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500k to skill someone up. Worth it?

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  • 500k to skill someone up. Worth it?

    Okay, a guildy of mine is willing to pay me 500k to get him up to 220 in all skills. I would be allowed to take the quick and deadly (ie: expensive) paths but I figure Tailoring and Smithing will still be pricey.

    I usually have a couple dead spot time slots in between raids and xp sessions and I usually just chat but something to do wouldn't suck.

    What do you folks think? How many hours to get skills to 220 assuming I can afford to buy everything?
    Phinnin
    Archon of Red Sky
    Bertoxx Server

  • #2
    Question: Is he paying you 500K as a service fee. In addtion to that, he would pay whatever it takes to buy components? Or are you being given 500K to spend on tradeskills, and he wants them all at 220 (and perhaps you could keep whatever is left?) He would obviously need a bunch of AAs to spend in New Taanan as well.

    The only way for YOU to do this is to get his account name and password (EULA anyone?) If anything ever happens to his account, you would immediately be blamed.




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    • #3
      Yes you can do it with 500k.

      I guess I'm with the above poster. What do you get out of it? If you get the remainder of that then cool. If it's just a boredom thing, well, I admire your dedication, I'll leave it at that. The biggest hits to the bank account would probably be tailoring as depending on server prices the hides, silks, etc. can add up depending on how lucky you were with skill-ups. Smithing would be next obviously, but with evb combines being easy enough to obtain in mass quantities, it goes pretty fast.
      Elder Legolyn

      1750 Club member

      250 Tinkerer - Grayline

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      • #4
        The only way for YOU to do this is to get his account name and password (EULA anyone?)
        I have a nice letter from a head GM stating, point blank, that SOE's real policy on sharing accounts is this: they won't bust you for it, but they also won't help you if something goes wrong as a result of sharing the account. So the risk is entirely with the guildy if something goes wrong.

        What do you folks think? How many hours to get skills to 220 assuming I can afford to buy everything?
        The answer, as always, is "it depends". Is this person a melee or a caster? Are they at max INT and/or WIS? What race are they (for possible racial shortcuts), and what class (ENCs being able to enchant their own stuff, priests doing imbues, etc)?

        As an idea of difficulty (assuming you buy full set of Geerloks):

        Brewing - trivial to do, will cost almost no money. You never leave the merchant, really - will go fast.
        Baking - trivial to do, go to Abysmal Seas and buy meats off the vendors to do the higher skill stuff. Should come in pretty cheap. Will be relatively fast, depending on if you skilled up on the components you need for higher-end stuff or not.
        Jewel Crafting - trivial to do, cost will be in the thousands to low tens of thousands of pp. Will go quickly - you never leave the vendor.
        Pottery - trivial to do, will be fairly expensive. Depending on the path you choose and how stocked the vendors are from player sales, could take some time.
        Fletching - trivial to do. Depending on the price of GoD components on your server versus acrylia, could have a bit of cost to it. Goes quickly to 202, then you need to take time to gather whatever components you need for whatever path you choose. You could just do bows, but they are a huge cash sink.

        Smithing - this will be expensive, and somewhat time-consuming. The key factor will be the how much/how many on small pieces of velium. But to 220 isn't so bad.

        Tailoring - this will take a long time, as you are dependent on The Bazaar and/or gathering supplies. If you gather, it will take a long time but will be relatively cheap. If you buy your way to 220, it will be expensive, but not so bad - I'd budget for 1-2 K per skill point past 151.

        As a conservative estimate, I'd guess 1 day each (from after work/school until bedtime) for brewing, baking, and jewel crafting, total cost for the three under 20 K. Pottery, one long day of work, total cost under 25 K. Fletching, one day of work, cost in the 30 K range. Smithing, one weekend day of work, cost under 100 K. Tailoring, two days or so of work depending on how stocked The Bazaar is, 100 K. So it should take you a little over one week of solid tradeskill work, and I'm guessing you'll have half the amount he plans to give you to keep as your own at the end. If you want the money, I'd do it!

        Delores Mulva
        Lotus Cult
        Quellious

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        • #5
          Originally posted by Delores Mulva
          I have a nice letter from a head GM stating, point blank, that SOE's real policy on sharing accounts is this: they won't bust you for it, but they also won't help you if something goes wrong as a result of sharing the account. So the risk is entirely with the guildy if something goes wrong.
          The head GM is telling you they don't care about the EULA?

          1. Accounts are available only to adults or, in their discretion, their minor child. If you are a minor, your parent(s) or guardian(s) must complete the registration process, in which case they will take full responsibility for all obligations under this Agreement. By clicking the "I Accept" button and providing us with a credit card number, you represent that you are an adult and are either accepting this Agreement on behalf of yourself or your child. You may not transfer or share your Account with anyone, except that if you are a parent or guardian, you may permit one child to use the Account instead of you (in which case you may not use that Account). You are liable for all activities conducted through the Account, and parents or guardians are liable for the activities of their child. Corporations and other entities are not eligible to procure Accounts.

          4. Upon registration, you must select a password. You may not disclose your password to any third party. We never ask you for your password by telephone or email, and you should not disclose it this way if someone asks you to do so. Although we may offer a feature that allows you to "save" or "remember" your password on your hard drive, please note that by using this feature third parties may be able to access your computer and thus your Account




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          • #6
            Thread closed.

            Discussions about violations of the EULA do not belong on EQTC.
            Lothay retired from EQ in 2003
            EQ Traders - Moderator - MySpace or LiveJournal

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