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Grrr 25 bags

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  • #16
    Was a quick fix. Should go in next live patch (Feb. 10).

    Thanx for the feedback, guys.

    Tanker

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    • #17
      WOW

      Now that's what I call service! Thank you Tanker, you've earned a Kudo here today.

      Now any chance we can get Sand of Ro and Honeycomb to stack?

      Kaidian Blade
      Storm Warden of Death Misdealt
      Soldier, Tradesman, Knightly Gentleman
      ~Magelo Profile~~My Alts~~My Skills~
      "Tradeskillers do it more often!"

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      • #18
        Hmm... I seem to be crazy ...

        I had -thought- they were all open... but on further reflection, and testing, yes I was wrong.

        1) Either I was trading mule to mule and had 24 open bags

        or

        2) I left my "general inventory 1" bag closed (keep food and so forth in it so I don't open it)

        or

        3) most likely, where I have my bags I have to close one or more bags to open the "shared bank space" bags, so I just didn't notice I was already closing a bag before opening the last two...

        funny how the mind works.... I just presumed I COULD open all 26 since each opened on it's own, and in semi-random order, and into it's own location...



        30 lashes with a wet noodle for me...
        In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
        I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
        Private Messages attended to promptly.

        Comment


        • #19
          Thanks Tanker

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          • #20
            Thank You!!

            This should help out a lot. I am one of those insane individuals addicted to vending...when I am not playing I keep a total of 3 active Traders up.

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            • #21
              ??

              This may sound a bit dumb but...

              Why would you WANT all 26 bags open? I did that, my whole screen would be covered, and I couldn't see what I was doing.

              Maybe I'm the only one who gets confused with more than 4 bags open.
              Kemdaen
              Rogue of Tunare
              Tarew Marr

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              • #22
                *Looks absolutely shocked!!!*

                I am with Outcast. Why would you WANT to do this? You aren't the kind of person that has to have all the pans on the stove to boil water are you?



                Sorry but all your bags open sounds like clutter to your screen. Would love to see what it looks like though. I might just go into game to find out.

                Outcast, I would get confused with that many open as well. Consider both of us in the "limited visual space" category. I just sort all the items I need for what I am working on into three (at most four) bags and away I go.
                Tryll Rapture (55 Ranger - Drinal)
                • 250 Brewer (+ trophy)
                • 237 Fletcher
                • 200 Baker
                • 200 Potter
                • 200 Jeweler
                • 189 Blacksmith
                • 181 Tailor

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                • #23
                  well...

                  I guess there is SOME call for it, as I -thought- I had all my bags open all the time...

                  Generally I used it when organizing my bank / mule / guild (now disbanded) spell bank.

                  Itek: Ok, I've got 17 deluxe toolboxes FULL of random spells. Not organized by class or level. *sigh*

                  Ok put 16 full boxes in the bank, and one in general inventory 2 slot. (General inventory 1 slot for food and vital equip, for a mule that's "stuff I'll be moving soon") Open up the other 6 general slots and start looking for Bard / Beastlord / Cleric / Druid spells in the other 17 bags and sorting them into slots 3 thru 6. If a slot fills up get an empty bag from slot 7 and move it into the right spot.

                  This took HOURS. Had I needed to constantly switch from having bag A and bag B open to close B and open F, close F and open G, close G and re-open B I'd have gone NUTS. Well, more so.

                  Plus it just seems silly to have 26 bags TO open and be unable to open that last one.

                  My bet, they increased their original max_open_bags constant from 2 to 16, then from 16 to 24, then quickly from 24 to 25, but didn't think of it for 25 to 26. It was 2 and then they made it so you could have the bank bags open as well as your general inventory so you didn't have to swap bags in and out of the bank. Then it was 16. More than enough for opening a tradeskill non-moveable container. Then they upped the bank space and someone thought "what if someone could open a tradeskill container AND a bank" so they made it 25 just in case. And the guy who put in "shared bank space" just flat out didn't notice that there WAS a max_open_bags constant, since so far as I can see there isn't a NEED for one if you can open all the bags you OWN at the same time.

                  Now here's a doozy. If the current max is 25 (8 general, 16 bank, one tradeskill) are they going to change it to 26 (8 general, 16 bank, 2 shared) or 27 (8 general, 16 bank, 2 shared, one tradeskill) ??

                  New. Rope. Complaint. Blah blah blah...
                  In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                  I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                  Private Messages attended to promptly.

                  Comment


                  • #24
                    Now here's a doozy. If the current max is 25 (8 general, 16 bank, one tradeskill) are they going to change it to 26 (8 general, 16 bank, 2 shared) or 27 (8 general, 16 bank, 2 shared, one tradeskill) ??
                    Hmm, is there a bank with a stationary tradeskill object nearby ?
                    LazyLizard Saruton
                    Dreadlord of Greenmist
                    Keeper of the Lost tome of complete and utterly nonsense
                    Master Linguist

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                    • #25
                      Well, since you can't have a tradeskill container open as both the new UI and the bag UI at the same time, it's unnecessary to have 27 open.

                      Only one more week till the new UI opens... can ya even stand it?

                      Tanker

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                      • #26
                        I think to answer the question of WHY we would want all potential container slots open and viewable at once you have to understand the mindset of a tradeskill freak:

                        WE ARE PACKRATS. WE KEEP EVERYTHING.

                        LOL. That... and most of us here are not just doing one or two tradeskills that we need to keep components for. We're massochists that are doing ALL tradeskills and therefore were some of the people that most appreciated when the bank storage increased by 8 more, then 2 more for the shared bank.

                        So surely you can see why we'd want all 26 of our 10-slot containers open at once. We're FREAKS, and quite proud of it.

                        Kaidian Blade
                        Storm Warden of Death Misdealt
                        Soldier, Tradesman, Knightly Gentleman
                        ~Magelo Profile~~My Alts~~My Skills~
                        "Tradeskillers do it more often!"

                        Comment


                        • #27
                          I open all my bags at once to find things that are stored away in the bank and whatnot. No, having 25 instead of 26 is not killing me. But, 26 would be better.

                          I have my UI arranged so that all 26 have space and are arranged nicely. The cool thing is that I have gotten pretty adept at opening all my bags quickly. Closing them all is VERY easy...just back away from the bank.

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                          • #28
                            Originally posted by Tanker
                            Well, since you can't have a tradeskill container open as both the new UI and the bag UI at the same time, it's unnecessary to have 27 open.

                            Only one more week till the new UI opens... can ya even stand it?

                            Tanker
                            Um...

                            "the new (tradeskill) UI and the bank UI at the same time" is -I-believe- what you meant to say here ... right ... cause otherwise that sentance makes not a lick of sense...

                            And you did notice I was JOKING right? And pointing out to people who do NOT write software how a mistake like being able to open 25 but NOT 26 bags could creep in. And you were very deft at pointing out that I was -exactly-right- about the reasoning for 25 being the max_open_bags constant.

                            But, just as a shot in the dark...

                            If you set the limit on open bags at 26, because you can't be in both "tradeskill UI" and "bank UI" at the same time... aren't you just setting yourself up for pain if that changes in the future. (go back, read my post on how this mess probably arrived again) Unless there's a REAL reason for setting the "max_open_bags" constant to NO MORE than absolutely the CURRENT limit... make it 27 instead of 26 and save the trouble of coding it again later.

                            Somehow I think it's a -little- more complicated than changing

                            final private static int MAX_OPEN_BAGS = 26;

                            to

                            final private static int MAX_OPEN_BAGS = 27;

                            right?

                            As a matter of "the vision(tm)" (which we all have pretty much seen die in the last few years) there was a need for this constant. Two bags. Thus it is, thus it shall ever be. Oh, wait... As I said before...

                            so far as I can see there isn't a NEED for one (the open bag limit) if you can open all the bags you OWN at the same time.
                            Not busting on you here tanker... love the work you guys do. (Or I wouldn't complain about it so much, I'd play something else.) Just pointing out a "best practices / due diligence" issue you might be overlooking.

                            Saurton-

                            The point of my post wasn't that there IS a possibility of opening both a bank AND a non-mobile tradeskill container.

                            But, rather, that the programmer(s) thought that it MIGHT become an issue (before shared bank space, but after expanded bank room) so they made the limit "roomy" enough to allow it in case it ever did occur.

                            Which brings me back to my previous point (in this post) that unless there is an Innorruk-favored reason TO make the limit 26 instead of 27 that perhaps this "roomy-ness" should be continued Just-In-Case it ever pops up.
                            In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                            I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                            Private Messages attended to promptly.

                            Comment


                            • #29
                              Hrm, incidentally, the skills window deal had happened to me too, but after a check of the Keqen_nameless.ini file, I didn't find anything that looked like it could be a window height/width value. Could anyone post maybe what specific line they had to edit to change this? It'd be a great help! ^_^ Thanks!
                              Keqen Strategos, Fallen Wolves
                              r4nj0r powa!!

                              "The enemy's gate is down."

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                              • #30
                                I was doing some banking with my trader today and was rather suprised to discover I could open all 26 bags at the same time. Yes, really! On a live server.
                                83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

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