There are several concerns I have with alot of the tradeskills and there marketablilty. Let me preface this with I'm not expecting Sony to make it so I can become Super rich doing tradeskills. But I would like to see more of a balance between time money spent on tradeskill to the profit money made from them.
POP trade skills
1. Drop rates and rariety of pop items. A good number of pop items especially the ones involving smithing and tailoring need to be looked at.
Some rates need to be upped. Like Akaline etched stone. Stormwatchers stone, hero parts for example there just really rare.
Certain recipes in smithing and tailoring should have the need for a temper/curing/tanning agent removed from the sheet, ring, Chain jointing, swatch etc. The components are pretty rare to begin with which is good. Needing 3 to 6 tempers per attempt makes them insanely hard and totally unprofitable.
Certain Food items need a stat increase to make them marketable. Justice pies are a good example. You dont want them do destroy the current Halas and MTP market but it would be nice if they had a profitable niche market of there own not just a way to skill up. Swamprat cruchies are a good example of a stat food that has a semi profitabler useable niche market the dr/pr resists are really nice and desireable to many people. You dont sell alot but can make a decent profit when you do.
LDON /LOY
Theese expansions have been pretty dry for tradeskillers except for there smoothing out tradeskillups. I hope theres more meat and potatoes in GOD.
The other problem is especially with LDON there are certain drops like the steelslave surgeons gown and bejeweld archeitects BP have really trashed the player made market. Most of the times you can buy theese items for substantially less on the open market then you can for one attempt of a pop playermade item that has substantially less stats. I hate to call nerf but the drop rates on certain LDOn drops need to be really looked at in general not just concerning tradeskills.
Required/Recomended Levels need to be looked at across the board. There are lots of new dropable items that are a lot less restrictive on theese levels then Player made items that have less stats.
More items with required skill level to make.
A prime example would be the opal encrusted stein. Average selling price ive found is just barely above cost. A big reason for this is that it is one of the prime routes for skilling up in pottery. There are hundreds if not thousands made everyday on each server. The item would be quite sellable for a decent profit if not for this fact. A good example of how this would effect the market price is etheral rings and sheets. You can make a decent profit on theese but only because of the required skill level. If theese did not have a required skill rate they would sell for 5 to 10pp each.
Geerlocks are a good example of something that would benefit from this also. Dont touch brewing or fletching geerlocks leaving them as a viable skillup route but all the others would be a nice way to make a little money from if they had required skill levels on them.
POP trade skills
1. Drop rates and rariety of pop items. A good number of pop items especially the ones involving smithing and tailoring need to be looked at.
Some rates need to be upped. Like Akaline etched stone. Stormwatchers stone, hero parts for example there just really rare.
Certain recipes in smithing and tailoring should have the need for a temper/curing/tanning agent removed from the sheet, ring, Chain jointing, swatch etc. The components are pretty rare to begin with which is good. Needing 3 to 6 tempers per attempt makes them insanely hard and totally unprofitable.
Certain Food items need a stat increase to make them marketable. Justice pies are a good example. You dont want them do destroy the current Halas and MTP market but it would be nice if they had a profitable niche market of there own not just a way to skill up. Swamprat cruchies are a good example of a stat food that has a semi profitabler useable niche market the dr/pr resists are really nice and desireable to many people. You dont sell alot but can make a decent profit when you do.
LDON /LOY
Theese expansions have been pretty dry for tradeskillers except for there smoothing out tradeskillups. I hope theres more meat and potatoes in GOD.
The other problem is especially with LDON there are certain drops like the steelslave surgeons gown and bejeweld archeitects BP have really trashed the player made market. Most of the times you can buy theese items for substantially less on the open market then you can for one attempt of a pop playermade item that has substantially less stats. I hate to call nerf but the drop rates on certain LDOn drops need to be really looked at in general not just concerning tradeskills.
Required/Recomended Levels need to be looked at across the board. There are lots of new dropable items that are a lot less restrictive on theese levels then Player made items that have less stats.
More items with required skill level to make.
A prime example would be the opal encrusted stein. Average selling price ive found is just barely above cost. A big reason for this is that it is one of the prime routes for skilling up in pottery. There are hundreds if not thousands made everyday on each server. The item would be quite sellable for a decent profit if not for this fact. A good example of how this would effect the market price is etheral rings and sheets. You can make a decent profit on theese but only because of the required skill level. If theese did not have a required skill rate they would sell for 5 to 10pp each.
Geerlocks are a good example of something that would benefit from this also. Dont touch brewing or fletching geerlocks leaving them as a viable skillup route but all the others would be a nice way to make a little money from if they had required skill levels on them.
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