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  • Need Advice

    I'll prolly get some interesting answers but here we go...

    I have been TS with my 57 druid for quite a while (even have my brewing trophy), but as of late I barely play him. I've concentrated almost solely on my 58 monk now and I wanted to do some tradeskilling (especially since I want to do some quests: thurg ring, etc.) So here's the question...Are there any tradeskills that are just out of the question for a human monk? I want to get my tailoring skill up a bit and I'll probably GM my brewing skill since thats the easiest for my class I suppose. Are there any other TS that I could do?

  • #2
    Only ones you can NOT do are tinkering, apply poison and alchemy...

    The rest may be a bit harder to do with no big wis/int stat.. but they are doable.

    250 in brewing with a trophy! All other trade skills? /sigh don't ask.
    Magelo to see my junk.

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    • #3
      Originally posted by Furyrpied
      Only ones you can NOT do are tinkering, apply poison and alchemy...

      The rest may be a bit harder to do with no big wis/int stat.. but they are doable.
      Well, you can't do Spell Research either
      Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
      Silky Moderator Lady
      Beneath the silk, lies a will of steel.

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      • #4
        Chuckle

        Well those I know....

        I read the economical smith that says smithing is a little easier for humans (which I am). I'm also interested in tailoring. Any advice?

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        • #5
          I've done GM in Pottery, JC and almost Smith -and- up to 188 ish in the rest without resorting to any cultural recipes. I think Tailor past 188 is the hardest without cultural. But I think you can make cultural robes as a human (I can as Erudite). And some recent writers have concluded that Solstice Robes are the way to go anyway.

          My opinion:
          1) I'd work hard on having a way to get wis or int to 250.
          2) I'd get friends, guildies etc who can help on supplies lined up. You will need imbued stuff, mana vials etc. Supply chain is half the battle. Presumably your druid can help. (Pottery and JC are both a pest without a captive enchanter)

          It is not clear what your goals are. A standard answer is do what you enjoy. But I think as a human monk you can do any tradeskills.
          Obina Redemptus

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          • #6
            The captive enchanter is very nice and not as hard as you might think. I use a level 10 chanter for almost all my pottery needs. The mana vials that I need and she can't produce is selling for only 10 pp above cost in the bazaar constantly so its not worth it for me to level her more. I guess what I'm saying is if you don't have any good chanter friends, just get one big enough to enchant clay and you are not looking at that much of a hardship.

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            • #7
              Humans have it SWEET for Smithing and Tailoring.

              Make a friend with a 49+ Enchanter with 130~~ research skill.

              He can enchant Ore for you, and you have Sellable Cultural (Heraldic).
              Do whatever zeralynn suggested in the Economical smith until 188, then LDoN plate until 212, then Enchanted Velium Bits until 227.

              He can make swatches for you, to make robes that will get you to 232 Tailoring easily (Robe of Concussion is my Suggestion).

              What server are you on?

              -Noish
              Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
              President and Founder of the Loudmouthed Sarcastic Halflings Society
              Also, Smalltim

              So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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              • #8
                Originally posted by Maevenniia
                Well, you can't do Spell Research either
                Or Make Poison either.




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                • #9
                  I've decided that humans don't really have it that good for smithing. The mugs of foam are just too rare for the quantity needed to do skill runs. Now, if they were a forage in the zone, that would be different.

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                  • #10
                    I regularly see sea foam on vendors in OOT.

                    But I don't smith as a human, so does me little enough good.

                    SFG
                    Magelo Profile

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                    • #11
                      Originally posted by Silound
                      I've decided that humans don't really have it that good for smithing. The mugs of foam are just too rare for the quantity needed to do skill runs. Now, if they were a forage in the zone, that would be different.

                      Humans have, hands down, the best selling cultural smithing in the game.

                      However badly you think the Heraldic Market is blown, cut that number in half and that's viability of the second best choices (Blessed Full Mithril,, Dark Prince, etc...)

                      -Noish
                      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                      President and Founder of the Loudmouthed Sarcastic Halflings Society
                      Also, Smalltim

                      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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                      • #12
                        Well, yeah, we do, but that's because we can cover quite a few different races and almost every deity in the game.

                        However, the Heraldic armor is not what I'm referring to. the skillup path humans have via cultral is Field Plate and Imbued Field Plate. They require a Sea Temper, which is compposed of two "Mug of Sea Foam" and a fish wine and a "Saltwater Seaweed." The weed is easily fished in great numbers. The mugs of foam are less than uncommon, but not quite rare, on an annoying to farm mob, and the fact that it requires two of them disgusts many with whom I've shared my discontent.

                        I find it hard to greet 5 hours of farming foams in a friendly way when it nets me approximately 100 combines. I can farm velium or do LDoN plate, and at a slightly higher cost gather the combines for many more skillups than on cultral. Even with closer trivials, this will in the long run, as I see it, net me more skillups per time invested. And the cost difference in EVB and cultral is barely an average of 5p per combine, making it a much more desireable way to go at the mere expens of 1kp per 200 combines. I can make that off junk drops in the 5 hours farming velium.


                        Edit:: Forgot to mention that I base average cost of cultral at nearest possible trivial combines with 280 str, geerlok, and average the total cost of fails and success that sell back.
                        Last edited by Silound; 07-08-2004, 12:41 AM.

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                        • #13
                          Originally posted by Silound
                          I find it hard to greet 5 hours of farming foams in a friendly way when it nets me approximately 100 combines.
                          Vendor mine the Sister island. People commonly sell the mugs to the vendors...
                          Master Zaepho

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