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Fan Faire Write-up, Part 1: General Questions

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  • #16
    OK, I just mailed in part two to the devs. It covers tradeskill super-trophies, JCM discussions, and a few miscellaneous items I missed before. Since it's the weekend, though, it may not get posted for a couple of days.
    Sir KyrosKrane Sylvanblade
    Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
    Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
    Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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    • #17
      Originally posted by KyrosKrane
      Ran out of room to post this:


      This is also discussed with super-trophies.
      Kinda like this idea...

      The "SuperTrophy" could do as the normal trophy does now and summon unlimited NORENT bags, and one of each bag could be turned in for a unique 100% WR Satchel...and then the Grandmaster Smith's Satchel could summon a NORENT forge. The Grandmaster Brewer's Satchel could summon a NORENT still. Etc, etc.

      OR, the trophy could summon the forge/still/sewing kit, etc, and that could be turned in for the satchel, and we would just have to do without the unlimited supply of NORENT 100% WR bags. Because let's face it...The WR bags are nice, of course, but using them in place of the collapsible containers, or in cases where there IS no collapsible or portable container, such as smithing/brewing/pottery, is what would TRULY make the trophies worth their weight in velium/acrylia/whatever.

      Also, are there any plans to add DEX stats to the tradeskill trophy? Considering this is the alternate stat for not one but TWO different tradeskills, it doesn't make sense that there are no DEX stats on the tradeskill trophy, when every other stat that could possibly affect tradeskills is on there.

      And velium weapons to ore?! BONUS!

      Ambrya
      Last edited by Ambrya; 04-10-2004, 05:00 AM.
      Huntress Ambrya Naturechild
      65th Wood Elf Ranger of Tunare

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      • #18
        Killer writeup KyrosKrane. Saved me the trouble of spending 200 bucks to find this info out =). Can't wait for Part 2, but any chance you can tell me if questions concerning the Mana Crystals were brought up? I know you (as well as myself) were working pretty extensively on the Oracle quest, so I'm sure you're as curious as I am as to what they are for. (Regardless if they are tradeskill related or not.)

        Tnexus

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        • #19
          I don't believe the Mana Crystals were mentioned at the Tradeskill panels. They might have been mentioned at one of the other panels, most of which I missed.
          Sir KyrosKrane Sylvanblade
          Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
          Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
          Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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          • #20
            Thanks Kyro! I'm really looking forward to the tailoring aspect.
            BuzSiverthorn - Combine
            Retired
            BuzzFelinous (24 Bard)
            Zerastor (26 BeastLord)
            BuzzVar(40 Shaman)
            BuzzSilverThor (68 Storm Warden)

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            • #21
              Thanks for the great write up. I have renewed hope in my tradeskills.

              On a side note. The skill check with a 50 DF?
              gotta be warrior taunt lol

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              • #22
                Surefall Fletching Kit
                These are no drop and only someone of Karana diety can make them so a token wouldn't work here.


                The write up so far looks great. I'd love to see trophy improvements. I think that while summoning a forge, barrel etc from the trophy in theory is awesome, it would hurt the Tinkering market. I'd be thrilled with adding more recipes for Tinkering instead, like the Portable Brew Barrel we've always wanted. I can see their thinking that a portable forge is a bit much. But a brew barrel and perhaps a pottery wheel aren't that far fetched. Although if they look into multiple users at a stationary tradeskill container that would sure be a nice alternative (though I will always want a portable brew barrel )

                I am looking forward to the Cultural review that seems to be coming. Crossing my fingers that half elfs get even a nod.

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                • #23
                  I thought I saw in someone else’s write-up that the possibility of a ‘multi-tool” was mentioned? Ie: an item that summons various implements in sequence:

                  Ex1: a Baking MultiTool that summons a dairy spoon, then a filleting knife, then a pie tin, cake round, pot, muffin tin, etc… ?

                  Ex2: a Smithing MultiTool that summons a Smithy Hammer, a chisel, a file, a forging hammer, etc…

                  Or maybe it could be a tinkered 10 slot collapsed toolbag, that when summoned is filled with all these implements (obviously part of the recipe to make this item would include one of each item that would eventually fill the bag)

                  Either item would be nice, I have so many tools, for one skill or another, it's not funny.
                  Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                  Silky Moderator Lady
                  Beneath the silk, lies a will of steel.

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                  • #24
                    Bags and Tokens

                    How would the bag tokens work exactly? i'm assuming this is to allow you to sell bags on a bazaar merchant or something along those lines.

                    Bags that should be included in this would be the halfling tailoring line of bags which are all 100%WR bags.

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                    • #25
                      A spreadsheet to figure out C1 will be very handy.

                      C1 = (PS x 10) / (DF x SF)

                      My INT is 355, so (PS-15) * 10 = 3400
                      DF = 2, 3, or 4
                      SF = 1 or 2
                      DF*SF ranges from 2-8, making C1 anywhere from 425 to 1700.

                      Let's say tailoring: DF=3
                      C1 on a success = 3400 / (3*1) = 1133. This will always pass the c1 skill check.
                      C1 on a failure = 3400 / (3*2) = 567. This will pass the skill check 56.7% of the time.

                      Given that the second roll is 190/200 (or 10%), I should get a skill up on 10% of my successes and 5.67% of my failures. Assuming a 50% success rate on combines, that would be roughly 2 skillups in 25 combines. As you approach 100% successes, you get closer to 1 skillup in 10 combines. This seems too high to be accurate.
                      Quesci Jinete, 70 Wizard on Quellious, an Everquest server
                      Officer of Wraith

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                      • #26
                        The tokens for tradable weight reduction containers already exist - the conversion NPC is hanging out in the bazaar. The thread was about which other containers should be added to the list of ones that should be convertable into tokens in which case there are two reasons for doing so: 1) to sell them to other people 2) to save some space in the bank when one of our containers isn't ten slot and we want some room (hence why I included the Surefall Flecthing Kit - yep it is no drop but it only has 8 slots so I would rather shrink it to a token than let it take space or keep making new ones.)

                        I also kind of agree with the suggestion someone else had that ALL quest containers should be tokenizable especially when you might have multiple quests going on that really limit bank space. But that is another thread.
                        Distracted Druid Storm Warden of JinXed on Vazaelle

                        (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

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                        • #27
                          Erm, your math is a little bit off there. 190/200 is 5%, not 10%. So, given your example, you should skill up on 5% of your successes, and 2.84% of your failures, for an average of 3.92% or about 1 in 25 at 50% success rate, approaching 5%, or 1 in 20, as your success rate nears 100%.
                          Karlik Breadth, 52 Vah Shir Beastlord
                          The Rathe
                          250 Baker, 200 Brewer, 200 Fletcher, 190 Potter, 187 Smith, 158 Tailor, 118 Jeweler

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                          • #28
                            Originally posted by vizzie
                            Erm, your math is a little bit off there. 190/200 is 5%, not 10%. So, given your example, you should skill up on 5% of your successes, and 2.84% of your failures, for an average of 3.92% or about 1 in 25 at 50% success rate, approaching 5%, or 1 in 20, as your success rate nears 100%.
                            Whoops! LOL, I was so careful about the rest of it...
                            Quesci Jinete, 70 Wizard on Quellious, an Everquest server
                            Officer of Wraith

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                            • #29
                              Originally posted by Maevenniia
                              I thought I saw in someone else’s write-up that the possibility of a ‘multi-tool” was mentioned? Ie: an item that summons various implements in sequence
                              This is addressed in my post on super-trophies, coming very soon. Short version: the multi-tool idea is nice in theory but messy in reality. If the items summoned are identical to the vendor-bought ones, you have a plat exploit by selling back to vendors and re-summoning a fresh set. If they're different, you have to create a new recipe for every single item that uses the tool, and that's an insane amount of work considering how many tools (and items that use a combination of tools) there are.
                              Sir KyrosKrane Sylvanblade
                              Master Artisan (300 + GM Trophy in all) of Luclin (Veeshan)
                              Master Fisherman (200) and possibly Drunk (2xx + 20%), not sober enough to tell!
                              Lightbringer, Redeemer, and Valiant servant of Erollisi Marr

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                              • #30
                                The solution would not be too hard: just make all Tools have a price of 0cp, so the NPC vendors will not buy it anymore.

                                Kaysha Soulsinger
                                Member of the 1750 club since October 13th 2004
                                True strength is not a measure of the body, it's a measure of the soul

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