Howdy. I have read all of the forums in search of discussion on this matter, and haven't found anything. So I figured I would make a post to discuss and organize the problem with the difference in quality between level 1 and level 2 GoD crafted items.
To define what I mean by level 1 and level 2,
level 1 = natimbi, qinimi, riwwi, barindu, ferubi, sewers, vxed, tipt
level 2 = kod'taz, ikkinz, yxxta, uqua
Level 1 tradeskill drops are soloable by almost any class, from mobs that have around 10k hp and hit for 200. Level 2 tradeskill drops are soloable effectively by necros and bards, the mobs have around 25k hp and hit for 1200.
What I am asking, is that people post here with information regarding the following argument:
The difference between the final products of level 2 versus level 1 tradeskill refined items is negligible relative to the difference in risk of obtaining the items, and rarity of the items.
My first experience with this came from doing a JC combine. The first combine used pale nihilite (level 1), the second from using shimmering nihilite (level 2).
Velium Nihilite Pendant
Slot: NECK
AC: 4
CHA: +3 INT: +7 HP: +30 MANA: +30
SV DISEASE: +2 SV MAGIC: +2
WT: 0.2 Size: MEDIUM
Class: ALL
Race: ALL
Velium Shimmering Pendant
Slot: NECK
AC: 4
CHA: +3 WIS: +7 HP: +30 MANA: +30
SV DISEASE: +2 SV MAGIC: +2
WT: 0.2 Size: MEDIUM
Class: ALL
Race: ALL
The "upgrade" has wisdom instead of intelligence.
Then, there's fletching. The combines used:
bundled steel arrow shafts
several shield cut fletchings
small groove nock
and either the discord arrowhead (level 2) or serrated arrowhead (level 1). Both were trivial at 227:
Class 3 Steel Discord Tip Arrow
WT: 0.1 DMG: 8 Range: 25 Size: unknown
Class 3 Serrated Discord Tip Arrow
WT: 0.1 DMG: 7 Range: 25 Size: unknown
In around 20 hours of grouping in kod'taz I have seen a total of 1 raw material used to make discord stone drop. All for a difference of 1 damage (and check out the sweet range).
Brewing:
Taelosian Green Mountain Ginseng Tea
MAGIC ITEM
This is a Drink
STA: +5 AGI: +6 HP: +10 MANA: +10
SV DISEASE: +8 SV COLD: +8
WT: 0.1 Size: TINY
Taelosian Green Ginseng Tea
MAGIC ITEM
This is a Drink
STA: +3 AGI: +4 HP: +5 MANA: +5
SV DISEASE: +5 SV COLD: +5
WT: 0.1 Size: TINY
The level 2 product has no upgrade to the time it lasts, and +2 sta/agi, +5 hp/mana, +3 sv disease/cold. A negligible upgrade for a significant difference in both risk and rarity.
Smithing:
I am currently checking the difference between the Pale Velium Cestus and the Shimmering Velium Cestus. However, the claws kit made with the shimmering nihilite instead of the pale nihilite has the same trivial as the pale, and thus I expect there to be no difference between the two. I will let you know though, just need to find one more shimmering steel.
It is currently unknown what the baking/pottery/tailoring items do, but I suspect there will also be virtually no difference between the level 1 and level 2 components.
Also along these lines, as far as the text, lore, and logic go, when you learn how to refine a certain product, it seems that you have to "learn" how to become good at refining both level 1 and level 2 products seperately. For instance, I had 2 stacks of "raw dark matter" and 5 "raw infused dark matters." Out of the first 30 combines of the level 1 (raw dark matter) I made 51 dark matters, and in the last 10 I made 18. Out of the 5 raw infused dark matters, I made 5 (could have gotten 10 from the merchant).
Being a TSer, I understand how fickle the RNG is. However, I have had this experience with EVERY tradeskill refine I've done (between level 1 and 2 stuff). So I'm asking:
ARE they seperate? Anyone have evidence for or against this?
Are they SUPPOSED to be seperate?
Finally, the items listed above call obvious concerns to the quality of GoD crafted items. [Edit: For instance, all of the level 2 items listed require many hours of effort and most likely a potime active guild to attain. They are all worse than items a level 49 necromancer would be able to solo, or that you could craft / purchase in bazaar for no more than a couple to couple hundred platinum.] Here are two more examples:
Concussive bola - I made one of these and gave it to a monk in my guild to test. He learned that you can only fire potions (which are fun because they're unstackable). He fired 20 ensnaring 1 potions and found:
0 stuns procced
0 snares procced
So the bola is effectively useless atm. You lose stats from putting it in ranged, and you fire potions for less damage and at less range than you can throw stackable, vendor buyable shruikens.
Backpacks - so after a lot of farming, I have 1 HQ cragbeast skin, and 1 HQ hynid skin. I was excited to make some backpacks. Checked the recipe here, turns out you need 11 hynid bloods for the 2 backpacks.
After doing vxed 6 and tipt both 6 times, as well as many hours soloing in natimbi (I'm a necro), and in kod'taz (I have my 3 strand of hynid hairs), I have a grand total of 2 hynid bloods. They're currently selling on my server (Lanys) at 1k each. All this to make backpacks that will likely sell for around 500 plat (since they're inferior to rallic packs, which sell at 650).
Anyway, sorry for venting my frustration at the end there and losing sight of my topic - please, if you are able to experiment with level 1 and level 2 combines, please post examples that either support or refute the position of level 2 items having a negligible increase in reward for a significant increase in risk and rarity.
-------------------------------------------
Draethor Ispowerful
Lanys
To define what I mean by level 1 and level 2,
level 1 = natimbi, qinimi, riwwi, barindu, ferubi, sewers, vxed, tipt
level 2 = kod'taz, ikkinz, yxxta, uqua
Level 1 tradeskill drops are soloable by almost any class, from mobs that have around 10k hp and hit for 200. Level 2 tradeskill drops are soloable effectively by necros and bards, the mobs have around 25k hp and hit for 1200.
What I am asking, is that people post here with information regarding the following argument:
The difference between the final products of level 2 versus level 1 tradeskill refined items is negligible relative to the difference in risk of obtaining the items, and rarity of the items.
My first experience with this came from doing a JC combine. The first combine used pale nihilite (level 1), the second from using shimmering nihilite (level 2).
Velium Nihilite Pendant
Slot: NECK
AC: 4
CHA: +3 INT: +7 HP: +30 MANA: +30
SV DISEASE: +2 SV MAGIC: +2
WT: 0.2 Size: MEDIUM
Class: ALL
Race: ALL
Velium Shimmering Pendant
Slot: NECK
AC: 4
CHA: +3 WIS: +7 HP: +30 MANA: +30
SV DISEASE: +2 SV MAGIC: +2
WT: 0.2 Size: MEDIUM
Class: ALL
Race: ALL
The "upgrade" has wisdom instead of intelligence.
Then, there's fletching. The combines used:
bundled steel arrow shafts
several shield cut fletchings
small groove nock
and either the discord arrowhead (level 2) or serrated arrowhead (level 1). Both were trivial at 227:
Class 3 Steel Discord Tip Arrow
WT: 0.1 DMG: 8 Range: 25 Size: unknown
Class 3 Serrated Discord Tip Arrow
WT: 0.1 DMG: 7 Range: 25 Size: unknown
In around 20 hours of grouping in kod'taz I have seen a total of 1 raw material used to make discord stone drop. All for a difference of 1 damage (and check out the sweet range).
Brewing:
Taelosian Green Mountain Ginseng Tea
MAGIC ITEM
This is a Drink
STA: +5 AGI: +6 HP: +10 MANA: +10
SV DISEASE: +8 SV COLD: +8
WT: 0.1 Size: TINY
Taelosian Green Ginseng Tea
MAGIC ITEM
This is a Drink
STA: +3 AGI: +4 HP: +5 MANA: +5
SV DISEASE: +5 SV COLD: +5
WT: 0.1 Size: TINY
The level 2 product has no upgrade to the time it lasts, and +2 sta/agi, +5 hp/mana, +3 sv disease/cold. A negligible upgrade for a significant difference in both risk and rarity.
Smithing:
I am currently checking the difference between the Pale Velium Cestus and the Shimmering Velium Cestus. However, the claws kit made with the shimmering nihilite instead of the pale nihilite has the same trivial as the pale, and thus I expect there to be no difference between the two. I will let you know though, just need to find one more shimmering steel.
It is currently unknown what the baking/pottery/tailoring items do, but I suspect there will also be virtually no difference between the level 1 and level 2 components.
Also along these lines, as far as the text, lore, and logic go, when you learn how to refine a certain product, it seems that you have to "learn" how to become good at refining both level 1 and level 2 products seperately. For instance, I had 2 stacks of "raw dark matter" and 5 "raw infused dark matters." Out of the first 30 combines of the level 1 (raw dark matter) I made 51 dark matters, and in the last 10 I made 18. Out of the 5 raw infused dark matters, I made 5 (could have gotten 10 from the merchant).
Being a TSer, I understand how fickle the RNG is. However, I have had this experience with EVERY tradeskill refine I've done (between level 1 and 2 stuff). So I'm asking:
ARE they seperate? Anyone have evidence for or against this?
Are they SUPPOSED to be seperate?
Finally, the items listed above call obvious concerns to the quality of GoD crafted items. [Edit: For instance, all of the level 2 items listed require many hours of effort and most likely a potime active guild to attain. They are all worse than items a level 49 necromancer would be able to solo, or that you could craft / purchase in bazaar for no more than a couple to couple hundred platinum.] Here are two more examples:
Concussive bola - I made one of these and gave it to a monk in my guild to test. He learned that you can only fire potions (which are fun because they're unstackable). He fired 20 ensnaring 1 potions and found:
0 stuns procced
0 snares procced
So the bola is effectively useless atm. You lose stats from putting it in ranged, and you fire potions for less damage and at less range than you can throw stackable, vendor buyable shruikens.
Backpacks - so after a lot of farming, I have 1 HQ cragbeast skin, and 1 HQ hynid skin. I was excited to make some backpacks. Checked the recipe here, turns out you need 11 hynid bloods for the 2 backpacks.
After doing vxed 6 and tipt both 6 times, as well as many hours soloing in natimbi (I'm a necro), and in kod'taz (I have my 3 strand of hynid hairs), I have a grand total of 2 hynid bloods. They're currently selling on my server (Lanys) at 1k each. All this to make backpacks that will likely sell for around 500 plat (since they're inferior to rallic packs, which sell at 650).
Anyway, sorry for venting my frustration at the end there and losing sight of my topic - please, if you are able to experiment with level 1 and level 2 combines, please post examples that either support or refute the position of level 2 items having a negligible increase in reward for a significant increase in risk and rarity.
-------------------------------------------
Draethor Ispowerful
Lanys


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