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Grand Master Tradeskiller in all 7 skills

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  • #46
    From a pure dps perspective, it takes about three level 55 rogues to equal a 65, and they'll need far more than three times the healing if exposed to any sort of AE. To a raiding guild full of 65s, a 55 rogue is a useless newbie.

    I have no idea why anyone who isn't in and doesn't want to be in a raiding guild full of 65 would care at all, though. There's plenty of challenging and fun things to do at lower levels.

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    • #47
      I have no idea why anyone who isn't in and doesn't want to be in a raiding guild full of 65 would care at all, though. There's plenty of challenging and fun things to do at lower levels.
      I guess that is what it boils down to... if I had just made 1 character, and not done any tradeskills I could probably be 65 now with a few dozen AA's... but man what fun I would have missed out on

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      • #48
        I just refuse to think that the uber few, who are level 65 and have raiding guilds taking down The planes of Everything but time, should be the one who determines where the lines get drawn between mid and high level.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #49
          Personally I think it's the monsters in the second tier of planes of power that draw the line for where high end is not the players. In the second tier of about five you run into creatures that double for about 700 which will eat through a 51st level character too quickly to be workable.

          However a 55th level character that's been through all over north temple of veeshan will be far better equipped to handle it than a 60th level character in kunark dropped armor.

          I wouldn't place the bar for low/mid/high based solely on level but based on what the person's capable of. I'd put the barrier between low end and mid end somewhere between droga/nurga and kaesora. The barrier between mid end and high end probably between tier one and tier two of planes of power. And of course the barrier between high end and uber guild between the elemental planes and everything else currently, but this would follow along about two months after the first guild to do anything.

          Of course this is all just my opinion which only means as much to you as you let it. It's really all in how you want to play the game. If your idea of high end is level 54 for archtype skills then great, go with that and be ****ed anyone who tries to force you to think otherwise, just leave them happy in their view of what high end is. I personally never expected to hit level 50, and was more surprised than anyone I think when I hit level 60.

          I play a very relaxed style, I wander around, still smack spiderlings when I see them for spiderling silk. Everytime a tradeskill component drops right down to high end research for essences it's like a little bell goes off in my head. Everywhere I go I have a full set of the collapsed tradeskill containers to do combines on the spot (I wanna collapsed forge! /pout). But when I get in a group with friends it's hardcore raiding/exp and we get a lot done in a short period of time.
          Trying to make useful stuff out of dead things since dec 99

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          • #50
            "Technically GM in all now"

            While I may not be a member of the 1750 club, I managed to push my smithing over the 220 mark and have the 15% hammer from Ssra. This, along with all my other skils that are at 250 (with tropies) means that all skills have hit that wonderous 252 mark. WOOT! I'll get smithing up to 1750 some day, I'm just not going to push it as hard as I did the others.

            Good luck to Perl to be the first person on Sol Ro to hit that 1750 mark!

            Otif Lapogus
            Solusek Ro
            Otif Lapogus
            Solusek Ro
            Keeper of the Haversack

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            • #51
              Re: "Technically GM in all now"

              Good luck to Perl to be the first person on Sol Ro to hit that 1750 mark!

              Thx hun you are a sweetheart and again congrats on your great achievement...)

              /huggies for my halfling bro and all others who cant escape fast enough..)

              Perlchen
              Perl Tidalwaves (Storm Warden)
              Solusek Ro (Hafling, Karana)
              Tailor 250
              Fletcher 250
              Jewellcrafter 250
              Brewer 250
              Potter 250
              Baker 250
              Smither 250

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              • #52
                I need clarification

                First congradulations to all those who have put the time, effort and plat into getting their tradeskills maxed.
                Now my condundrum. According to EQTraders and I quote:
                Grandmaster: Grandmaster (GM) in a tradeskill is generally considered someone with a skill of 200+ in a specific tradeskill. Of the 7 main tradeskills (baking, brewing, fletching, jewelcraft, pottery, smithing, tailoring) you may only have one of them above 200 (up to 250), while the rest are capped at 200. Some folks reserve the grandmaster title only for folks who have obtained skill 250 in their tradeskill of choice.

                How do you get 250 per trade on a character (or are these on alts) Was there an update or patch removing the cap? I see many people expressing the desire to reach 1750 (or 2000) and I am wondering if this is possible.[/b]
                Lorthien Leonides
                Cavalier of Tunare
                Fennin Ro

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                • #53
                  At level 51 you gain the ability to buy "New taanaan crafting mastery" (sp?) for 3 aa points a rank. Each rank lets you go over 200 in one additional trade skill.
                  Trying to make useful stuff out of dead things since dec 99

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                  • #54
                    Grand Master, Tradeskiller in all 7 skills

                    I know that I show my inexperience in this game, but I have read in every page pr site, that you can only rise above 200 in one trade only. How are you able to hit 250 in all 7 main tradeskills? I am very curious. Though I have alot of work to do. My goal is to GM all 7 skills if I can. I love to sit and combine my time away. Some want power level, I want to power tradeskill if I could.

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                    • #55
                      Originally posted by Hethral
                      At level 51 you gain the ability to buy "New taanaan crafting mastery" (sp?) for 3 aa points a rank. Each rank lets you go over 200 in one additional trade skill.
                      Somnabulist Meisekimu
                      70 days of Coercive noctambulism (and 364 rude awakenings).

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                      • #56
                        Level 54 is high level. You have a spiffy class title, possibly a spiffy AA title, 3-4 categories of AA abilities, and access to a variety of planes. That is high level.
                        High level is a relative term. At level 54, you are high level to all the 30s and 40s running around dreaming of some day getting into the planes to hunt for uber armor drops.

                        However, to a 65 with 150aa, 54 is hardly high level and would be considered a n00b. This is not a knock against you, just a reality that is based on preception.

                        To give you an even more radical example, my wizard is level 65+85aa and I am still considered a n00b in my guild. Some people would think - holy crap you have a ton of AAs, but someone in my guild would say - nice, you are only 100aa behind.
                        Wandor Kilbringer
                        Arcanist of Valon

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                        • #57
                          However, to a 65 with 150aa, 54 is hardly high level and would be considered a n00b. This is not a knock against you, just a reality that is based on preception.
                          Noob, is such an ambiguous term, it can relate to someone level 1 or level 65. I am level 60, I look at a level 54 as lower level thats all. Lower level, not only in actual levels etc, but part of a lower level game...

                          To give you an even more radical example, my wizard is level 65+85aa and I am still considered a n00b in my guild. Some people would think - holy crap you have a ton of AAs, but someone in my guild would say - nice, you are only 100aa behind.
                          Totally agree, as I look upon someone who is level 54 as lower level, you would look upon me as lower level. And I look upon you as higher level...

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                          • #58
                            I'm level 54 and hardly think I'm a n00b. I know my class well, having never been PLed and never had KEI save for after a few guild raids. I don't have an l33t gear, but I've put a lot of time into the games.

                            Sure, to a 3 year old vet with 5 60+ chars with one lvl 65 and 200AAs, yes I'd be pretty newbyish, but how many people consititute these types?

                            Kitchi Behlakatz
                            65th Season Feral Lord of Rodcet Nife
                            Proud Owner of the 8th Coldain Shawl

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                            • #59
                              You put it much better (and direct) than I did Pojodan. Noob is a put down, the ability of a player is not determined by the level of the character. Only the Level of the character limits what they can do (i.e access to planes, better spells etc).

                              Once you have the level, its all up to the player....

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                              • #60
                                I remember when I looked upon those who had a last name with awe; it was a pinnacle of power that I would nevre reach.

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