Ok I have an Idea, but want the communities input to help flesh it out.
We are looking more for Mechanics, a why, and posibly rewards more than the actuall content of the raid, as the story would need to fit in the EQ story more than we may be able to achieve.
The general idea is this.
First it would need to be in a "predesigned" area where some stationary tools can be placed.
An NPC would be placed who would need our help to get something done fast.
This NPC would summon some helpers when it starts, and then a TIMER would start. This timer would be to add some "tention" to the raid.
Each person in the raid will have to converse with one of these NPC's for the next step. If the scripting system allows, some randomness could be inserted here to twart a bit of the "spoiler" atribute to the raid. Each of these NPC's will "give" the items that need to be worked on, and expect a result to be given back to them. To keep things "tense" these recipes will not be learnable by the new UI. Once something is turned in, another item will be asked to be made... after a certain amount of items are made, all the items are returned, and you are assked to complete assembly. This could be done multiple times to add layers of "dificulty" I.E. for the final part you need 3 parts, each of these three parts are also made of multiple parts. It will finally end with one part from each of these extra NPC's.
Take these parts, give them to the "leader" which then turns in all the parts for the reward/s. (of course this is a "little put in" thing, so the rewards may have to be "small" based soly on time spent.
Failures would be posible, leading to some of the "tension" especially if later combines are failed and one must "start over" in the time limit.
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AN extention on this would be a scavenger hunt, and would require almost a whole zone to achieve.
When the event is triggered... mobs/ground spawns/NPC's would have to spawn around the zone, to have something to hunt for at trigger time, so pedople can't just scavenge before hand.
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these ideas may not be feasable... they are just ideas
And Nebulous ones at that.
We are looking more for Mechanics, a why, and posibly rewards more than the actuall content of the raid, as the story would need to fit in the EQ story more than we may be able to achieve.
The general idea is this.
First it would need to be in a "predesigned" area where some stationary tools can be placed.
An NPC would be placed who would need our help to get something done fast.
This NPC would summon some helpers when it starts, and then a TIMER would start. This timer would be to add some "tention" to the raid.
Each person in the raid will have to converse with one of these NPC's for the next step. If the scripting system allows, some randomness could be inserted here to twart a bit of the "spoiler" atribute to the raid. Each of these NPC's will "give" the items that need to be worked on, and expect a result to be given back to them. To keep things "tense" these recipes will not be learnable by the new UI. Once something is turned in, another item will be asked to be made... after a certain amount of items are made, all the items are returned, and you are assked to complete assembly. This could be done multiple times to add layers of "dificulty" I.E. for the final part you need 3 parts, each of these three parts are also made of multiple parts. It will finally end with one part from each of these extra NPC's.
Take these parts, give them to the "leader" which then turns in all the parts for the reward/s. (of course this is a "little put in" thing, so the rewards may have to be "small" based soly on time spent.
Failures would be posible, leading to some of the "tension" especially if later combines are failed and one must "start over" in the time limit.
-------------------------------------------
AN extention on this would be a scavenger hunt, and would require almost a whole zone to achieve.
When the event is triggered... mobs/ground spawns/NPC's would have to spawn around the zone, to have something to hunt for at trigger time, so pedople can't just scavenge before hand.
-------------------------------------------
these ideas may not be feasable... they are just ideas

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