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  • Geerlok... yes or no

    Ok I'm sure its covered here somewhere but I cant find the post for it so here is my question. Should I always use a geerlok when doing tradeskills and the triv is above my current level and my main concern is getting more skill ups?

    I have had friends tell me that they think the geerlok reduces the chance for a skill up, but my thinking is that the more successful you are the better chance for skill increase, means that you should always use a geerlok when you are below the triv of what ever you are combining.

    I welcome your thoughts and insight.

    Kumulas
    65 Wizard

  • #2
    See the stickied thread "Skillup formula" under the general tradeskills forum.

    Short answer is: Yes.
    http://www.magelo.com/eq_view_profile.html?num=317697

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    • #3
      It also depends on what the geerlok is replacing. If you're not int capped and it would replace a +20 int item, you're probably better off with the stat item. You may want to take a look at the skill up formula. The geerlok would give you a better chance at getting the second check, but high int gives you a better chance of not needing the second check (ie getting skill up on the first check).
      -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
      try: Inventory/Flags/Spells tracker program - (sample output)

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      • #4
        Originally posted by mewkus
        It also depends on what the geerlok is replacing. If you're not int capped and it would replace a +20 int item, you're probably better off with the stat item. You may want to take a look at the skill up formula. The geerlok would give you a better chance at getting the second check, but high int gives you a better chance of not needing the second check (ie getting skill up on the first check).
        I've done the math, and if your unmodded skill is high enough to get your success over 5, you're pretty much always better off with a geerlok.

        *shrug*

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        • #5
          And sometimes you want to fail, like on ceremonial solstice robe combines (the chain costs 200pp+ to make and fails the combine a lot). In those cases, you won't want the geerlok equipped. It's definitely worth it in other cases though, I'm averaging about 90% success rate on othmir caps with 227 tailoring and geerlok, it was about 50% when I was at 200 or so with geerlok.

          Tailoring skill-up rate per combine = 5% * (0.5 + success rate/2) at 190+ skill with maxed Int/Wis.

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          • #6
            I went to the skill up formula thread and read through that ... gives me a headache to follow the formula and the reasoning to it .... I have no knowlege of programming at all and some of the notation leaves me guessing as to what is taking place.

            Also I am maxed out on INT at 355 so that is not a problem and I'm currently doing pottery. I have it, fletching and tailoring left to do for the aid grimel quest. Baking is the trade skill I GM'd first so naturally thats the last skill grimel needs

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            • #7
              Originally posted by mewkus
              It also depends on what the geerlok is replacing. If you're not int capped and it would replace a +20 int item, you're probably better off with the stat item. You may want to take a look at the skill up formula. The geerlok would give you a better chance at getting the second check, but high int gives you a better chance of not needing the second check (ie getting skill up on the first check).
              You have twice the chance for a skill up on a success than on a failure. I doubt you'd double your chance of a skill up with 20 more INT.




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              • #8
                But what exactly is the effect on improved intellegence for us non-math-majors. For instance, what is your increased chance for a skill up from say 255 to 300 and from 300 to 355? Anyone care to calculate this for us? Lets assume attempting a 250 skill object with a 200 skill in the trade.
                Yitara

                241 Brewing, 241 Smithing, 243 Pottery, 233 Tailoring, 250 Jewel Crafting

                200 - Baking, Research, Fletching

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                • #9
                  On this site

                  http://www.eqtraders.com/calculators/main.php

                  255 stat : Chance of skill up on Success: 5%, on failure: 3%, overall 4.28%
                  300 stat : Chance of skill up on Success: 5%, on failure: 3.56%, overall 4.48%
                  355 stat : Chance of skill up on Success: 5%, on failure: 4.25%, overall 4.73%
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

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                  • #10
                    Originally posted by Ngreth Thergn
                    On this site

                    http://www.eqtraders.com/calculators/main.php

                    255 stat : Chance of skill up on Success: 5%, on failure: 3%, overall 4.28%
                    300 stat : Chance of skill up on Success: 5%, on failure: 3.56%, overall 4.48%
                    355 stat : Chance of skill up on Success: 5%, on failure: 4.25%, overall 4.73%
                    Those numbers are for "easy" tradeskills.

                    For "medium" tradeskills, you get 3.28% at stat 255 versus 4.22% at 355.

                    For "hard" tradeskills, you get 2.46% versus 3.49%.

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