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  • Foraging Filter?

    Someone may have had this idea, but just wondering who else would think that a filter would be nice for those that have a maxed forage skill? Theoretically you are a master at being able to pick up usable items scavenger style. Wouldn't you also think then that you would be able to not pick up stuff you had no need or interest in? Say set your filter so you would not forage any fishing grubs? You may not get something else, just lose that forage round, but to me it would be nice. Just an idea. Any ideas on that Maddoc?

  • #2
    I doubt this will ever be implemented. As a foraging class I would love it, but how hard is it to just drop the stuff you dont need? I would like to see all NO DROP forages either have their NO DROP tag removed OR have them stackable. While I play my main I have a druid bot forage and I simply hit forage and auto equip without looking as what he got. Sometimes he gets so full of the no drop crap (like in WL) I have to spend time deleting all of it manually. Why cant we drop foraged stuff anyway? Afterall it was just on the ground right? If I foraged it then it HAD to be on the ground. Why cant I return it to where I got it? Did someone coat it with glue!?!?

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    • #3
      The problem for me are no drop forages that are used in some quest that I've never even heard off or would have to be insane to actually do. The JP no drop forages for instance. Some option to at least get common forages rather than no drop quest forages would be nice. I mean please, I'd have to suffer severe brain damage before I'd do those JP armor quests that use that foraged junk. I can use the fruits and veggies, but the Shadowjade moss I can do nothing with other than send it to the destroy button.

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      • #4
        I dont think he means for the filter to replace certain forages with "you didnt find anything", but to have them replaced with finding something else (or even a reroll on the forage table, that could then turn up as something or nothing)


        What would be a good mod to forage is a bar where you can set what you're looking for in preference. Have it double your chance to find that item, but halve the chance to find any other...

        ie :
        If a normal forage is :

        12% Veggies
        12% Berries
        12% Water
        12% Grubs
        12% Roots
        6% Zone Special
        34% nothing

        Then a person could set to prefer finding veggies and get :
        24% Veggies
        6% Berries
        6% Water
        6% Grubs
        6% Roots
        3% Zone Special
        49% Nothing


        His overall chance of finding -something- goes down, but his chances of finding what he is looking for goes up.

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        • #5
          I had suggested a new AA for the GoD expansion that would increase the forrager's chances of coming up with the zone specific forages

          For example, if I had maxed out my "Keen Eye" AA ability (lame name what ever) and I was in Misty Thicket, I would have a better chance at forraging a Misty Acorn than I would without it. To make is so that you are not always forraging up zone specific items it could be an activated ability.
          This would not make it easier to forrage up quest items (like the jaggedpine ones) so this wouldn't imbalance the game.

          /sigh

          I can dream though.. right?
          Last edited by Furyrpied; 02-27-2004, 09:43 AM.

          250 in brewing with a trophy! All other trade skills? /sigh don't ask.
          Magelo to see my junk.

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          • #6
            I would love this ability, but it would make tradeskills less balanced, as some things would become even easier to get, requiring tuning in other places.

            Examples: Plains pebbles, tea leaves, wild cabbage, branch of sylvan oak, tuft of dire wolf fur, Handful of Tea Twigs and Leaves, plant shoots, etc. etc. etc.
            illovich
            aka Viergang Vonsicherfalle, Druid-at-Large and Notary Public of Surefall Glades
            Tradeskiller Errant of the 3rd Shawl, man of a thousand alts.
            If you don't like my ideas, maybe you'll like my dog

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            • #7
              I would love something like this. You'd think with 65 Levels and 200 forage points that I'd at least know how to look for what I want to find by now
              Huntress Katalaeia Silverdawn
              Plainswalker of Tunare
              Lady Katalaerya Gentleheart
              Prelate of Tunare
              Reviviscence
              Quellious Server

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              • #8
                How about AAs for non-foraging classes to be given the ability to forage, but have a skill cap of 50?

                -Fin

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                • #9
                  oh, yes, please! That's the one thing I've envied about Iksar monks, is they can forage, at least a little bit

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                  • #10
                    I think you foragers shoudl just be glad you CAN forage. I can understand/agree removing No Drop flags. But filtering it like that?

                    I would kill to see an AA, or even a low capped innate ability for all races to forage, after all, as Renjah said, it was just sitting on the ground, therefore.. why do I have to be a druid/ranger/wood Elf/Halfling/Iksar.. etc.. to pick it up? It makes it incredibaly annoying, and doesn't make roleplaying sense, for example that to make a DARK ELF cleric faithstone, I have to pay DRUID to go to Nektulos and forage it. *Sigh*

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                    • #11
                      Even as a forager (OK so my three favorite chars can forage), I have to agree that we really can't have anything added that already wouldn't skew the accessability of certain items even further. SOE did well to make the ribbon dye components mob dropped and probably should have done the same for the zone essences.

                      As mentioned earlier - it would be nice if all forages were tradable (I hate saying not NO DROP) and stackable.

                      (Now what would be really great to have is a bag that enchants the things put into it and converts gems into vials of mana. - just kidding! but I couldn't help myself.)
                      Distracted Druid Storm Warden of JinXed on Vazaelle

                      (see that Moderator tag - well that is for the Vazaelle marketplace, my posts and opinions should not be considered as anything but my own and not reflect poorly on the folks doing all the hard stuff here. )

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                      • #12
                        As has been mentioned before (and will be again in a second), wouldn't the solution to foragers getting an AA to let them filter a little be for the non-foragers to be able to buy lower skill forage but one that can't use any filter? Like rangers with their track and druids/bards. That way both factions get something they'd like. C'mon, don't tell me all the high elves wouldn't go for something like that?

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                        • #13
                          A keyable /drop or better yet /delete command would solve the problem without what sounds like a coding nightmare, I think. Maybe even specific to the issue: /deleteforage. You would forage and it would land on your cursor. The /deleteforage command would delete the forage on the cursor.

                          I'm operating under the assumption that foraged items already have an invisible-to-us 'foraged' tag on them in the first place, and that the command would run a check to make sure the item was forageable first, then delete it.

                          Well, like the man said, I can dream. ^_^

                          -- Sanna
                          Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                          Gneehugging Chantaranga of the 66th Mez Break - AA:59
                          Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                          Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                          [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                          Icon by Kenshingentatsu

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                          • #14
                            The "Don't Keep It" List

                            I think the original idea was a very good one. Simply allow a forager of sufficient skill a filter, with "don't keep" selections. If the forager pulls up something from the "don't keep" list, he just gets nothing. That way, rare forages are no less rare, but having to deal with all of the druid droppings becomes more manageable. It doesn't require on-the-fly changes to the forage odds tables, and saves on bag space for autoinventory foraging. To prevent finding out about forages available ahead of time, make it so that you can only add something to your "don't keep" list if you've already foraged it once.

                            Silverfish

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                            • #15
                              i don't know why this would be even needed. i've never had any problems, if i want something specific, i just get 4 or 8 or so, spread them out in a bag so there's one per stack, and then go, if my inventory get's full, it'll just drop whatever it is that isn't what i want (i have a hotkey with /autoinventory command on it).

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