Bear skin potion bags! Before these, no such thing as 5 and 10 dose potions. I had just started into tailoring and made a killing selling these in EC. Since I carried my sewing kit all the time for changing unstackable silks into stackable swatches and threads, I could make these on the run in EC and sell them as fast as I could make them. Jewelers loved them too, for saving a bit of wgt while having 10 slots for their supplies. Lowbies got free buffs in those days, not the over 45 MGB-able crowd
Banded at 2pp per AC. At 5 to 10 pp per AC Fine steel could only be purchased by the uber twinks. Fine steel was the best player made you could get regardless of race or diety.
Deluxe sewing kits! With 10 slots!
I remember when finding a Black Pearl while merchant mining could cause a loss of bladder control. (Yes, I was merchant-mining even then – though I don’t think it had a name then.)
Shady in EC tunnel was the best Merchant for mining since he was killed regularly.
Giant meats sold well for baking skill-ups. Charcoal, russet oxide, etc, for dying armor were also great sellers when that smithing skill first came out.
If you were selling skill-up items to a vendor, the price paid would change after a while and you would have to move to another merchant to continue getting the best price.
Fish rolls were the best for baking profits due to their light weight. You could actually sell tailored small and large bags to characters. Fill a large bag with fish rolls and you had the monks lining up. Once you got them there, show them a bag full of that new shiny gold colored Wu’s armor for mega profit.
Large sewing kits weighed less than backpacks and held Giant items, so they were used for carrying supplies even though eventually you WOULD hit combine and destroy everything. EVERYBODY had Deluxe sewing kits in all 8 bank slots.
The “Fleeting Quiver Mystery” was the “Lewena’s Revenge Mystery” of that day.
Banded at 2pp per AC. At 5 to 10 pp per AC Fine steel could only be purchased by the uber twinks. Fine steel was the best player made you could get regardless of race or diety.
Deluxe sewing kits! With 10 slots!
I remember when finding a Black Pearl while merchant mining could cause a loss of bladder control. (Yes, I was merchant-mining even then – though I don’t think it had a name then.)
Shady in EC tunnel was the best Merchant for mining since he was killed regularly.
Giant meats sold well for baking skill-ups. Charcoal, russet oxide, etc, for dying armor were also great sellers when that smithing skill first came out.
If you were selling skill-up items to a vendor, the price paid would change after a while and you would have to move to another merchant to continue getting the best price.
Fish rolls were the best for baking profits due to their light weight. You could actually sell tailored small and large bags to characters. Fill a large bag with fish rolls and you had the monks lining up. Once you got them there, show them a bag full of that new shiny gold colored Wu’s armor for mega profit.
Large sewing kits weighed less than backpacks and held Giant items, so they were used for carrying supplies even though eventually you WOULD hit combine and destroy everything. EVERYBODY had Deluxe sewing kits in all 8 bank slots.
The “Fleeting Quiver Mystery” was the “Lewena’s Revenge Mystery” of that day.


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