A while back, SoE implemented a change that makes success rate can exceed 95% (the higher your skill is at over trivial, the higher the success rate, etc.)
Anyone done any work on calculating the numbers? I see bits and pieces in different skill forums but nothing substantial.
I was thinking about doing something like that for, say, brewing:
Skill up to 46 (Heady Kiola trivial)
Do 200 combines of HK. Tally results.
Skill up to 47.
Do 200 combines of HK. Tally results.
Skill up to 48.
Do 200 combines of HK. Tally results.
...
etc.
...
Compare.
Would that make sense? Is 200 enough for each skill level? I only say HK because its low trivial, reasonable cheap to make, sells reasonably well in baz, and no big lost if I have to destroy them.
Would that be enough to construct a prediction model to test other tradeskills?
Please comment.
Anyone done any work on calculating the numbers? I see bits and pieces in different skill forums but nothing substantial.
I was thinking about doing something like that for, say, brewing:
Skill up to 46 (Heady Kiola trivial)
Do 200 combines of HK. Tally results.
Skill up to 47.
Do 200 combines of HK. Tally results.
Skill up to 48.
Do 200 combines of HK. Tally results.
...
etc.
...
Compare.
Would that make sense? Is 200 enough for each skill level? I only say HK because its low trivial, reasonable cheap to make, sells reasonably well in baz, and no big lost if I have to destroy them.
Would that be enough to construct a prediction model to test other tradeskills?
Please comment.


Comment