rather simple really. Stats of original item can be improved through jewelcraft, then an additional mark can be etched on and that can be improved as well. So it would be kinda cool if you could make it into something like FT3 and improved damage 5. Pretty uber.
                    Kaaba Cloudberry
                    75 Ranger of Prexus
                    Fuschia Bloodflowers
                    75 Druid
                    Talionis

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                    • #11
                      I can confirm that if you fail on the Poison Making steps, you lose the aug.

                      I successfully upgraded a Citrine from +2 damage shield to +6 damage shield (the pristine version) and them lost it trying to add Mark of Ferocity.

                      I was pretty nervous (supersticious ) about the combines, so all were done with stat gear, VoQ, geerlok, GM trophy, and varying levels of crafting AA.

                      I can tell you, I will not be doing combines for people. Friends, guildies, etc. No way. I'd just feel too derned bad losing such a rare drop with expensive combines and components. I might reconsider a bit if I can get all levels of salvage. If that makes a noticable difference I'll consider it. As it is though, the cost of trying to get from raw aug to and inlayed aug is just too high.

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                      • #12
                        Oops, you're right (I knew that it was 18aa's, I had 15 on my mind since that's what I needed to finish off both the tailoring/fletching versions). And you're right. I just took it for granted that since it had the other tradeskills, that it would have JC as well. Well hmm, that makes the choice a lil tougher.

                        And to Kaaba, yes, that is a good summary, but I had finally begun to understand all that part It was really confusing at first, but it's alot more understandable now. But my question was, after the first upgrade via JC, do you lose the augment on the alchemy/poison-making if you fail at that stage? Or do you get to keep the aug and just lose the other ingredients?

                        EDIT: Seems like someone answered it for me just as I was posting this, so thanks Even though it kinda stinks to go to all that trouble knowing you can lose the aug Even though it would seem a lil trivial to never lose the aug after the JC upgrade part too, so I dunno.
                        Last edited by Jameline; 09-21-2004, 05:43 PM.

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                        • #13
                          I believe the aug is returned on failure for the second alchemy/poisoncraft step, the inlay application. Can't remember where on this board I read that, though ...

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                          • #14
                            Hmm, well that wouldn't be so bad. If I could find some darn ingredients for the second part, I'd just try it out on one of the semi-common SV aug's and see. Unfortunately, I haven't been able to find many of the ingredients for the second part of the aug process though.

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                            • #15
                              Tthe Jewelcraft step, you can loose the aug.
                              The etching step (first poison/JC step) you can loose the aug.
                              The inlay step (second poison/JC step) you are returned the etched augment (... of minor ...) on failure.
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

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