Sorry for another sticky thread but I want to squash rumors.
One of the Devs (tanker) managed to see and understand the formula for skillups while working on the new UI. (He ***MAY*** even be willing to post it if he is allowed) He was constantly interrupted while he was talking about it though, so what he was saying got confused by folks.
Due to the formulas... there is a greater chance of a skillup on a COMBINE SUCCESS than a failure. This can be AS HIGH as (but not necessarily always) 100% higher chance of a skillup on a Combine Success as a Combine Failure.
The HIGHEST of int/wis (or str/dex where they matter) has a "mitigating" effect on the skillup chance DIFFERENCE between a combine failure and a combine success.
As an arbitrary example (by me)
Let’s say you have a BASE 20% chance to get a skillup on a combine failure, and a 40% chance to get a skillup on a combine success...
With a High Stat (highest int/wis or alternate) you will still have a 40% chance for a skillup on a combine success... but may have say a 30 % chance of a skillup on a combine failure. (remember ARBITRARY numbers here... no quoting this as promises or exact…)
Because of the interruptions his language got confused... and when he said "success" he meant "successful skillup" not combine success.
So he is only talking SKILLUPS!!!!!
A side effect of a better chance of a skillup on a combine success, means you can skillup faster when you try items closer to your trivial, because you have a higher combine chance when the trivial is close than when it is far away. I.E. more combine successes = faster skillup. The high stat means you have a higher chance of a skillup on a combine failure... but never as high as the chance of skillup on a combine success. But it will overall increase your chance of skillups since people do tend to fail from time to time.
Again he was only talking SKILLUPS when we talk about the benefit of the high stat
One of the Devs (tanker) managed to see and understand the formula for skillups while working on the new UI. (He ***MAY*** even be willing to post it if he is allowed) He was constantly interrupted while he was talking about it though, so what he was saying got confused by folks.
Due to the formulas... there is a greater chance of a skillup on a COMBINE SUCCESS than a failure. This can be AS HIGH as (but not necessarily always) 100% higher chance of a skillup on a Combine Success as a Combine Failure.
The HIGHEST of int/wis (or str/dex where they matter) has a "mitigating" effect on the skillup chance DIFFERENCE between a combine failure and a combine success.
As an arbitrary example (by me)
Let’s say you have a BASE 20% chance to get a skillup on a combine failure, and a 40% chance to get a skillup on a combine success...
With a High Stat (highest int/wis or alternate) you will still have a 40% chance for a skillup on a combine success... but may have say a 30 % chance of a skillup on a combine failure. (remember ARBITRARY numbers here... no quoting this as promises or exact…)
Because of the interruptions his language got confused... and when he said "success" he meant "successful skillup" not combine success.
So he is only talking SKILLUPS!!!!!
A side effect of a better chance of a skillup on a combine success, means you can skillup faster when you try items closer to your trivial, because you have a higher combine chance when the trivial is close than when it is far away. I.E. more combine successes = faster skillup. The high stat means you have a higher chance of a skillup on a combine failure... but never as high as the chance of skillup on a combine success. But it will overall increase your chance of skillups since people do tend to fail from time to time.
Again he was only talking SKILLUPS when we talk about the benefit of the high stat

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