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  • NDA Lifted

    http://eqlive.station.sony.com/commu...w.jsp?id=63445

    Omens NDA Lifted
    Howdy folks,

    Feel free to discuss EverQuest: Omens of War. The beta Non-Disclosure agreement has been lifted in relation to content and screenshots, however it does continue to apply to the testing experience and interaction with members of the development team on Omens issues.

    Thanks again for all of your help testing Omens of War.
    Any tasty morsels out there for us?

    68 Storm Warden of Tunare
    Erollisi Marr

  • #2
    21 dropped augments
    step one 3 jewelry combines to improve it
    step two 15 poison/alchemy combines to improve upon step 1
    step three 2 alchemy/poison combines to improve upon step 2

    1890 tradeskillable augments.

    These augment are tradeable... BUT can only be USED once.
    They went and stole that "atunement" idea.
    As soon as this item is stuck in an item, (it may take wearing the item, I am not sure) it is immediately changed to NO DROP meaning it can then no longer be traded. (you do get a popup confirming you want to atune the item)

    The armor made by smiths and tailors is also atunable, that is definitely "once worn it changes to No Drop"

    Every tradeskill except fishing and research got at least a little something, some for fun... some with uses. None of the ones that got something are teasers like the GoD things that went nowhere... they are at least something.
    Last edited by Ngreth Thergn; 09-12-2004, 11:12 AM.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • #3
      augments

      ack they didn't add any tinkering to augments! aww nuts...

      Awesome for the shaman and rogues out there I am glad they finally get some new stuff to do.

      Guess I will wait on the ice cream maker

      Comment


      • #4
        Meh. I doubt there will be any augments that are made using Baking.....

        Any word on any new developments involving Baking or Brewing?

        Comment


        • #5
          [QUOTE ...like the GoD things that went nowhere.... [/QUOTE]

          Does this mean you have concrete info that things like wheat flour are totally pointless? Can I finally throw it all away?
          Tailoring - 250 (Zillia 225)
          Brewing - 250 (Zillia 250)
          Baking - 250 (Zillia 250)
          Blacksmithing - 218 (Zillia 225)
          Fishing - 200
          Fletching - 200 (Zillia 235)
          Pottery - 198 (Zillia 227)
          Jewelcraft - 195 (Zillia 250)
          Thread-killing - 250

          Comment


          • #6
            My math was wrong somewhere... not sure how

            but anyway

            2898 augments

            and I cannot comment on what dev's said during beta :/ all I can say is the CURRENTLY there is no use for the unused "training" stuff from GoD other than doing those quests.
            Ngreth Thergn

            Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
            Grandmaster Smith 250
            Master Tailor 200
            Ogres not dumb - we not lose entire city to froggies

            Comment


            • #7
              i heard that the skill caps are going up for offensive and defensive skills. is that true with tradeskills? and if not will skill 252 with mod cap be removed so you can get the full mod % effect instead of a measly 2 points?

              Comment


              • #8
                Augments Taster

                Moving this Post to a new thread so as not to spoil for anyone who wishes to wait...

                http://mboards.eqtraders.com/eq/showthread.php?t=17981
                Last edited by Solisnight; 09-12-2004, 07:38 PM. Reason: Spoiler Move

                Comment


                • #9
                  Originally posted by Ngreth Thergn
                  21 dropped augments
                  step one 3 jewelry combines to improve it
                  step two 15 poison/alchemy combines to improve upon step 1
                  step three 2 alchemy/poison combines to improve upon step 2

                  1890 tradeskillable augments.

                  These augment are tradeable... BUT can only be USED once.
                  They went and stole that "atunement" idea.
                  As soon as this item is stuck in an item, (it may take wearing the item, I am not sure) it is immediately changed to NO DROP meaning it can then no longer be traded. (you do get a popup confirming you want to atune the item)

                  The armor made by smiths and tailors is also atunable, that is definitely "once worn it changes to No Drop"

                  Every tradeskill except fishing and research got at least a little something, some for fun... some with uses. None of the ones that got something are teasers like the GoD things that went nowhere... they are at least something.

                  Y'all should be very proud of Ngreth, who tested just about every combine there is, and sent a lot of very constructive feedback. The reason the tradeskills that went in for OOW are so bug free is primarily because of him!





                  Comment


                  • #10
                    Originally posted by Ngreth Thergn
                    These augment are tradeable... BUT can only be USED once.
                    They went and stole that "atunement" idea.
                    As soon as this item is stuck in an item, (it may take wearing the item, I am not sure) it is immediately changed to NO DROP meaning it can then no longer be traded.
                    Once attuned, can the augment be removed with an Augmentation Distiller and reattached to another one of your items?

                    Comment


                    • #11
                      Yes - it turns into a normal nodrop after it attunes to your character (not the item)

                      Comment


                      • #12
                        When will the recipes show up in the DB?

                        The greedy cannot be sated with mere hints!

                        Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                        Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                        with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                        and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

                        Comment


                        • #13
                          Originally posted by Druegar
                          Once attuned, can the augment be removed with an Augmentation Distiller and reattached to another one of your items?
                          To clear this up a bit [edit, because it wasn't clear]:

                          An attunable augment "attunes" when it's inserted into an item, becoming NODROP. Just like all the other NODROP augments, you can still get it out of the item, but cannot then trade it.

                          Attunable GEAR (armor, weapons, etc.) becomes NODROP when it's first worn. Attunable gear will NOT be able to be auto-inventoried (to cut down on accidentally making it nodrop).

                          To forestall the question, placing an Attunable Augment in an item does NOT make the item Attunable, it makes it NODROP, since installing the Augment made the Augment NODROP.

                          Tanker
                          Last edited by Tanker; 09-13-2004, 06:57 PM.

                          Comment


                          • #14
                            Bah. So it looks like the enchanters, shamans, and rogues get richer? I cannot upgrade my own augments, I have to buy them or have someone else do it for me. Only rogues and shamans can do the 2nd and 3rd upgrade. Is this correct? If Ngreth sent as much feedback as possible, I would have hoped he mentioned that this is just plain wrong.
                            Last edited by Pyraxis; 09-14-2004, 02:22 PM.

                            Comment


                            • #15
                              Once augs are attuned, can they still be removed without destroying them?

                              Comment

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