I still say the number one thing I want is to be able to smelt velium weapons into ore ****it!!! Give me that and I'll be a happy camper.
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idea from the wizard board
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I'd love a big city that has lots and lots of tradeskill containers. Like, 10+ of each. And they'd work for the planar combines as well. A zone where the find feature works, and containing lots of quests requiring dropable tradeskilled items a la solstice earring. Maybe even progressive tradeskilling quests for each tradeskill for trophy v2. Tradesman's vault, where you could store tradeskill components for a price. And they'd be listed in a list type menu for you rather than stuck in lots of same looking bags. So if you had a total of 4 full stacks of leather padding in storage you'd see Leather Padding (80) rather than 4 stacks of 20. Actually, just normal bank done that way would save me a lot of headaches.
And of course I also want an instanced house and magic bunny mount while we're talking about undoable things. Giant pink magic bunny to be specific. And the ability to name him George. (just in case they're listening)
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Eniamn said:
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saturate what markets that aren't already saturated?
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Those that you deliberately took the time to setup a zone or drops for. Acrylia tailored and/or smithed items aren't necessarily oversaturated, just the one stud/boning/ring combines like masks. But they would be in your scenario. I understand the allure of having the big room of candy of every sweet that you want, any time you want, but it should just be that, a fantasy.
to skill up you would still make masks. with an at best +50% drop modifier i dont think its a real problem. if it was set up like an ldon group instance where it was tailored to your level in both mobs and drops it would be much harder to farm. i would rather have big zones with harder mobs dropping more. take the other $$ loot off them and just ts components. seemed balanced to me. yes if every lv 2 acrylia miner dropped 5 blocks of acrylia you would have problems.
Eniamn said:
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to get access to the city would only require a few ts at 150+ ideally.
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Which nobody in their right mind wouldn't be able to just power through. So, with everyone having access to your 'restricted' zone, where does the benefit come in?
if they powered skilled tailoring to 150+ to go to the tailoring zone its ok. kinda hard to do that anyway. just take the newbie quest loot off the spiders in that zone to start. for jc it would be hard. maybe the mobs drop ldon gems and other low sellback stuff. since all you need is pp and a vendor for jc it seems the least needed for this. brewing is what ppl normally power skill. so they would have access to the city and the brewing zone. make some other stat drinks with drops from there and brewers would prolly enjoy making it.
Eniamn said:
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they also like plat sinks. tradeskills are one of the biggest.
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What makes them plat sinks is the rarity of the components and the number of combines/skill needed to make. If arctic wyvern hides, cobalt cod, and velium drops fell off trees in your new zone everyone would be 250 in tailoring overnight. Rather than having to spend a couple of hundred K and hunt down every component we can get their hands like we do now.
If you want to raise the price of materials, put in more recipes that can use that item. If you want to lower them, add more areas where the materials can be farmed.
Those are time not plat sinks. money exchanged in bazaar is not + or - to norrath. a pc still has it. also wasn't going as far as that with drops.
Eniamn said:
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if the price went down relative to the cost then the profit is the same. no problems there.
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This has rarely, if ever, been the case.
picnics use to be 500p each i believe. now they are 10pp. you would have spent as much time making one as you can now to make a stack or two. 400pp for less time and money is better than 500pp for more time an money. the theory is there. it "should" work. i can't control eq though so not sure what would happen exactly.
Eniamn said:
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newbies would still get a lot of money from ces and leather padding becuase ppl still won't farm for it.
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Newbies don't get a lot of money from CE's(celestial essences i assume?) Profit is at most 3p per. Maybe, we can concede that's 'a lot' of money to them, but in the EQ market its sock drawer stuff.
Leather padding, has and always will be a big seller. So long as the silks aren't THAT easy to come by, nor the pelts. If they dropped like rangers on a raid in your new zones, so would the price. Sure, there are some places you can AE farm, but its still quite a bit of work to get in quantity.
newbie saves 40pp sand makes a stack of ce 9assuming 2pp per). sells for 2pp profit each and doubles money. then does it a few more times. now has a small fun and a renewable money maker. at low level if you aren't a twink that is very good. pelts are easy to come by. silks are annoying now with all the stuff added to their drops tables and trying to find a spiderling. the hunting and combining time is the reason they sell well. Mr. Smith wants 100 leather padding but doesn't want to farm. random newbie 2 has been killing spiderlings and then wolves and cats and bears for many levels. ups his tailor a bit and viola leather padding and good money for newbie. you would still have to farm your own in this zone. it would just be easier to find the mobs and have them drop what you want instead of spiderling flesh. i have never bought padding. 10pp is way to much for my wallet.
oops. i am replying to quill's post.
Maker of Picnics.
Cooker of things best left unidentified.
"Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"
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