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  • Tradeskill AA

    I was just thinking what a wonderful thing it would be to have an AA that increases your chances of a skillup while tradeskilling. Obviously, this would have to be an expensive AA to discourage everyone and from getting it. I don't think this would be at all unfair. You have a choice to spend that extra time farming for stuff to increase your tradeskilling or spend that time grinding AAs to increase your chances of skilling up.

    I was thinking that maybe you could have an AA called Crafting Mastery worth, say, 9 AA that improves your chance of a skillup by maybe 10%.

    Or they could have maybe 3 AAs, the first cost 3 points and increases your chances by 2%, the second cost 6 points and increases your chances by 5% and the last costing 9 points increasing you chances by 10%. I don't think this would be at all unfair. You have a choice to spend that extra time farming for stuff to increase your tradeskilling or spend that time grinding AAs to increase your chances of skilling up.

    Does this sound like something that is too terribly difficult to code in?
    Just a thought but I'd certainly pay to do it.

  • #2
    This sounds good but Im afraid it would mainly benefit the people in upper level guilds more than the common trade skiller. The common trade skiller (one who does it for the love of the sport) wouldnt want to blow as many AAs on it since (at least I do) spend time skilling and not exping thus getting fewer AAs and making them more valuable. While an upper lvl guild memeber would have more AA (being able to exp in high exp'd modified zones) would easily buy the AA and blow thru trade skills to get quests (aid grimel, etc.).

    I wish they woudl either dump JCM3 or at least give every class the chance to get it. I find it unfair I cant make jewelery items as well as another class simply because of my chosen class.

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    • #3
      Well, first of all, I don't think they will "blow through" tradeskills. Ten percent is not a totally huge benefit and 18AA is a very high cost for that small of a gain. If it were a 50 or 75% increase then I would fully agree with you. But my point is that tradeskilling takes time no matter what. Either you can spend a large portion of that time grouping with your friends for AAXP and a slight increase in your skillups or you can go out all alone and spend time farming for ingredients. Either way is going to cost you a significant amount of time.

      Comment


      • #4
        Lets face it, certain classes have benefits over others.

        Enchanters are vital for so much, why I made an alt specifically to made vials of mana and enchant metals.

        Druids and rangers can forage really well, as do wood elfs and iksar. So useful for so many tradeskills.

        Fair number of casters can imbue stuff. Less vital except when you want Hateful Heraldic Armour (Yes I made a Inky Cleric alt for that as well).

        As for the AAs, would prefer ones which reduce chance of failure myself. Once you get to the high levels where you can "blow" AAs, you most likely already have the skills high up. A slightly faster skill up would not be a big advantage.


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        • #5
          Originally posted by Renjah
          I wish they woudl either dump JCM3 or at least give every class the chance to get it. I find it unfair I cant make jewelery items as well as another class simply because of my chosen class.
          I agree with that on so many levels.

          I don't agree with a better chance at skill ups but I would support an AA that is kinda equal to JCM for all classes but why can't they pick what they want the mastery in? Granted, I don't think it is "fair" /cringe that chanters get this since it has absolutely nothing to do with their class ( Unlike Shaman/Alchemy & Rogue/Poison ) but what if they want to be a ... blacksmith?! It is so stereo typical - You're a chanter? Oh, you must make jewelry! pffth.

          Magelo

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          • #6
            I agree. I would much rather see AAs devoted to mastering the different tradeskills instead of allowing people to become masters in the first place.

            I would buy them all!

            /cackle
            Turlo Lomon
            Deceiver of Drinal
            "Ah, but you HAVE heard of me."

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            • #7
              Race and Class Restrictions

              I must say that JCM doesn't really bother me, for the same reason that any other class- or race-based abilities don't. Norrath is full of such imbalances, and they tend to cancel out on the whole. Sure, there are some spots where it's out of balance, but on the whole it seems okay. I can't forage, but I can rez. I can't tinker, but I can make haversacks.

              Still, I wonder about entire skills that I can't touch because of my race of class. Why can't a tinker teach me how to start my own workshop? Why can't I learn the fine art of potion making from a kindly shaman? Is mixing toxins really so dangerous that only a rogue can try it? If I could buy AAs that allowed me access to those skills, that'd give me three more skills to collect for and work on.

              Wait, what am I saying? Three more skills to dedicate bank space and play time to? AAAUGH!

              Never mind me, then. The 1750 club is bad enough. The 2500 club would finish me for sure.

              Silverfish

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              • #8
                I'd like to see race/class combos that otherwise can't do tinkering, poison-making or alchemy be allowed to purchase the ability to do those skills as well.

                have a pre-req that you must be 201+ in all the seven basic tradeskills first. Then for, say, 6 AA each you can buy the right to add each of the other skills you otherwise couldn't do.
                Gaeolas
                65 Druid
                Fellowship of Brothers

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                • #9
                  if your doing that i want an aa hot button enchant for my wizard. works like identify. whatever is on my cursor. give it a long repop i dont mind. easier to get a mass of stuff from an enchanter but when i look for 3 days and don't find one for the one peice of velium i want chanted...

                  my pipe dream your pipe dream

                  Maker of Picnics.
                  Cooker of things best left unidentified.
                  "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                  Comment


                  • #10
                    Bah.. how about an AA that will increase your 'luck' in looting/forraging those rare TS items?

                    Now that's a pipe dream.

                    250 in brewing with a trophy! All other trade skills? /sigh don't ask.
                    Magelo to see my junk.

                    Comment


                    • #11
                      I'd settle for an AA reducing my forage timer.
                      Tinile, 85th Druid of the Seventh Hammer
                      1750 - 3/12/04, Still plugging away at 2100...
                      Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                      Namarie Silmaril, Enchantress of the 67th level
                      Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                      Mumtinie, cute little mage of the 61st level
                      Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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                      • #12
                        Originally posted by Tinile
                        I'd settle for an AA reducing my forage timer.
                        Can always do the log in, log out trick if you have a fast computer.

                        hotkey this:
                        /forage
                        /autoinventory
                        /sit
                        /camp

                        Super boring, but slightly faster.


                        The cupcake is DONE! 1750!!! And 7 Trophies! And a fishing pole! That summons beer! Woo! And Tarteene, the enchanting gnomish tinkerer of the 247th bolt and one neato Tinkering Trophy

                        Butcherblock Oak Bark Map, hosted by Kentarre!
                        Reztarn's Guide to Finding Yew Leaves
                        Frayed Knot - The Rathe

                        Comment


                        • #13
                          Originally posted by Chenier
                          Can always do the log in, log out trick if you have a fast computer.

                          hotkey this:
                          /forage
                          /autoinventory
                          /sit
                          /camp

                          Super boring, but slightly faster.
                          I did this, and timed it with a stop watch, but witht the delay of camping out and back in, it was quicker to wait for the timer.

                          Comment


                          • #14
                            I'm in the camp of raw unbridled hatred of JCM... I think it is censored that a skill that any player, regardless of race/class/diety can take to the exact same level, is made wordls better to one specific class. That is just stupid. How would you feel if, for some bizare reason, warriors were suddenly given Blacksmithing Mastery? WTF? I know full well I'd be up in arms.

                            Derogatory is not tolerated on these forums. Thank you. - Cantatus
                            Last edited by Cantatus; 01-12-2004, 06:13 AM.
                            Slippyblade of Xev
                            Phsychotic rogue and proud owner of the Embroidered Prayer Shawl.

                            Comment


                            • #15
                              JCM was probably introduced because at one time, enchanters were the "masters" of JC - due to easy access to enchants/imbues. Now, when they added the desire for all classes to do tradeskills, enchanters lost that edge.

                              As far as JCM balancing goes, if you want the AA as far as I'm concerned you can have it; I want my 18AA back since its a broken skill anyway. Too bad with a "random" number generator we'll never be able to prove to sony that such a situation exists and it'll never get fixed.
                              Abitoo
                              Odysseys of Xev

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