To me the tradeskill trophy is just that. A trophy with the only effect on it being 5% bonus to a particular tradeskill.
If you get to 250 in a skill, the most you can get is 252, which is the same if you buy a geerlok worth about 200pp for the bazaar.
Doesn't this sound funny? That it costs a fortune to make the seals, they fail quite a lot when making the trophy and all you get is the same effect as a geerlok (ignoring all the stats of cause)
So why don't they extend the effectiveness of the 5% bonus? To say - Extend the skill to an uncapped value. e.g. If you are 250 skill it actually gives you 262 skill instead of the 252 you have.
This ability would be unique to tradeskill trophy's only, making them more of an essential purchase than just as a decrative toy.
What do you think?
If you get to 250 in a skill, the most you can get is 252, which is the same if you buy a geerlok worth about 200pp for the bazaar.
Doesn't this sound funny? That it costs a fortune to make the seals, they fail quite a lot when making the trophy and all you get is the same effect as a geerlok (ignoring all the stats of cause)
So why don't they extend the effectiveness of the 5% bonus? To say - Extend the skill to an uncapped value. e.g. If you are 250 skill it actually gives you 262 skill instead of the 252 you have.
This ability would be unique to tradeskill trophy's only, making them more of an essential purchase than just as a decrative toy.
What do you think?
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