That the new expansion will raise effective skill caps?
Right now, the max you can get any tradeskill to is 250. The excepted softcap max is a modified 252. What are the odds they change that softcap, perhaps even removing it? Allowing someone with a 15% mod item to get an effective 280 or beyond.
The reason I thought of this is because someone mentioned on test that the silver chain combine for solstice robes was listed as trivial 305 or something rediculous. I am suspecting that they raised all the trivials for high end items in anticipation of allowing higher effective skills. This may explain the sudden rash of failures on the same high end items. (Or these failures are normal, just more people are noticing them)
Personally, I would welcome such a change as a way of rewarding those that put in the effort to get from 240-250 in the skills. It does however penalize those without smithing hammers/gloves and tailoring sheers.
Right now, the max you can get any tradeskill to is 250. The excepted softcap max is a modified 252. What are the odds they change that softcap, perhaps even removing it? Allowing someone with a 15% mod item to get an effective 280 or beyond.
The reason I thought of this is because someone mentioned on test that the silver chain combine for solstice robes was listed as trivial 305 or something rediculous. I am suspecting that they raised all the trivials for high end items in anticipation of allowing higher effective skills. This may explain the sudden rash of failures on the same high end items. (Or these failures are normal, just more people are noticing them)
Personally, I would welcome such a change as a way of rewarding those that put in the effort to get from 240-250 in the skills. It does however penalize those without smithing hammers/gloves and tailoring sheers.


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