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  • Hypothetical Crafting Masteries Question.

    After talking with one or two folks in serverwide channel, I mentioned that it'd be neat if other folks got the JCM-type AAs that enchanters are so blessed with.


    My assignment for you all, is to take a Tradeskill that might normally be thought of as one of the "Lesser Skills" (A.K.A not Smithing or Tailoring) , and tell the class what you would do with and Equivelant of JCM3 in it.


    For my 2 cents,

    Baking: Hero Sandwiches, Reruga Meat, and Maybe even MTP. With a 90% success rate, it'd be nice.

    Pottery: Elemental Pottery is a gimme on this one. And maybe Spiritstones.

    Brewing stumps me. :-(

    Anyone else want to try their hand at something I might have missed?


    -Lilosh
    Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
    President and Founder of the Loudmouthed Sarcastic Halflings Society
    Also, Smalltim

    So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

  • #2
    Fletching - i think is obvious, ele bows!
    Pootle Pennypincher
    Short in the eyes of some...
    Tall in the hearts of many!

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    • #3
      Brewing would be KC's, they fail approx 50% at 250. And reduction in expensive tempers.

      Baking - PoP combines, esp for BPP

      Pottery - PoP combines

      Fletching - PoP bows

      Tailoring - PoP stuff

      Smithing - PoP stuff

      JC - already in, but PoP stuff
      Tinile, 85th Druid of the Seventh Hammer
      1750 - 3/12/04, Still plugging away at 2100...
      Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

      Namarie Silmaril, Enchantress of the 67th level
      Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

      Mumtinie, cute little mage of the 61st level
      Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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      • #4
        Brewing: A reasonable success rate on Kaladim Constitutionals for all the time spent picking those annoying shrooms and fungi.

        Othelar
        Brewing Cleric of Bristlebane
        Winding Road
        Xev

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        • #5
          2k profit per 3 stacks, I can't complain but more would be nice. I mean, what else needs 250 brewing?

          Actually would prefer a decent drink than more success rate.


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          • #6
            hehe you want pop brewing. hope they do something for brewing in god to make it similar to baking in pop.

            Maker of Picnics.
            Cooker of things best left unidentified.
            "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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            • #7
              Thanks for that incredibly specific post, Tinlie.



              -Lilosh
              Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
              President and Founder of the Loudmouthed Sarcastic Halflings Society
              Also, Smalltim

              So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

              Comment


              • #8


                I’d like to see an AA that gives a % chance for an increased yield of the final result, maybe it would look like this:

                Efficiency Expert I, II, III AA cost: 5/10/15

                This ability will allow you to stretch your resources to maximize end results.

                level I – 5% chance to double the yield of successful combines with trivial <= 100.
                level II – 10% chance to double the yield of successful combines with trivial <= 150.
                level III – 10% chance to triple the yield of successful combines with trivial <=150.

                So it won’t work on the really high-end items, but it would work on subcombines, would be very nice for the temper recipes, if you could get 2 or 3 tempers out of those elemental components
                Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                Silky Moderator Lady
                Beneath the silk, lies a will of steel.

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                • #9
                  Originally posted by Maevenniia
                  level I – 5% chance to double the yield of successful combines with trivial <= 100.
                  level II – 10% chance to double the yield of successful combines with trivial <= 150.
                  level III – 10% chance to triple the yield of successful combines with trivial <=150.
                  boy is that an amazing suggestion! have you emailed this to SOE??? it would be a long time before i could afford it but i certainly would make an effort, and it doesn't unbalance anyone in the game.

                  baron cannyar coldmoon

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                  • #10
                    Of course, this could also be achieved by removing the failures on trivial combines TOTALLY as well. hehe

                    Still, it's a nice idea. Now let's email SOE about it. Still time to squeeze it in before Feb 10th. hehe

                    Kaidian Blade
                    Storm Warden of Death Misdealt
                    Soldier, Tradesman, Knightly Gentleman
                    ~Magelo Profile~~My Alts~~My Skills~
                    "Tradeskillers do it more often!"

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                    • #11
                      Originally posted by Maevenniia


                      I’d like to see an AA that gives a % chance for an increased yield of the final result, maybe it would look like this:

                      Efficiency Expert I, II, III AA cost: 5/10/15

                      This ability will allow you to stretch your resources to maximize end results.

                      level I – 5% chance to double the yield of successful combines with trivial <= 100.
                      level II – 10% chance to double the yield of successful combines with trivial <= 150.
                      level III – 10% chance to triple the yield of successful combines with trivial <=150.

                      So it won’t work on the really high-end items, but it would work on subcombines, would be very nice for the temper recipes, if you could get 2 or 3 tempers out of those elemental components


                      Aye, it would be REALLY nice for ele tempers and the like. But they might find that a bit off balance, and the next patch would up the temper triv to 151 or so.


                      But, in typical thinking, I went and thought "How would people exploit this?" And I found thr things that might need attention.

                      1) All recipes X below your skill are no fail. You might have people mass producing items they can't fail , in hope of making more then they should. Which leads me to my second point.

                      2) Ore conversions - I'm too tired to do all of the math, but it seems like there might be some exploit in converting ore back and forth a few times, even with the 3--->1 1--->2.

                      3) No Fail items - Technically items like "Earth Glaze" and such, for pottery are No-Fail, which means the game probably has them coded as a low triv. Do we want people collecting the parts for one shot at the Totem, and getting 2 or 3? Just a thought.



                      Discuss?

                      -Lilosh
                      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                      President and Founder of the Loudmouthed Sarcastic Halflings Society
                      Also, Smalltim

                      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

                      Comment


                      • #12
                        as far as ore conversions combined with Mav's (really fricking awesome) idea... i think the RNG would flatten this out, keep it from being exploitable. I mean, she's talking about a 5 to 10pct chance. If you're trying to exploit an ore combine with this... you'd first have to level up a charactor to 51+ to get these AA's, then get the xp to get the AA, then stick them in front of a forge and set them with a macro.

                        Macroers want results, not obtusely unnecessary time sinks. I /vote no on Lilosh's 2.


                        Re: No fail items. Maybe they do have a certain piece of code tagged to them, and can be taken out of the equation? Like, Mavienna's Idea, except it will not apply for an already No-Fail Combines. Spiderling Silk, Silk Swatch... What about the No-Fails for stuff like the Coldain shawls? (Isn't there one in there somewhere... I forget...) Gah, did that make sense? Just code it where No-Fails don't interact with the ability.


                        -- Sanna
                        Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
                        Gneehugging Chantaranga of the 66th Mez Break - AA:59
                        Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
                        Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
                        [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
                        Icon by Kenshingentatsu

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                        • #13
                          I'm not sure if this qualifies as abuseable, but all the final PoP pottery combines would be eligible for this AA.

                          Ore would be convertable and abusable.

                          Both those are not no-fail.

                          Enhanced yields on tempers is not a convenience, but a gamble on making a LOT of money - especially for elemental tempers.

                          /veto enhanced yields

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                          • #14
                            Mastery AA's for non trade skill skills?

                            Made mention of this in another thread (maybe primal.. meh...) But as a druid I would love to have an AA ability that will increase my chances of forraging from the 'special forages table'

                            /e has visions of forraging up more tufts dire wolf fur


                            For each AA level in 'Keen Eye Forageing' (lame name I know) it would increase your 'luck' on foraging up the special forages by %5? Maxed AA would put you at %15?

                            Just a thought.

                            250 in brewing with a trophy! All other trade skills? /sigh don't ask.
                            Magelo to see my junk.

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                            • #15
                              I love the idea, but there are definitely exceptions. If you think about the base idea, you see that we're hoping to get incrased yield from our resources. Keeping that in mind I think all pottery firing would be exempt from the rule. You could really only get increased yield from the throwing stage, once you've thrown the items on the wheel you have your yield.

                              I also like the original suggestion. I've always been disappointed that only Enchanters get a special AA to increase a tradeskill. Although it's obvious that Jewelrycrafting is more geared towards chanters, anyone can do it. In that vein Rangers should get a special fletching AA (and at one point I thought they did, must have been bad info from some beta).
                              Dyllwin Dalewalker
                              94th Heirophant of Karana
                              Master Artisan, Member of the 2100 club!
                              Tailoring 300 - Fletching 300
                              Jewelry 300 - Smithing 300
                              Brewing 300 - Baking 300
                              Pottery 300

                              Alts:
                              Pattes Tinkering 300 - Research 300
                              Krakkn Abakkn Alchemy 300
                              Nimblefoot Dalewalker
                              Baking 250
                              Soluss Monachus Brewing 296
                              Ripima Smithing 266


                              Cazic-Thule Server




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