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Don't skill past 240...no geerlock backlash??

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  • Don't skill past 240...no geerlock backlash??

    With 5% geerlock (which are fairly cheap) in every 7 main tradeskills why bother going to 250 in any of them? Usually 241 - 250 is horribly expensive or at the very least, time consuming and why bother other than pride?

    Is not a 240 skill with 5% item as good as 250 skill even with 5% item (assuming the 252 cap)?

    So I repeat, why bother the extra 10 points? (times 7 skills = a lot of PP and time saved if your shooting for perfection)

    So 1750 club? How about the 1680 geerlock club?

    The smart player joins the geerlock club.

    So one more question....why wasn't the tradeskill community in a RAGE about skill enhancing items???

    I mean everyone freaked about some stupid 10 slot sewing kits years ago (and got them nerfed!! bah) and NOTHING on outrage of geerlocks????

    Seems strange to me. All you people who wasted gobs of plat (and worse yet gobs of time) getting from 241 to 250 coulda had the same results with a $1.50 trinket.....isn't anyone livid???

    Oh well! Glad I don't have to endure the post 240 pain.

    Daneric

  • #2
    self satisfaction
    Tinile, 85th Druid of the Seventh Hammer
    1750 - 3/12/04, Still plugging away at 2100...
    Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

    Namarie Silmaril, Enchantress of the 67th level
    Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

    Mumtinie, cute little mage of the 61st level
    Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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    • #3
      because once you hit 250 in a tradeskill you satiate the tradeskiller in you and no longer feel the need to skill up in that one

      1750 club means you quelch the thirst for skilling up tradeskills PERMANENTLY on that char which leaves you free to do other stuff
      Oberan Lifebringer
      Archon of Innoruuk
      < Magus Imperialis Magicus >
      < Slayer of Kerafyrm >
      < Rallos Zek Server >
      < 1750 Club >

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      • #4
        Most people realize that 240 + Geerlock is high enough to get the max chance at success. I know that I wanted to get 250 in smithing (my only +200 skill to date) badly. It was important to me, even though I knew it wouldn't improve my chances to make anything.

        So, the min-maxer stops at 240, but the smart player does what is most fun for him/her. If squeezing the most power out of each unit of time spent in the game is fun to you, then maybe tradeskills aren't your bag at all.

        Boleslav Forgehammer
        Paladin of Brell in his 65th Campaign
        E'ci - Sacred Destiny

        Comment


        • #5
          I get my tradeskills as high as I need to to accomplish my goals. But I think the sort of people who would want to be part of a "club" would not satisfy themselves being part of the 1680 club ... people who are that into tradeskills and want to be recognized as part of an elite group will not be satisfied until the "You have become better at X (250)" flashes across their screen.

          It's not about smarts. It's about stubbornness.

          The people who get 250 in their skills all know that 240 is "good enough" ... but we are either too stubborn or too superstitious to believe it. You fail a high level combine and part of you always thinks "maybe, just maybe, if I'd gotten 250 instead of 240 I would not have failed." Irrational, perhaps, but that's the way it is.

          ...Zera
          Baroness Zeralenn Mancdaman - 58 Dark Elven SHD - Smithing (214)
          Baroness Milletoux Fleau'chevilles - 66 Gnome CLE (Epic) - Tinkering (222), Pottery (215)
          Csimene Penombra - 64 Human MAG (Epic) - Brewing (250) (Trophy), Tailoring, Smithing, Pottery, Research, Fletching, Jewelcraft & Baking (200)

          Comment


          • #6
            And don't forget that anything you do in game is ultimately just bits in a box. It's not going to help you pay your rent, find the love of your life or make the world a better place.

            So, what's the difference between reaching level 65 or getting to 250 in a tradeskill? They are goals. It's a game. You set a goal and reach it - what's the difference?

            Comment


            • #7
              Hehe I'm only a few points away in all skills from 250 but I don't think I will get those skill points if I'm max with geerlok anyway.
              I got to hate grinding too much in the past 3 years for that.
              My comfort > 1750 club

              Comment


              • #8
                I personally wasted tons of time and money to get up tp 250 on pottery baking and brewing, despite my geerlok. As others stated above is sheer stuborness.

                However there is another deeper underlying problem even for people who don't care about 1750 club. I found out about it, due to my 15% to smithing geerlok. Give you an example

                personA tells the guild "anyone a 250 smith? I need to make some seru bane sheets"
                you tell the guild "I'm 220 with a 15% geerlok so my skill is maxed"
                personA tells the guild "thanks anyway I'll find a 250 one"

                Random people don't know about the hard cap at 252. They would rather hire a 250 person than 240 no matter how much you tell them it makes no difference.
                250 Jewelry Making (JCM2)
                250 Baking
                250 Brewing
                250 Pottery
                223 Blacksmithing (+15%)
                220 Tailoing (+15%)
                240 Fletching (+5%)

                Iumiena NoonShadow
                65 Coercer

                Comment


                • #9
                  But I am finding the goal of 250 an awfully expensive one.

                  Skill points are costing me over 5K or more sometimes and ya know 240 + 5% is ok for me if it means I can start saving for a bard horse.

                  Now baking, brewing and even JC was relatively "easy" to make 250 (and fairly cheap) so I'm not really including these 3. But tailoring is a timesink/pp, smithing is just absolutely crazy stupid to level on, pottery is getting too $$$$, and fletching the same as any of the above.

                  So you see those last 70 points WILL either lose you upwards of 300K (or more) or if you do all your farming is costing you perhaps 100 AAXP (if your elemental planes enabled).

                  Usually its a mix, your going to lose 50AAXP and 150K going for 70 more points that mean nothing in the scheme of actually USING the skill for purpose.

                  I'd rather have some nice items or a bard horse and 50AAXP. Look at it this way also, if your passing on AAXP for meaningless pride (skilling to 250), it also means your not helping your guild, etc.

                  So you see stubborn pride is one thing, but getting to 1750 means your probably shortchanging yourself and your guild.

                  But to each his own! Just some food for thought is all.

                  Daneric

                  Comment


                  • #10
                    But I am finding the goal of 250 an awfully expensive one.

                    Skill points are costing me over 5K or more sometimes and ya know 240 + 5% is ok for me if it means I can start saving for a bard horse.

                    Now baking, brewing and even JC was relatively "easy" to make 250 (and fairly cheap) so I'm not really including these 3. But tailoring is a timesink/pp, smithing is just absolutely crazy stupid to level on, pottery is getting too $$$$, and fletching the same as any of the above.

                    So you see those last 70 points WILL either lose you upwards of 300K (or more) or if you do all your farming is costing you perhaps 100 AAXP (if your elemental planes enabled).

                    Usually its a mix, your going to lose 50AAXP and 150K going for 70 more points that mean nothing in the scheme of actually USING the skill for purpose.

                    I'd rather have some nice items or a bard horse and 50AAXP. Look at it this way also, if your passing on AAXP for meaningless pride (skilling to 250), it also means your not helping your guild, etc.

                    So you see stubborn pride is one thing, but getting to 1750 means your probably shortchanging yourself and your guild.

                    But to each his own! Just some food for thought is all.

                    Daneric

                    Comment


                    • #11
                      Re: Don't skill past 240...no geerlock backlash??

                      You answered your own question.

                      why bother other than pride?
                      Moonlilly

                      Comment


                      • #12
                        Does the skill check when making trial combines no-fail work off of your base skill or your skill+geerlock? So if you have a skill of 250, things 50 and lower are no fail. Does the same apply if you were 240+geerlock(virtual 252)?

                        Comment


                        • #13
                          Why bother going those last 10 points?

                          Same reason any non monks would have 100 skill in hand to hand.

                          To be able to look at your charactor and know you have done all that you could to be the best that you can.
                          Eventually you hit 65. Eventually you can max your AAs. It takes real dedication to reach 1750.

                          As said above: Self satisfaction
                          And in some cases bragging rights.

                          I plan to be the first 1750 Shadow Knight by the end of this month. That accomplishment will be something that can never be taken away from me.
                          Master Artisan Kahmon
                          100 Iksar ShadowKnight on Veeshan(Luclin)
                          First ShadowKnight in the 1750 Club - 9:40pm PST 9/18/03
                          First ShadowKnight in the 2100 Club - 10:50pm PST 2/15/06
                          Probably First Shadow Knight to Club 49 - 8:55pm PST 8/25/07
                          Kahzbot - 97 Gnome Enchanter - Tinkering (300), Research(300)
                          Kroger - 98 Rogue - Poison Making (300), Research (needs work)
                          Shazbon - 96 Shaman - Alchemy (300)

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                          • #14
                            If you're talking about efficiently using your time, you probably shouldn't even do tradeskills at all. The money you get from them is minor compared to what you can get from camping loot at high levels.

                            You may get very lucky and have max skill and the connections and resources necessary to ride a wave of new tradeskilling items right when a new expansion gets released that uses tradeskills, or when something like POTC comes out. Then, selling tradeskilled stuff is a quick route to an easy fortune. But most nobody ever hits that sweet spot every time on every skill -- maybe on one skill once in a while if they're lucky, or a couple, or maybe none ever. And sooner or later the prices on things like POTC components crashes. Now more than ever, since there are soooo many tradeskillers in the game.

                            So for most people, doing tradeskills will be a bad idea, if they're into it for money. It will cost them a great deal of time and some skills can wind up costing them a great deal of money, to boot, which represents time in itself.

                            I don't think it's particularly fun at all to do, either. Click click click. Camp greenies camp greenies camp greenies. Hours, days, weeks, months. Woop dee doo.

                            So do it for pride, for stubborness, to whatever level works for you.

                            My own nasty experience with smithing made me so mad I determined to push it to 250. But I had started to make money with it, not much, but a little when I was around the 240 level. So finishing it wasn't too painful. I also was starting to sell some ogre cultural, so I had started working at the same time toward both cash and skill level. The cash was small, but hey, it was something at least.

                            Pottery and baking to 250 just because what I made was selling. Brewing to 241 because, well, that was good enough for me to never fail tempers for smithing(and eventually tailoring, I suppose).

                            But if I were not making money, I couldn't really logically justify it at all. Very little in life is logical anyway though, so what the hey. Make yourself happy amidst the foolishness and chaos however it works best for you.

                            Some people actually do tradeskills because they enjoy them. Talk about weird -- I hate em, just like being able to make anything I want to as the end result. Getting there is like getting a wisdom tooth extracted -- for weeks. Not making money getting there is like having the tooth grow right back immediately.

                            Probably for most people, if they're silly enough to take up tradeskills in the first place, the best thing is to get to 240 and then stop unless they're making better money than they could camping loot -- and most people really don't put much effort into camping loot, so it has to be making more money than you could camping loot if you were SMART and not lazy and worked at it.

                            And if you're not making money, the smartest thing to do is just get the last 10 points in your skill from doing random combines from friends, guildies, etc.

                            But, there are a lot more ways to play the game than the smartest, most efficient ways. To each their own.

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                            • #15
                              Duh I keep hitting the wrong button
                              Last edited by Daneric; 09-02-2003, 06:53 PM.

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