My main is a Human Cleric and being the nut I am, I fell for Tradeskills. On my way up to the higher echelons, I noticed just how many components were either Fished or Foraged. The Fishing I could do on my Cleric, but the Foraging I could not. Now a cheap and easy suggestion here is to give everyone the Forage skill (be it for free or through some AA's, or maybe even a quest?), but that's beside the issue. For the Foraging part - and mainly because I didn't want to pay through my nose for heavy inflated Bazaar prices - I created a Druid. A WoodElf Druid so I would also be able to imbue my own Emeralds en-masse for the Ceremonial Solstice Robes.
Anyway, Fishing on my Cleric (and now also my Druid) as well as Foraging with my Druid, my skill increased until they were capped. With Fishing I still fish up a lot of Rusty Daggers and Tattered Cloth Sandals, not to mention Fresh Fish and Fish Scales. While Foraging, I come across a lot of weird stuff; stuff I am not even looking for. I mean, if I am foraging for Roots (which requires digging in the ground), then how do I come across berries (picked from bushes or even trees)? Why can't I look specifically for the item I am interested in? Also, at higher fishing skills, I should have learned various fishing techniques which increase my odds of fishing for specific fish.
So this lead me to my idea: setting your Forage and/or Fishing preference.
This immediately leads to an issue: how do you know what is forageable or fishable before looking around or testing the waters? It would not be fair or be in the spirit of the game if the list would just show everything available for the zone you're in; especially when this would include quest forages. The solution is actually simple and is much alike the recipes we learn with our Tradeskills right now: besides a few basic items (like Pod of Water, Vegetables, Fresh Fish, Fish Scales, etc ...), you can simply "learn" how to forage or fish something and each new foraged or fished item is added to your known list of forages or fishings. Whenever you forage or fish something new, you would get a message like this:
"You have learned how to forage Some_Forageable_Item_01!"
"You have learned how to fish for Some_Watery_Item_01!"
Of course, some items may be excluded from appearing on the list (mostly quest items, I'd guess), much like some Tradeskill recipes are not learnable right now.
Now how can you use this? My idea is that you can pull up a new Forage window and a new Fish window, wherever you are. The window will have a list of forages or fishings known to you and those among them that are available in your current zone are highlighted (those not available in that zone are greyed out). The window should furthermore have two buttons, one with which you can set your "focus", one with which you can clear your focus. A small piece of text should indicate your current Foraging or Fishing focus. Each time you zone, the focus should be cleared and be displayed as "none".
Now this focus is not intended to give a guaranteed hit each time you hit your forage or your fishing button, that would be too powerful. However, based on your skill level, it should increase your odds of finding exactly the item you are focussing on. Technically, the game increases the overall odds to get that particular item while decreasing the odds of other items - again, based on your skill level, so the higher your skill, the more the game increases your odds of getting it.
I think this idea would spice up Foraging and Fishing somewhat, they are currently somewhat bland.
Anyway, Fishing on my Cleric (and now also my Druid) as well as Foraging with my Druid, my skill increased until they were capped. With Fishing I still fish up a lot of Rusty Daggers and Tattered Cloth Sandals, not to mention Fresh Fish and Fish Scales. While Foraging, I come across a lot of weird stuff; stuff I am not even looking for. I mean, if I am foraging for Roots (which requires digging in the ground), then how do I come across berries (picked from bushes or even trees)? Why can't I look specifically for the item I am interested in? Also, at higher fishing skills, I should have learned various fishing techniques which increase my odds of fishing for specific fish.
So this lead me to my idea: setting your Forage and/or Fishing preference.
This immediately leads to an issue: how do you know what is forageable or fishable before looking around or testing the waters? It would not be fair or be in the spirit of the game if the list would just show everything available for the zone you're in; especially when this would include quest forages. The solution is actually simple and is much alike the recipes we learn with our Tradeskills right now: besides a few basic items (like Pod of Water, Vegetables, Fresh Fish, Fish Scales, etc ...), you can simply "learn" how to forage or fish something and each new foraged or fished item is added to your known list of forages or fishings. Whenever you forage or fish something new, you would get a message like this:
"You have learned how to forage Some_Forageable_Item_01!"
"You have learned how to fish for Some_Watery_Item_01!"
Of course, some items may be excluded from appearing on the list (mostly quest items, I'd guess), much like some Tradeskill recipes are not learnable right now.
Now how can you use this? My idea is that you can pull up a new Forage window and a new Fish window, wherever you are. The window will have a list of forages or fishings known to you and those among them that are available in your current zone are highlighted (those not available in that zone are greyed out). The window should furthermore have two buttons, one with which you can set your "focus", one with which you can clear your focus. A small piece of text should indicate your current Foraging or Fishing focus. Each time you zone, the focus should be cleared and be displayed as "none".
Now this focus is not intended to give a guaranteed hit each time you hit your forage or your fishing button, that would be too powerful. However, based on your skill level, it should increase your odds of finding exactly the item you are focussing on. Technically, the game increases the overall odds to get that particular item while decreasing the odds of other items - again, based on your skill level, so the higher your skill, the more the game increases your odds of getting it.
I think this idea would spice up Foraging and Fishing somewhat, they are currently somewhat bland.



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