Mooregard recently announced the Tradeskill system which will be utilized in Everquest 2.
Here's a snippet:
Here's a snippet:
Originally posted by Mooregard:
Crafting items in our game is not just a matter of buying some components and making uber loot out of them. At the most basic level of the game, Artisans will be able to buy components and make simple items that can be sold to players. However, the more desirable the item will be, the more intricate the process is to create it.
Let’s look at crafting a breastplate. (Again, this is a hypothetical example, so keep in mind the specifics of the process may vary.) Instead of obtaining components, plopping them into a forge, and hitting a combine key, we add flavor to the process. You take your components (which will vary, again depending on the level of the item you’re trying to create) and fire up the forge. At this point you enter into a kind of mini game. You need the forge to stay in a certain temperature range during this process, so you have to control the amount of wood you put on the fire. While keeping an eye on that, you also take actions that affect the properties of the finished product. You can refine the armor, which makes it lighter. This impacts its durability, however, so you might want to bolster durability by reinforcing the armor. You’ll also want to shape the breastplate, which affects its overall quality. The Artisan must decide at which point in the process the armor is done, because keeping it in the forge too long could weaken it.
Crafting a breastplate, then, becomes a series of balances that the Artisan must manage which directly affect the quality of the finished product. While part of this has to do with the character’s skill levels, it as just as important (if not more so) that the player understands the mini game and is skillful at playing it. A talented Artisan will minimize component costs by playing the game efficiently, and will learn how to customize the finished product to the specific desires of the customer. Success in the crafting process earns experience for the Artisan rather than just having a random chance of seeing a skill increase. Also, keep in mind that failure will not destroy rare components; only the base materials in such a process will be lost.
Tradeskills will have a variety of mini games for the different types of items that can be created. Making weapons will have different challenges, as will creating magical items, potions, furniture, etc. We want Artisans to have fun in the process of creating stuff and improving their craft, and not just see it as a mindless chore.
Just as adventurers earn the reputation of being skilled Fighters or Mages, Artisans will earn reputations based on their skill. And it won’t come down to a simple skill number or roll of the die; it will depend on how well the person behind the keyboard plays his or her class.
Crafting items in our game is not just a matter of buying some components and making uber loot out of them. At the most basic level of the game, Artisans will be able to buy components and make simple items that can be sold to players. However, the more desirable the item will be, the more intricate the process is to create it.
Let’s look at crafting a breastplate. (Again, this is a hypothetical example, so keep in mind the specifics of the process may vary.) Instead of obtaining components, plopping them into a forge, and hitting a combine key, we add flavor to the process. You take your components (which will vary, again depending on the level of the item you’re trying to create) and fire up the forge. At this point you enter into a kind of mini game. You need the forge to stay in a certain temperature range during this process, so you have to control the amount of wood you put on the fire. While keeping an eye on that, you also take actions that affect the properties of the finished product. You can refine the armor, which makes it lighter. This impacts its durability, however, so you might want to bolster durability by reinforcing the armor. You’ll also want to shape the breastplate, which affects its overall quality. The Artisan must decide at which point in the process the armor is done, because keeping it in the forge too long could weaken it.
Crafting a breastplate, then, becomes a series of balances that the Artisan must manage which directly affect the quality of the finished product. While part of this has to do with the character’s skill levels, it as just as important (if not more so) that the player understands the mini game and is skillful at playing it. A talented Artisan will minimize component costs by playing the game efficiently, and will learn how to customize the finished product to the specific desires of the customer. Success in the crafting process earns experience for the Artisan rather than just having a random chance of seeing a skill increase. Also, keep in mind that failure will not destroy rare components; only the base materials in such a process will be lost.
Tradeskills will have a variety of mini games for the different types of items that can be created. Making weapons will have different challenges, as will creating magical items, potions, furniture, etc. We want Artisans to have fun in the process of creating stuff and improving their craft, and not just see it as a mindless chore.
Just as adventurers earn the reputation of being skilled Fighters or Mages, Artisans will earn reputations based on their skill. And it won’t come down to a simple skill number or roll of the die; it will depend on how well the person behind the keyboard plays his or her class.


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