i first off, i want to say I love tradeskills and I know many friends who love it even more than me. However, the big problem I have is that you basically do skill ups just to raise your level and that the product of your skills are not really all that in demand. A friend of mine and I kinda thought of a cool way that maybe a particular item could be made "useful" and sellable long past a given expansion.
First off: Make Tradeskill items more rare but make the odds of success much higher and you get a skill up 100 percent that you do a combine. For example cut down the drop rate of Wryven hides in CS to one or two per hour instead of 10 or 15 but give me a 100 percent chance of getting a skill up. Most people prefer playing the game rather than sitting in SH doing 20 combines or so for one skill up(even though the new window has made it 10x better). My idea will cut down on sore fingers.
SECOND AND MOST IMPORTANT: Make Mobs drop augments that can only be used for TS items. For example one could smith a weapon that could have a 16 dmg 27 delay ratio. Which is pretty weak. However augments could drop that are specific to a certain weapon that would increase those stats to 16 dmg 16 delay. Maybe in the next expansion a new augment drops that makes it 16 dmg 14 delay etc. Basically you would make the augment unique to a specific TS recipe. That same augment would not work on a dropped hammer or a different TSed bow. No it would only work on that recipe. Therefore that recipe and any recipe that could use specifc augments would never become obsolete. You could do this same idea for apparrel,fletching, food, and brewing ( make these augs increase duration of food /booze or add an effect)...really any TS
Lastly: Raise the cap: Alot of EQ players have TS at 250. I would really like to see the skill cap raised. Make it progressively more difficult so that say getting to 500 is fairly rare.
Any responses would be great. I am really interested in helping EQ last and maybe even help in forming some cool stuff in EQ2
Thanks Sneezer
First off: Make Tradeskill items more rare but make the odds of success much higher and you get a skill up 100 percent that you do a combine. For example cut down the drop rate of Wryven hides in CS to one or two per hour instead of 10 or 15 but give me a 100 percent chance of getting a skill up. Most people prefer playing the game rather than sitting in SH doing 20 combines or so for one skill up(even though the new window has made it 10x better). My idea will cut down on sore fingers.
SECOND AND MOST IMPORTANT: Make Mobs drop augments that can only be used for TS items. For example one could smith a weapon that could have a 16 dmg 27 delay ratio. Which is pretty weak. However augments could drop that are specific to a certain weapon that would increase those stats to 16 dmg 16 delay. Maybe in the next expansion a new augment drops that makes it 16 dmg 14 delay etc. Basically you would make the augment unique to a specific TS recipe. That same augment would not work on a dropped hammer or a different TSed bow. No it would only work on that recipe. Therefore that recipe and any recipe that could use specifc augments would never become obsolete. You could do this same idea for apparrel,fletching, food, and brewing ( make these augs increase duration of food /booze or add an effect)...really any TS
Lastly: Raise the cap: Alot of EQ players have TS at 250. I would really like to see the skill cap raised. Make it progressively more difficult so that say getting to 500 is fairly rare.
Any responses would be great. I am really interested in helping EQ last and maybe even help in forming some cool stuff in EQ2
Thanks Sneezer
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