Jewel-Crafting Mastery and other craft masteries
While discussing JCM with Rytan (Ryan Barker), I mentioned tradeskillers' irritation are at how restricted this ability is. He said he's open to making JCM available to all classes, or adding similar abilities for the other tradeskills. He wanted to restrict these new abilities to certain classes again, but I argued strongly against that. Rytan simply replied that not all classes are meant to have all abilities, and I pointed out that tradeskills are the one area where all classes stand on equal footing -- save for the current lock enchanters have on JC due to this AA. In the end, nothing definite came of the conversation, but he did mention he could use some feedback on how to proceed with this.
My personal preference would be to make a new tab on the AA interface labelled Tradeskills. Move New Tanaan Crafting Mastery and the existing craft masteries into there, and add a new craft mastery for each tradeskill. Make all abilities in this tab purchasable by anyone, and make them count as general AA's for the purposes of AA titles and opening up archetype abilities.
Any other thoughts or ideas regarding this topic?
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Miscellaneous
Another proposed idea was to create a "Swiss army knife" sort of tool. This was discussed in the context of super-trophies, but the idea stands by itself too. When you right click on this item, you would get a "toolkit" for that tradeskill. For example, the smithing mod item would have a right-click that would summon a Smithing Hammer, File, Chisel, etc. If implemented on the super-trophy, each tradeskill mod item could summon tools appropriate to the tradeskill. The devs didn't seem to like this idea, but it was popular with the crowd -- there were multiple calls for a tinkered "Ak'Anon Army Knife." =)
Tradeskill con colors are meant to represent your chances of success at making an item, not your chances of getting a skill-up. Thus, items will con green when their trivial is equal to or less than your modified skill. This means that if you have a geerlok or other tradeskill mod item equipped, you can get skillups from items that con green.
For the same reasons discussed in the super-trophies post, there are no plans to raise tradeskill abilities past 250 (or 252 modified) at this time.
While discussing JCM with Rytan (Ryan Barker), I mentioned tradeskillers' irritation are at how restricted this ability is. He said he's open to making JCM available to all classes, or adding similar abilities for the other tradeskills. He wanted to restrict these new abilities to certain classes again, but I argued strongly against that. Rytan simply replied that not all classes are meant to have all abilities, and I pointed out that tradeskills are the one area where all classes stand on equal footing -- save for the current lock enchanters have on JC due to this AA. In the end, nothing definite came of the conversation, but he did mention he could use some feedback on how to proceed with this.
My personal preference would be to make a new tab on the AA interface labelled Tradeskills. Move New Tanaan Crafting Mastery and the existing craft masteries into there, and add a new craft mastery for each tradeskill. Make all abilities in this tab purchasable by anyone, and make them count as general AA's for the purposes of AA titles and opening up archetype abilities.
Any other thoughts or ideas regarding this topic?
----------------------------
Miscellaneous
Another proposed idea was to create a "Swiss army knife" sort of tool. This was discussed in the context of super-trophies, but the idea stands by itself too. When you right click on this item, you would get a "toolkit" for that tradeskill. For example, the smithing mod item would have a right-click that would summon a Smithing Hammer, File, Chisel, etc. If implemented on the super-trophy, each tradeskill mod item could summon tools appropriate to the tradeskill. The devs didn't seem to like this idea, but it was popular with the crowd -- there were multiple calls for a tinkered "Ak'Anon Army Knife." =)
Tradeskill con colors are meant to represent your chances of success at making an item, not your chances of getting a skill-up. Thus, items will con green when their trivial is equal to or less than your modified skill. This means that if you have a geerlok or other tradeskill mod item equipped, you can get skillups from items that con green.
For the same reasons discussed in the super-trophies post, there are no plans to raise tradeskill abilities past 250 (or 252 modified) at this time.
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