Hi everyone,
I just got done trying to leave some feedback to the Developers over at sony by using thier eqlive website but once i sign in my user name and password and type out my message and click submit i dont get anything but a blank screen so i have no idea if it even went thru or not. anyways i thought i'd just paste it here and see what you guys think and if anyone knows how to get something thru the{blockade} i mean eqlive boards maybe they could bump em this.
here it is:
Hello,
I have been trade skilling alot lately and have an idea that if implemented would most likely make hundreads of thousands of your Trade skillers Happier and healthier.
It involves this... currently when you use a trade skill container such as a forge, Pottery wheel etc etc you must put in a quantity of 1 of each ingredient unstacked....ie; ctrl click on item and drag it to the forge... if you have ever grandmastered ANY of the tradeskills you know that this adds up to hundreads of thousands of mouse clicks and very sore wrists.
Why must it be this way? It seems to me that the game could be designed so that the forge or whatever container type could have a pull down window and drop down a list of items that could be made in it.
Then you select the item and click combine and the game would automatically subtract the items from your inventory. This would save people so many mouse clicks/movements and would alleviate alot of the wrist strain and other associated things like carpel tunnel syndrome( however it is spelled) that is associated with such a thing.
It would seem to me that you as a game company would like to make things such as tradeskilling more enjoyable and alot less irritating / hazardous to it's players.
now ive thought of the Argument (roleplaying wise) you might have against it.. such as players need to discover the item/item names/ recipes by themselves ... is it not possible to possible add a refrence file to your char name(eq folder) so that the only time you would get a new item added to your container types would be after the first succesful combine? Kind of like your UI options are saved in your eqfolder.
example... Smith x starts tradeskilling. he opens the forge, on the forge menu is a pull down window. Because he has never succesfully combined anything in it there is nothing to be selected... now smith x decides its time to make a metal ring. smith x puts in the required components into the forge and upon his succesful or unsuccesful attempt the item "metal ring" is now an option under the pull down window.
Two days later when smith x comes back to attempt another metal ring there is no need for him to place the ingredients into the forge he simply collects the needed ingredients from the vendors/mobs and goes to the appropriate container type.. selects his metal ring item from the pull down menu and whallla the ingredients are automatically taken from his inventory. Now that he has selected make metal ring On his cursor or in an enpty slot in his bag = a metal ring.
If he is missing an ingredient then he gets a message saying he cant combine these items in this type of container or hes missing an ingredient.. whatever you get the point.
This would make tradeskilling so much more enjoyable for people and im sure doctors around the world would agree that the less mouse clicking a person has to do the better.
Anyways my 2 cents and i really hope that this idea is at least channeled to the people that could make it happen if at all possible as i am sure that either this or something simmilar to it would be in everyones best interest.
Thank you for your time
{edit - changed a word to remove the implicaction on Sony-Bashing. ~Lothay}
I just got done trying to leave some feedback to the Developers over at sony by using thier eqlive website but once i sign in my user name and password and type out my message and click submit i dont get anything but a blank screen so i have no idea if it even went thru or not. anyways i thought i'd just paste it here and see what you guys think and if anyone knows how to get something thru the{blockade} i mean eqlive boards maybe they could bump em this.
here it is:
Hello,
I have been trade skilling alot lately and have an idea that if implemented would most likely make hundreads of thousands of your Trade skillers Happier and healthier.
It involves this... currently when you use a trade skill container such as a forge, Pottery wheel etc etc you must put in a quantity of 1 of each ingredient unstacked....ie; ctrl click on item and drag it to the forge... if you have ever grandmastered ANY of the tradeskills you know that this adds up to hundreads of thousands of mouse clicks and very sore wrists.
Why must it be this way? It seems to me that the game could be designed so that the forge or whatever container type could have a pull down window and drop down a list of items that could be made in it.
Then you select the item and click combine and the game would automatically subtract the items from your inventory. This would save people so many mouse clicks/movements and would alleviate alot of the wrist strain and other associated things like carpel tunnel syndrome( however it is spelled) that is associated with such a thing.
It would seem to me that you as a game company would like to make things such as tradeskilling more enjoyable and alot less irritating / hazardous to it's players.
now ive thought of the Argument (roleplaying wise) you might have against it.. such as players need to discover the item/item names/ recipes by themselves ... is it not possible to possible add a refrence file to your char name(eq folder) so that the only time you would get a new item added to your container types would be after the first succesful combine? Kind of like your UI options are saved in your eqfolder.
example... Smith x starts tradeskilling. he opens the forge, on the forge menu is a pull down window. Because he has never succesfully combined anything in it there is nothing to be selected... now smith x decides its time to make a metal ring. smith x puts in the required components into the forge and upon his succesful or unsuccesful attempt the item "metal ring" is now an option under the pull down window.
Two days later when smith x comes back to attempt another metal ring there is no need for him to place the ingredients into the forge he simply collects the needed ingredients from the vendors/mobs and goes to the appropriate container type.. selects his metal ring item from the pull down menu and whallla the ingredients are automatically taken from his inventory. Now that he has selected make metal ring On his cursor or in an enpty slot in his bag = a metal ring.
If he is missing an ingredient then he gets a message saying he cant combine these items in this type of container or hes missing an ingredient.. whatever you get the point.
This would make tradeskilling so much more enjoyable for people and im sure doctors around the world would agree that the less mouse clicking a person has to do the better.
Anyways my 2 cents and i really hope that this idea is at least channeled to the people that could make it happen if at all possible as i am sure that either this or something simmilar to it would be in everyones best interest.
Thank you for your time
{edit - changed a word to remove the implicaction on Sony-Bashing. ~Lothay}


I would have never thought EQ could be mimimized again, but here they are doing it. The compass IMHO was a real great idea too, and even some of the new UI modules, like the MP3 player. 


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