The concept of JCM-like skills, and potentially restricting a character to a single "JCM'd" field, brings up an old question of mine: Is New Tanaan Crafting Mastery a good thing?
NTCM is the PoP AA ability which allows you to take an additional main tradeskill over 200 for each level bought (there are 6 levels, allowing you to ultimately 250 in all the 7 main tradeskills). Prior to this, a character could go to 250 in only one tradeskill, and others were stuck at 200. This essentially allowed characters to "specialize" in one tradeskill, with the extra 50 skill points giving them a significant advantage in success rates on many recipes. This effected personal productivity, ability to do work for others, and the ability to compete in the marketplace.
Was this removal of "specialization" a good thing? People had already been getting around the limitation by having multiple characters (often mules) each specialize in different tradeskills, restoring their personal generalization, but that's different - it doesn't help with No Drop-related (component or product) combines, and it increases the hassle (although the shared bank slots have mitigated much of that).
Learn history to understand the future - what did people think of the specialization of the past?
Not sure if literally making this a poll is appropriate or not - opinion-filled posts are more useful in general understanding, but ultimately it is a black&white point, which the poll function forces
NTCM is the PoP AA ability which allows you to take an additional main tradeskill over 200 for each level bought (there are 6 levels, allowing you to ultimately 250 in all the 7 main tradeskills). Prior to this, a character could go to 250 in only one tradeskill, and others were stuck at 200. This essentially allowed characters to "specialize" in one tradeskill, with the extra 50 skill points giving them a significant advantage in success rates on many recipes. This effected personal productivity, ability to do work for others, and the ability to compete in the marketplace.
Was this removal of "specialization" a good thing? People had already been getting around the limitation by having multiple characters (often mules) each specialize in different tradeskills, restoring their personal generalization, but that's different - it doesn't help with No Drop-related (component or product) combines, and it increases the hassle (although the shared bank slots have mitigated much of that).
Learn history to understand the future - what did people think of the specialization of the past?
Not sure if literally making this a poll is appropriate or not - opinion-filled posts are more useful in general understanding, but ultimately it is a black&white point, which the poll function forces



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