I think I have come up with a potential experiement to test the hypothesis that the chance fo a skill up is/isn't higher on success than failure.
As we all know there are many issues of causation vs. correlation that cause our anecdotal evidence to fall flat. What we need is the ability to control for the other related explanations and that has proven elusive. I think, however, that I have an easy experiment that many in the community can perform to help us increase our number of observations AND which goes almost all the way to eliminating other explanations. Sadly, it is not perfect, but I think it might be worth trying.
First we will need to create a series of identical level one test alts. I will leave it to someone else to define the ideal candidate. They will need identical stats, equipment, etc. perhaps the Heady Kiola experiment's set up is the best standard.
Next, half of the alts need to make:
Class 1 Wood Point Arrows
Fletching Components: bundled wooden arrow shafts, field point arrowheads, large groove nocks, several round cut fletchings
In: fletching kit, planar fletching kit, collapsible fletching kit
http://www.eqtraders.com/items/show_...r=080060900000
This trivials at 16 and can be failed.
The other half of the alts need to be given a bow of some sort and they simply restring it. For example, they could take a rough hickory recurve bow and change its strings from hemp to linen and back over and over:
Rough Hickory Recurve Bow
Components: linen string, rough hickory recurve bow
In: fletching kit, planar fletching kit, collapsible fletching kit
Yield: 1
(Notes: combine never fails. Restring TRIVIAL IS 15)
http://www.eqtraders.com/items/show_...r=080060025000
So, in one case, the alts will always succeed. In the other case, they will fail about 33%-50% of the time as they go from zero to fifteen skill.
Whiel the trivials are not identical, the impact of performing a slightly easier (15) combine on the restringing shouldn't be too great vs. a 16 for the arrows. And if the success bonus is worth caring about, it ought to dwarf the 1 trivial difference.
If you get a greater chance of skill up on success, the restringers ought to zoom to 15 much faster than the arrow makers. My personal hunch is that they will not, and that even over repeated sampling, the number of combines needed to get to 15 using the arrows will not differ in a meaningful fashion (i.e. if it is a statistically significiant difference, it will nevertheless be de minimus ).
Okay, so is anyone with me on this? How do we start? Who wants to be the central data collector, etc. Who wants to volunteer to do some combines?
Andy
As we all know there are many issues of causation vs. correlation that cause our anecdotal evidence to fall flat. What we need is the ability to control for the other related explanations and that has proven elusive. I think, however, that I have an easy experiment that many in the community can perform to help us increase our number of observations AND which goes almost all the way to eliminating other explanations. Sadly, it is not perfect, but I think it might be worth trying.
First we will need to create a series of identical level one test alts. I will leave it to someone else to define the ideal candidate. They will need identical stats, equipment, etc. perhaps the Heady Kiola experiment's set up is the best standard.
Next, half of the alts need to make:
Class 1 Wood Point Arrows
Fletching Components: bundled wooden arrow shafts, field point arrowheads, large groove nocks, several round cut fletchings
In: fletching kit, planar fletching kit, collapsible fletching kit
http://www.eqtraders.com/items/show_...r=080060900000
This trivials at 16 and can be failed.
The other half of the alts need to be given a bow of some sort and they simply restring it. For example, they could take a rough hickory recurve bow and change its strings from hemp to linen and back over and over:
Rough Hickory Recurve Bow
Components: linen string, rough hickory recurve bow
In: fletching kit, planar fletching kit, collapsible fletching kit
Yield: 1
(Notes: combine never fails. Restring TRIVIAL IS 15)
http://www.eqtraders.com/items/show_...r=080060025000
So, in one case, the alts will always succeed. In the other case, they will fail about 33%-50% of the time as they go from zero to fifteen skill.
Whiel the trivials are not identical, the impact of performing a slightly easier (15) combine on the restringing shouldn't be too great vs. a 16 for the arrows. And if the success bonus is worth caring about, it ought to dwarf the 1 trivial difference.
If you get a greater chance of skill up on success, the restringers ought to zoom to 15 much faster than the arrow makers. My personal hunch is that they will not, and that even over repeated sampling, the number of combines needed to get to 15 using the arrows will not differ in a meaningful fashion (i.e. if it is a statistically significiant difference, it will nevertheless be de minimus ).
Okay, so is anyone with me on this? How do we start? Who wants to be the central data collector, etc. Who wants to volunteer to do some combines?
Andy
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