I have a couple answers:
1. I had extra money at the time and it was something different to do.
That's why I started doing alchemy. I had scraped together 300 or 400 pp to buy some item, and the deal fell through. Wow, what was I going to do with all this money? Well, hey, I'd been thinking about the just-revamped (for the first time) alchemy. I'll spend some of it there.
This is also primarily why I started doing skills heavily more recently (everything up to 200 and working on my 4th GM). I'd gotten smithing to GM, and used it to make and sell some cultural armor, and used that money to buy my missing level 65 spells and had a bit of a nestegg left over. I spent a little of it outfitting a twink, then started pouring the rest into tradeskills. Why?
2. You can make neat stuff.
By GMing smithing, I was able to make a full set of cultural armor for my warrior, giving him insanely good stats at terrifically low cost. The whole thing proably cost under 10k to make. I can also now churn out Solstice earrings, and before too long, I'll be able to aid Grimel (ba dum dum). Speaking of Solstice earrings, there's reason
3. Positioning to make a TON of money
Every once in a while, a new recipe comes out that people just HAVE to have, and if it requires a skill you have that's difficult to achieve trivially, you can get in on it early and make a TON of money. I've never been in that position, but the next time it comes up, I'll be ready. We didn't see them in LoY or LDoN, but they're coming.
1. I had extra money at the time and it was something different to do.
That's why I started doing alchemy. I had scraped together 300 or 400 pp to buy some item, and the deal fell through. Wow, what was I going to do with all this money? Well, hey, I'd been thinking about the just-revamped (for the first time) alchemy. I'll spend some of it there.
This is also primarily why I started doing skills heavily more recently (everything up to 200 and working on my 4th GM). I'd gotten smithing to GM, and used it to make and sell some cultural armor, and used that money to buy my missing level 65 spells and had a bit of a nestegg left over. I spent a little of it outfitting a twink, then started pouring the rest into tradeskills. Why?
2. You can make neat stuff.
By GMing smithing, I was able to make a full set of cultural armor for my warrior, giving him insanely good stats at terrifically low cost. The whole thing proably cost under 10k to make. I can also now churn out Solstice earrings, and before too long, I'll be able to aid Grimel (ba dum dum). Speaking of Solstice earrings, there's reason
3. Positioning to make a TON of money
Every once in a while, a new recipe comes out that people just HAVE to have, and if it requires a skill you have that's difficult to achieve trivially, you can get in on it early and make a TON of money. I've never been in that position, but the next time it comes up, I'll be ready. We didn't see them in LoY or LDoN, but they're coming.
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