One concern I have with the new system is the idea of adventure points that are earned that can be spent on items/spells.
While there is nothing wrong with this system in general, it does create another currency that likely will negatively impact tradeskillers.
The adventure point 'currency' can only be spent by the person who earned them. Imagine the tradeskilling world we would be in if all platinum was the same way. We might be able to do some trading via barter, but selling items you have made would likely be extremely rare. (much less selling a BUNCH of items to buy the one uber item you always wanted...)
Now, I am not claiming the sky is falling, I am merely pointing out that there is a new currency in the world and unfortunately the way the currency is currently implemented, tradeskillers are left out of the equation.
I won't be too surprised if people want adventure points much more than they want plat in the not too distant future. I think this will have a much bigger impact than people are currently imagining.
Just some musings from a crazy economist :-)
Papy
While there is nothing wrong with this system in general, it does create another currency that likely will negatively impact tradeskillers.
The adventure point 'currency' can only be spent by the person who earned them. Imagine the tradeskilling world we would be in if all platinum was the same way. We might be able to do some trading via barter, but selling items you have made would likely be extremely rare. (much less selling a BUNCH of items to buy the one uber item you always wanted...)
Now, I am not claiming the sky is falling, I am merely pointing out that there is a new currency in the world and unfortunately the way the currency is currently implemented, tradeskillers are left out of the equation.
I won't be too surprised if people want adventure points much more than they want plat in the not too distant future. I think this will have a much bigger impact than people are currently imagining.
Just some musings from a crazy economist :-)
Papy
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