I also agree with the above, merchant mining added a bit of variety, removed some plat from the game as Tradeskillers tried to find the rare items hidden in the back room stock.
If this is the way it is to be, I would like to suggest a change on how Merchants organize their wares. Have all new items sold to merchants inserted at the top, and when he gets full, he drops items from the bottom of the list, instead of scrapping the new items he just paid for. This makes sense from many perspectives, as a vendor would get rid of his oldest item that has not sold, and certainly wouldn't throw out what he just paid plat for.
I routinely check many merchants to see if there are any steals to be had, for tradeskills. For the past few days, most of them have the exact same inventory, because whatever is sold to them, is instantly lost.
And that is all the High Resale items, Cash loot from mobs & adventures etc (and there is an abundance of that from the last few expansions) things nobody will buy.
You want to reduce plat in the game, having things on merchants nobody will buy, but merchants destroying everything that they give out plat for, and players would buy. This just does not make sense.
I would prefer the hidden inventory be returned, it was nice to buy something off a merchant, and see what pops up. Instead it's all the same stuff nobody sells. These merchants would be going bankrupt in no time, buying but never selling.
If this is the way it is to be, I would like to suggest a change on how Merchants organize their wares. Have all new items sold to merchants inserted at the top, and when he gets full, he drops items from the bottom of the list, instead of scrapping the new items he just paid for. This makes sense from many perspectives, as a vendor would get rid of his oldest item that has not sold, and certainly wouldn't throw out what he just paid plat for.
I routinely check many merchants to see if there are any steals to be had, for tradeskills. For the past few days, most of them have the exact same inventory, because whatever is sold to them, is instantly lost.
And that is all the High Resale items, Cash loot from mobs & adventures etc (and there is an abundance of that from the last few expansions) things nobody will buy.
You want to reduce plat in the game, having things on merchants nobody will buy, but merchants destroying everything that they give out plat for, and players would buy. This just does not make sense.
I would prefer the hidden inventory be returned, it was nice to buy something off a merchant, and see what pops up. Instead it's all the same stuff nobody sells. These merchants would be going bankrupt in no time, buying but never selling.
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