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Patch message Dec 18th 2003

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  • Patch message Dec 18th 2003

    December 18, 2003
    ------------------------------

    Headlines!

    Melee Enhancements Part 1
    New Spell Effects Live
    Casino Now Open In Shadowhaven
    HEAR YE! HEAR YE! Check with your Town Crier for new editions of your hometown paper!



    *** AA REFUND ***

    - Extended Notes 3 and Sionachie's Cresendo have been refunded (More details below). If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone.

    - Improved Reclaim Energy has been refunded to magicians due to changes with the amount of energy received when cannibalizing their pets. If you have this Magician AA and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone.



    ** Melee enhancements **

    We have been building an enhancement to the melee system, and the first part of it is now Live.

    The yellow bar now represents endurance rather than stamina.

    All Disciplines now require an expenditure of endurance to use. They still have a re-use timer, and they can't be used more often than the timer allows.

    Disciplines have now been divided into a few different timers.

    We have also added a few of the new melee skills to the game. These are the skills that do not use the new "opening" system, but can be used without an opening present. The "reactionary" skills and the opening system will remain on Test for further tuning.

    Warriors have been given a mitigation boost. This affects all warriors at all levels.

    Monks have been given the ability to dodge blows from attackers behind them. This affects all monks with the Dodge ability.

    All existing disciplines can be purchased as tomes in either East Commons or the Plane of Knowledge. To learn a discipline, the Tome must be turned into your guildmaster.

    Several new disciplines have been added for warriors, monks and rogues who are above level 60.



    ** Play King's Court in Shadowhaven! **

    Shandeling's Roost in Shadowhaven now houses a game of chance. To play you will need to buy a King's Court Token. You then take this token and turn it in to any of the dealers. Based on what your hand turns out to be, you will be awarded a prize. The highest hands will return a gold ticket as the prize. This Ticket can be turned in to win prizes such as a Guise of the Deceiver, Fungus Covered Great Staff, or Holgresh Elder Beads. Good luck to all that play!



    ** Items **

    - Purchased augments, that have not been bound to an item yet, can be sold back to Dible Hedledrap in South Ro.

    - Caerlyna in the Bazaar will trade your containers for tokens and will trade tokens for containers. This will allow player characters to sell those tokens in the Bazaar. Folks that buy the tokens can then take them to the Caerlyna and trade them in for the appropriate container. You can exchange most weight reducing tradeable containers for a token.

    - We've changed the +12 Wis on the Copper Medal of Rapture to +12 Int. Really, we have!

    - We have lowered the minimum duration to 5 ticks on Affliction Efficiency I-IV and Affliction Haste I-IV foci.

    - Timeless Coral Greatsword will no longer claim to be out of charges when it procs. If you own one of these swords, you will need to petition a GM and ask them to replace your current Coral Greatsword with a new one.

    - Phylactery is no longer useable by all classes, only MAG NEC ENC WIZ CLR SHA DRU.

    - The Delightful Orb of Forgotten Magic now only procs for characters level 35 and above.

    - The following items that had the Invigor effect now have Serpent Sight or Ultravision: Orb of the Crimson Bull, Abram's Axe of the Stoic, Tolan's Darkwood Boots, Mrylokar's Greaves, Singing Steel Vambraces, Crown of Rile, 5 Dose Potion of Wolves Blood, 5 Dose Potion of Fleeting Languor, 10 Dose Potion of Wolves Blood, 10 Dose Potion of Fleeting Languor, Potion of Wolves Blood, Potion of Fleeting Languor, Spiroc Wingblade, Spirit Caller's Boots, Spirit Weaver's Boots, Frozen Efreeti Boots, Ring of the Crimson Bull, Rune Crafter's Boots, Wolf Caller's Boots and Camii's Bracer of Vigor.

    - The effects on Abram's Axe of the Stoic and Spiroc Wingblade are now Worn to activate, not procs.



    ** Spells/Songs **

    - New spell effects! Just about every spell in the game has been given a new spell effect. If you have your spell effects turned off, you may want to turn them back on.

    - Fixed the bard AA Channeling Focus. It was allowing 100% recovery from missed notes in most instances. We have restored it to the 5%/10%/15% values as documented in the AA window.

    - Fixed a problem with short-duration pets (Rage of Zomm, cleric hammers, wizard flaming swords and such) so that they will no longer dissipate before engaging the target NPC.

    - Reclaim Energy will now return 75 percent of the mana used to summon the pet, 95 percent if the caster has Improved Reclaim Energy.

    - Lull spells with duration less than 5 should no longer be lasting as if they had duration 5. This will reduce the duration of some lull-type spells to their proper duration.

    - Fixed a problem that caused Protection of the Nine to block Blessing of the Nine.

    - We corrected an issue where the same druid damage over-time spell cast on an NPC by two different druids would not stack.

    - Bulwark of Vie was reducing spell damage as well as melee damage. It now only reduces melee damage.

    - Eye of Zomm will no longer cause players summoned pets to suicide if commanded to kill the eye.

    - Improved the melee damage on pets focused by Ritual Summoning.

    - The magician epic pet can now Enrage when focused by Minion of Darkness.

    - Increased the offensive capabilities of most pets when focused by Summoner's Boon.

    - We have removed the Stamina effects from many spells.

    - Fixed a bug that would cause issues with pet hit points, and could cause them to be unable to move if their hit points got too low. This may also address other issues with pets using hit-point boosting items.



    ** Alternate Advancement **

    - Extended Notes 3 and Sionachie's Cresendo have been refunded. If you had these bard AAs and were close to 30 AA points stored, make certain that you spend enough points to have 30 or less unspent AA points before you zone. All AA points over 30 are removed when you zone. You may, of course, repurchase these AAs.

    - Extended Notes and Sionachie's Cresendo no longer affects harmful area-of-effect spells.

    - Jamfest has been fixed. It will now affect the bard's group, not just the bard.

    - The Archetype AA ability Spell Casting Deftness was not reducing the casting time for the wizard spell Harvest. It does now.



    ** Tradeskills **

    - Merchants will not pay more for a tradeskill product than the cost of the components needed to make it. However, they will still sell those products for the same amount.



    ** Zones and Quests **

    - Maelin will now respond as though you have the Quintessence, as long as you are flagged for time. It is also now possible to receive any of the earlier progression flags, even if you have already earned access to the Plane of Time.



    ** User Interface **

    - Tell windows now log the name of the person sending tells in the chat log.

    - Tell windows now blink when a tell is received, even when the window is not minimized.

    - Fixed a problem that caused users some ATI cards to be unable to see the /find path or the targeting ring.

    - We have added a new combat ability windown which allows you to make up to eight hot keys for disciplines and other new melee abilities and displays any current melee effects. The window can be opened by pressing Alt+C. The keys are accessible using either the mouse or Ctrl+1-8.



    ** Miscellaneous **

    - Added some explanation text to the targetindicator.ini file that help explain how to modify the targeting ring.



    ** UI Files **

    AttackIndicator.tga
    EQUI.xml
    EQUI_CharacterCreate.xml
    EQUI_CombatAbilityWnd.xml
    EQUI_CombatSkillsSelectWnd.xml
    EQUI_GroupSearchWnd.xml
    EQUI_PlayerWindow.xml
    EQUI_SkillsWnd.xml

    Kaysha Soulsinger
    Member of the 1750 club since October 13th 2004
    True strength is not a measure of the body, it's a measure of the soul

  • #2
    - The following items that had the Invigor effect now have Serpent Sight or Ultravision: Orb of the Crimson Bull, Abram's Axe of the Stoic, Tolan's Darkwood Boots, Mrylokar's Greaves, Singing Steel Vambraces, Crown of Rile, 5 Dose Potion of Wolves Blood, 5 Dose Potion of Fleeting Languor, 10 Dose Potion of Wolves Blood, 10 Dose Potion of Fleeting Languor, Potion of Wolves Blood, Potion of Fleeting Languor, Spiroc Wingblade, Spirit Caller's Boots, Spirit Weaver's Boots, Frozen Efreeti Boots, Ring of the Crimson Bull, Rune Crafter's Boots, Wolf Caller's Boots and Camii's Bracer of Vigo
    Well, there already are potions that give Ultravision and Serpent Sight so hopefully they'll come up with more unique effects for these in the near future, otherwise there isn't much point in keeping these potions in the game.
    Last edited by Cantatus; 12-18-2003, 06:40 AM.

    Comment


    • #3
      Re: Patch message Dec 18th 2003

      Originally posted by Kaysha Soulsinger
      December 18, 2003
      ------------------------------
      ** Items **

      - Phylactery is no longer useable by all classes, only MAG NEC ENC WIZ CLR SHA DRU.

      I spent over a hundred hours farming components, looking fo the Tome of Miragul that wasn't even in the game and making hundreds of combines to try and solve vague recipes. After finishing the quest and getting an item that is considerably less useful to me than the grand robe or grand tunic of the oracle would be to anyone that could wear it, I was hoping the Phylactery would be upgraded. Instead, they make it so my ranger can't even use it!

      I guess I should wait until I can get into the game and check this out for myself, but at the moment I am really wondering why I bother doing new quests in the game, am considerably less excited about tradeskills in general and seriously question why I even continue to play a game that sometimes seems to go out of it's way to screw with the players.
      Master Artisan Taadieri
      Sanctus Arcanum - Drinal (formerly Tarew Marr)

      Comment


      • #4
        Taadieri: That caught my attention as well.


        *Lilosh Reads that part of the message*
        Lilosh: Oh boy, Inc Shift-storm in 3...2.....


        All the non casters who did the phylactery quest are going to riot.


        I'm sorry to hear it.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

        Comment


        • #5
          - Caerlyna in the Bazaar will trade your containers for tokens and will trade tokens for containers. This will allow player characters to sell those tokens in the Bazaar. Folks that buy the tokens can then take them to the Caerlyna and trade them in for the appropriate container. You can exchange most weight reducing tradeable containers for a token.
          Anyone know if this works with Deluxe Sewing Kits???

          Anyone know what containers it does not work with?

          Thanks!

          Comment


          • #6
            betting the potion change was just a quick fix until they can balance and adjust it a bit more. hope they dont forget.

            Maker of Picnics.
            Cooker of things best left unidentified.
            "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

            Comment


            • #7
              Originally posted by Cantatus
              Well, there already are potions that give Ultravision and Serpent Sight so hopefully they'll come up with more unique effects for these in the near future, otherwise there isn't much point in keeping these potions in the game.
              I'm more upset about thw Mrylokar's greaves. The Mrylokar's helpmet already has ultravision...
              Draggar De'Vir
              92 Assassin - Povar




              Xzorsh
              57 Druid of Tunare - Povar
              47 Druid of Tunare - Lockjaw

              Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

              "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

              Comment


              • #8
                Re:Patch message Dec 18th 2003

                -----
                ** Tradeskills **

                - Merchants will not pay more for a tradeskill product than the cost of the components needed to make it. However, they will still sell those products for the same amount.
                -----

                I have only recently started tradeskills, so I am not sure if this is a good thing or a bad thing? Could someone clarify please?

                Thanks

                Comment


                • #9
                  That last item is designed to prevent peopel from creating software that allows them to do the same combine over and over again, even while afk, thus generating free platinum by doing the combines and then selling back the result to the merchant. Most combines already worked this way but there were a few that only recently got changed (enchanted jewelry, some unknown-to-me smithing that had been exploited). Now I guess they are claiming that NO such combine works, which means that, if they did it right, nefarious types should not be able to exploit tradeskilling for bad purposes. It will also have the effect of making certain tradeskill paths more expensive. For examp,e, it used to be if you could get enchanted metals (i.e., you were an enchanter or knew one) you could lower your cost of skilling up b/c your successes would sell back at a small profit. Now you can;t do that.
                  Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                  Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                  with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                  and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

                  Comment


                  • #10
                    Re: Re:Patch message Dec 18th 2003

                    Originally posted by Mithrus
                    -----
                    ** Tradeskills **

                    - Merchants will not pay more for a tradeskill product than the cost of the components needed to make it. However, they will still sell those products for the same amount.
                    -----

                    I have only recently started tradeskills, so I am not sure if this is a good thing or a bad thing? Could someone clarify please?

                    Thanks
                    It's unclear to me. It either means that the selling prices for player-crafted items are unchanged or merchants will be selling player-crafted items for the same price they pay for them. In other words, if a merchant pays you 10 platinum pieces for your crafted item, they will sell it to other players for 10 platinum pieces.

                    Scapa Orkney, 64th level Wood Elf Druid of Tunare
                    Master Potter, Journeyman Artisan
                    Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                    Master Baker, Journeyman Brewer
                    Jura Sixovus, 40th level Gnome Enchanter
                    Master Jeweler, Expert Tinker (284)
                    Bertoxxulous - Tholuxe Paells
                    BrindleWood

                    Comment


                    • #11
                      - Lull spells with duration less than 5 should no longer be lasting as if they had duration 5. This will reduce the duration of some lull-type spells to their proper duration.
                      Um.... uh oh?

                      This could be -a-very-bad-thing-(tm) if certain Lull / Pacification spells work dramaticly different than they did last week.

                      *shudder*

                      Now I just wish they would be a -little- more specific with the "100's of new AAs" for the upcoming expansion. Hehe.
                      (how many AAs did they -fix- in this patch? for abilities that have been in game... a year? longer?)
                      In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                      I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                      Private Messages attended to promptly.

                      Comment


                      • #12
                        DARN LULL CHANGE

                        as A bard, I can tell you what this means to me...
                        this is a change that affects my low level lull, instead of being a 6 minute lull, it's now 18 seconds.. No more will I lull a whole room at once and then pull one at a time.. now it'll be lull the closest mobs to my selected target and pull it.. then when time to pull next, I have to re-lull.. Not sure yet whether this will speed up or slow down my pulls, suspecting slow down as I'll have to re-lull.. but we'll see.. They didn't mess with my mez, so I should still be gtg.. I have a feeling this will drastically split the pulling bards from the non-pulling bards.

                        Alliance Artisan
                        Proud owner of Artisan's Prize.

                        Comment


                        • #13
                          I'm sure the part about not selling tradeskill items back for more than the cost of the ingredients is a direct response to the problem with people making large MQ bricks out of small MQ bricks. (Gotta test a couple recipes from Zeralenn's Guide now. This is why I was waiting til after the patch to revise it).

                          I'm psyched about being able to sell bags (haversacks, yay!) and them fixing the cleric pet. Milletoux has missed Stampy.

                          ...Zera
                          Baroness Zeralenn Mancdaman - 58 Dark Elven SHD - Smithing (214)
                          Baroness Milletoux Fleau'chevilles - 66 Gnome CLE (Epic) - Tinkering (222), Pottery (215)
                          Csimene Penombra - 64 Human MAG (Epic) - Brewing (250) (Trophy), Tailoring, Smithing, Pottery, Research, Fletching, Jewelcraft & Baking (200)

                          Comment


                          • #14
                            Scrolling up to the potions thing...

                            Blood of the Wolf is the SoW potion. It also had a stamina-regen effect. Instead of a stamina effect, it now has a vision enhancer. I see little reason to be disappointed - nobody really noticed the stamina regen anyway.

                            /shrug

                            Tcharlee

                            Comment


                            • #15
                              They really need to do something for those hybrids/melee that did the phylactery quest. If there is more to the quest that hasn't been solved then fine and dandy, but allowing that large population of players to have their time and money wasted like that would be wrong.

                              Overall, I like this patch, and think it's a good one, unless they break everything in it, heh.
                              Tinile, 85th Druid of the Seventh Hammer
                              1750 - 3/12/04, Still plugging away at 2100...
                              Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

                              Namarie Silmaril, Enchantress of the 67th level
                              Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

                              Mumtinie, cute little mage of the 61st level
                              Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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