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  • 252 Cap?

    Apologies if this has been asked already, but I didn't see it. Now that we can see our adjusted skill in the Tradeskill UI, are we now positive it's capped at 252, or does it get adjusted up higher?

    Gives more reason to get to 250 and get one of those 15% if true...
    Tillomiki Makh - Wood Elf Rogue of the 52nd circle/stab/slice/pickpocket/pincushion
    Bane Sidhe - Fennin Ro
    Semi-GM Fletcher (202)
    Tradeskill Alts - Nietzrieche - Smithing 177 - Terbello - Jewelcraft 184 - Trinaindae - Tailoring 88 - Zakmaelian - Baking 163 - Huroya - Brewing 138

  • #2
    252 is the MAX skill with any geerlok.

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    • #3
      So just to be picky & certain, the new UI's display of effective skill *does* go up to 252, but *does not* go up any higher?

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      • #4
        No if you see a number HIGHER than 252 you are
        1. Dreaming
        2. Drunk
        3. A combo of the 2

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        • #5
          4. Insane.

          I see nothing but pie.
          Splunge the Insane - Former Test Server Inmate
          Splunge (Reborn) - Hunter of Lightbringer

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          • #6
            Mmm...pie.
            Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
            Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


            "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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            • #7
              Why don't items such as Trophies give their full modifier once you hit 250? My skill should be 262 with a 10% Trophy. I am unclear as to the issue with having the full correct skill.
              Corker Strangebrew
              The Mad Brewer of Brell

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              • #8
                252 Cap

                Generally, the idea is that your level is held as a byte in memory. That's computer speak for the fact that there are 256 values that can be stored. Changing things like the number of bytes assigned to store things can be incredibly painful to do.

                So, given that, skills can have a value of 0-250, plus unlearnable (such as Tinkering for non-Gnomes) and learnable at some point (such as Research for int-casters). This uses up 253 of our 256 values.

                So why can't we go to 253 (using those remaining three points)? I don't know exactly, but there may be additional "special" values that need to be stored. Why can't we go to 252, since a geerlok lets us get past 252? I suspect it's because the byte used for your "effective" skill doesn't need to know about a couple of those "special" values, so they let it use those extra values for 251 & 252.

                This, of course, is all speculation, but any time you see a number that's close to a power of 2 (such as 127 or 255), you can be pretty sure you're running into a memory limit.

                Vordok

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                • #9
                  Because the skill is stored, appearently in a 1 byte field, meaning values will be 0-255. Speculation that values 253, 254, and 255 are 'special' and are not used.

                  The reason for maintianing the cap at 252 is that it makes it easier to control how often people will succeed, and be better able to control production without totally killing drops.


                  As to the mods, like it or not, sony's preferance is to people that are in big guilds that raid, when released the +10 and +15% mods were going to the high end raiding crowd. people that would raid 5-6 hours a day, maybe seven that could not really put real time into tradeskills, Sony put them in as a reward to those in that typee of guild that really wanted to do trades to have a reward, and a leg up.

                  Remember at that time there were only 2 things a high end raider would wear that was tradeskills, The solstice earring and 8th shawl, both of those were class specific too, wars and monks clearing VT would not wear either, clerics and enchanters would, especially the shawl.

                  Now the Uberguild recruit will likely not have much of a chance to get any of the enhansed mod items, No time guild will concider doing VT, really, or to be more precise, really concider keying people for VT, XTC is a high demand mob, so there is not the chance for 1-3 guilds to farm him for the most part, Shei really drops a lot of realitive crap, so outside of a bard or 2, there not much call for him.

                  My tailoring shears and Smithing gaunts can still make people in time gear drool, these are the same people that are only doing trades for AG, most would have laughed when I bid points, and then upbid on both items, but would give just about anything to get what I have. More a status symbol of Old schoolness, but makes questing that much easier.

                  that type of loot is really the only form of reward for longevity in a very "What have you done for me lately?" universe.

                  Dai
                  Last edited by Daikoku Ashikaga; 02-14-2004, 09:38 AM.
                  Daikoku Ashikaga

                  Lizard Samurai of Altered State

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                  • #10
                    Here is my guess...

                    0-252 skill levels
                    253 class restricted skill
                    254 race restricted skill
                    255 ??? unlearnable ?

                    that would be 256 values.. or 1 byte

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                    • #11
                      255 - no fail, maybe
                      Daikoku Ashikaga

                      Lizard Samurai of Altered State

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                      • #12
                        So if skill is capped at 252, then there is no reason to raise skill above 240 if you have a +5% geerlok?
                        Xabu Temrak
                        56 Cleric of Brell
                        Master Tinker (145)
                        Master Brewer (248)

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                        • #13
                          Debated ednlessly.

                          There are numerous threads on the subject.

                          Closing to consolidate.
                          Lothay retired from EQ in 2003
                          EQ Traders - Moderator - MySpace or LiveJournal

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