Originally posted by Sanna
any suggestions?
the BF rps with his friends a lot, but for some reason the pen-and-paper version seem... 'silly' isn't the right word. Un-rule-governed? Easily manipulable if the player is smarter than then GM. Thus, it seems to me, that the GM has to do the entire amount of processing that a server would. But maybe i'm just seeing something backwardsish.
any suggestions?
the BF rps with his friends a lot, but for some reason the pen-and-paper version seem... 'silly' isn't the right word. Un-rule-governed? Easily manipulable if the player is smarter than then GM. Thus, it seems to me, that the GM has to do the entire amount of processing that a server would. But maybe i'm just seeing something backwardsish.
Any time a vendor is perma-killed, that's a design failure.
But also, you need to have a Vision of how the game should be played. You could argue all day how tight or loose that vision should be, but you need to be striving toward something - watching people play will gauge your success in implementing and the bottom line will determine how popular your vision is.
Consider FD pulling. Never intended. If you think about the standard genre (REH, Karl Wagner, Tolkein**), it makes no sense. Part and parcel of the actual play of EQ, because it's 'efficient' - and EQ isn't a RPG any more, it's a plat and lewt sim. Of course, we all know that literature (um, I'm using that loosely here) has a plot which generally aids the characters, but like the missing GM, EQ just has an engine - and it's not like you can have a GM watching every group to reward good play or plain lousy luck by jiggering the dice. Sometimes the MT gets one rounded and it's CR time.
LDoN effectively killed FD pulling - if you dork around with splitting, you lose. Neat and elegant. Unfortunately, FD pulling is about all monks had going for them - best damage from any angle is not worthwhile if you can't eat ripostes. Oops, class balance problems.
Originally posted by Sanna
He suggested ... now let me see if I can remember... Dragon Lance and Forgotten (Forbidden?) Realms. And then FF11 came up in the conversation a bit later, can't remember now if that was attached to this idea or if he just said it was something he wanted to try.
He suggested ... now let me see if I can remember... Dragon Lance and Forgotten (Forbidden?) Realms. And then FF11 came up in the conversation a bit later, can't remember now if that was attached to this idea or if he just said it was something he wanted to try.
Personally speaking I have 6-8 feet of gaming systems and supplements that I've read and I've run a dozen different systems.
Originally posted by Sanna
/GU Comics has made me want to go try out DAoC, just to see what he's talking about ("Toast put hood ON! Toast take hood OFF!"). And if I could keep from getting carsick (same problem I had first week with EQ) I'd make the BF let me play Morrowind. Not an MMORPG but strikes me as in the genre? Maybe sort of?
/GU Comics has made me want to go try out DAoC, just to see what he's talking about ("Toast put hood ON! Toast take hood OFF!"). And if I could keep from getting carsick (same problem I had first week with EQ) I'd make the BF let me play Morrowind. Not an MMORPG but strikes me as in the genre? Maybe sort of?
* - by non-linear I mean that generally things are designed A -> B -> C but players generally miss A and take D and E to get to C.
** - could you see Gandalf saying, while in the mines of Moria, "wait here while Aragorn pulls" or Conan playing dead until the guards path back?

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