My understanding has always been that sucess rate could be calculated as:
(Skill x 1.15) - (Trivial - 70)
This was based on information found in the FAQs from JC.
The highest trivial that I have seen since the new UI was released is 335. This being the case, I calculate the following.
(252 x 1.15) - (335 - 70)
290 - 265
25%
Does anyone have any further detail on the mechanics of this formula. I know there is a suggestion that 5% success rate is the lowest, and that items which are trivial by 200 or more are no fail, but I have seem nothing concrete in this regard.
I'm most curious in the Grimel Robe combine. I assume the difference between 220 and 242 for this combine is a 20% increase in the sucess rate. But for obvious reasons I am unsure.
(Skill x 1.15) - (Trivial - 70)
This was based on information found in the FAQs from JC.
The highest trivial that I have seen since the new UI was released is 335. This being the case, I calculate the following.
(252 x 1.15) - (335 - 70)
290 - 265
25%
Does anyone have any further detail on the mechanics of this formula. I know there is a suggestion that 5% success rate is the lowest, and that items which are trivial by 200 or more are no fail, but I have seem nothing concrete in this regard.
I'm most curious in the Grimel Robe combine. I assume the difference between 220 and 242 for this combine is a 20% increase in the sucess rate. But for obvious reasons I am unsure.


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